本文整理了Java中org.lwjgl.opengl.Display.releaseContext()
方法的一些代码示例,展示了Display.releaseContext()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Display.releaseContext()
方法的具体详情如下:
包路径:org.lwjgl.opengl.Display
类名称:Display
方法名:releaseContext
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void destroyContext(){
try {
renderer.cleanup();
Display.releaseContext();
Display.destroy();
} catch (LWJGLException ex) {
listener.handleError("Failed to destroy context", ex);
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
Display.releaseContext();
Display.makeCurrent();
Display.update();
代码示例来源:origin: com.ardor3d/ardor3d-lwjgl
@Override
public void releaseContext() throws LWJGLException {
if (!LwjglCanvas.SINGLE_THREADED_MODE) {
Display.releaseContext();
}
}
});
代码示例来源:origin: com.ardor3d/ardor3d-lwjgl
@Override
public void releaseContext() throws LWJGLException {
if (!SINGLE_THREADED_MODE) {
Display.releaseContext();
}
}
});
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
protected void destroyContext(){
try {
renderer.cleanup();
Display.releaseContext();
Display.destroy();
} catch (LWJGLException ex) {
listener.handleError("Failed to destroy context", ex);
}
}
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
Display.releaseContext();
Display.makeCurrent();
Display.update();
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