com.badlogic.gdx.scenes.scene2d.ui.Label.getY()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.getY()方法的一些代码示例,展示了Label.getY()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Label.getY()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Label
类名称:Label
方法名:getY

Label.getY介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = tempColor.set(getColor());
  color.a *= parentAlpha;
  if (style.background != null) {
    batch.setColor(color.r, color.g, color.b, color.a);
    style.background.draw(batch, getX(), getY(), getWidth(), getHeight());
  }
  if (style.fontColor != null) color.mul(style.fontColor);
  cache.tint(color);
  cache.setPosition(getX(), getY());
  cache.draw(batch);
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = tempColor.set(getColor());
  color.a *= parentAlpha;
  if (style.background != null) {
    batch.setColor(color.r, color.g, color.b, color.a);
    style.background.draw(batch, getX(), getY(), getWidth(), getHeight());
  }
  if (style.fontColor != null) color.mul(style.fontColor);
  cache.tint(color);
  cache.setPosition(getX(), getY());
  cache.draw(batch);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void create () {
  if (app == null) {
    app = Gdx.app;
    tests[testIndex].create();
  }
  cameraController = new CameraInputController(tests[testIndex].camera);
  cameraController.activateKey = Keys.CONTROL_LEFT;
  cameraController.autoUpdate = false;
  cameraController.forwardTarget = false;
  cameraController.translateTarget = false;
  Gdx.input.setInputProcessor(new InputMultiplexer(cameraController, this, new GestureDetector(this)));
  font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
  hud = new Stage();
  hud.addActor(fpsLabel = new Label(" ", new Label.LabelStyle(font, Color.WHITE)));
  fpsLabel.setPosition(0, 0);
  hud.addActor(titleLabel = new Label(tests[testIndex].getClass().getSimpleName(), new Label.LabelStyle(font, Color.WHITE)));
  titleLabel.setY(hud.getHeight() - titleLabel.getHeight());
  hud.addActor(instructLabel = new Label("A\nB\nC\nD\nE\nF", new Label.LabelStyle(font, Color.WHITE)));
  instructLabel.setY(titleLabel.getY() - instructLabel.getHeight());
  instructLabel.setAlignment(Align.top | Align.left);
  instructLabel.setText(tests[testIndex].instructions);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = tempColor.set(getColor());
  color.a *= parentAlpha;
  if (style.background != null) {
    batch.setColor(color.r, color.g, color.b, color.a);
    style.background.draw(batch, getX(), getY(), getWidth(), getHeight());
  }
  if (style.fontColor != null) color.mul(style.fontColor);
  cache.tint(color);
  cache.setPosition(getX(), getY());
  cache.draw(batch);
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

float javaHeapHeight = GdxUtils.getTextHeight(javaHeapLabel);
float fpsHeight = GdxUtils.getTextHeight(fpsLabel);
javaHeapLabel.setPosition(0, nativeHeapLabel.getY() + nativeHeapHeight + emptySpaceHeight);
fpsLabel.setPosition(0, javaHeapLabel.getY() + javaHeapHeight + emptySpaceHeight);
float height = fpsLabel.getY();
if (spriteBatch != null) {
  batchLabel.setPosition(0, height + fpsHeight + emptySpaceHeight);
  height = batchLabel.getY();
  height = openGlLabel.getY();
intervalLabel.setPosition(0, - graphicHeight - intervalLabelHeight * NORMALIZATION_COEFFICIENT);
this.setPosition(resolutionHelper.getGameAreaPosition().x, intervalLabel.getY() * -1);

代码示例来源:origin: peakgames/libgdx-stagebuilder

shapeRenderer.rect(
    getX(),
    nativeHeapLabel.getY() + getY() - 10 * resolutionHelper.getSizeMultiplier(),
    getWidth(),
    getHeight());

代码示例来源:origin: xietansheng/Game2048ForGDX

setHeight(msgLabel.getY() + msgLabel.getHeight() + 50);

代码示例来源:origin: dsaltares/libgdx-cookbook

image.setPosition(middlepointX-image.getWidth()*0.5f, label.getY()-image.getHeight() - 10); // 10 for margin

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