com.badlogic.gdx.scenes.scene2d.ui.Label.getName()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.getName()方法的一些代码示例,展示了Label.getName()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Label.getName()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Label
类名称:Label
方法名:getName

Label.getName介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public String toString () {
  String name = getName();
  if (name != null) return name;
  String className = getClass().getName();
  int dotIndex = className.lastIndexOf('.');
  if (dotIndex != -1) className = className.substring(dotIndex + 1);
  return (className.indexOf('$') != -1 ? "Label " : "") + className + ": " + text;
}

代码示例来源:origin: libgdx/libgdx

public String toString () {
  String name = getName();
  if (name != null) return name;
  String className = getClass().getName();
  int dotIndex = className.lastIndexOf('.');
  if (dotIndex != -1) className = className.substring(dotIndex + 1);
  return (className.indexOf('$') != -1 ? "Label " : "") + className + ": " + text;
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

@Override
public Actor build(BaseModel model, Group parent) {
  LabelModel labelModel = (LabelModel) model;
  Color color = labelModel.getFontColor() == null ? DEFAULT_LABEL_COLOR : Color.valueOf(labelModel.getFontColor());
  BitmapFont font = assets.getFont(labelModel.getFontName());
  font.getData().markupEnabled = true;
  Label.LabelStyle style = new Label.LabelStyle(font, color);
  String initialText = getLocalizedString(labelModel.getText()).replace("\\n", String.format("%n"));
  Label label = new Label(initialText, style);
  
  normalizeModelSize(labelModel, parent, 0, 0);
  setBasicProperties(model, label);
  setAlignmentAndScaling(labelModel, label);
  if (labelModel.isShadow()) {
    ShadowLabel shadowLabel = new ShadowLabel(
        initialText, style, labelModel.getShadowColor(), resolutionHelper.getPositionMultiplier());
    shadowLabel.setShadowOffsets(labelModel.getShadowX(), labelModel.getShadowY());
    setBasicProperties(model, shadowLabel);
    shadowLabel.setName(label.getName());
    setAlignmentAndScaling(labelModel, shadowLabel);
    return shadowLabel;
  }
  
  return label;
}

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