本文整理了Java中android.graphics.Path.quadTo()
方法的一些代码示例,展示了Path.quadTo()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Path.quadTo()
方法的具体详情如下:
包路径:android.graphics.Path
类名称:Path
方法名:quadTo
暂无
代码示例来源:origin: scwang90/SmartRefreshLayout
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float h = (Float) valueAnimator.getAnimatedValue();
mWavePath.moveTo(0, 0);
mWavePath.quadTo(0.25f * mWidth, 0, 0.333f * mWidth, h * 0.5f);
mWavePath.quadTo(mWidth * 0.5f, h * 1.4f, 0.666f * mWidth, h * 0.5f);
mWavePath.quadTo(0.75f * mWidth, 0, mWidth, 0);
final View thisView = WaveView.this;
thisView.postInvalidate();
}
});
代码示例来源:origin: scwang90/SmartRefreshLayout
protected void drawWave(Canvas canvas, int width) {
//重置画笔
mPath.reset();
//绘制贝塞尔曲线
mPath.lineTo(0, mWaveTop);
mPath.quadTo(mWaveOffsetX >= 0 ? (mWaveOffsetX) : width / 2, mWaveTop + mWaveHeight, width, mWaveTop);
mPath.lineTo(width, 0);
mPaint.setColor(mPrimaryColor);
canvas.drawPath(mPath, mPaint);
}
代码示例来源:origin: scwang90/SmartRefreshLayout
private void drawBollTail(Canvas canvas, int viewWidth, float fraction) {
if (mShowBollTail) {
final float bottom = mHeadHeight + mWaveHeight;
final float startY = mBollY + mBollRadius * fraction / 2;
final float startX = viewWidth / 2 + (float) Math.sqrt(mBollRadius * mBollRadius * (1 - fraction * fraction / 4));
final float bezier1x = (viewWidth / 2 + (mBollRadius * 3 / 4) * (1 - fraction));
final float bezier2x = bezier1x + mBollRadius;
mPath.reset();
mPath.moveTo(startX, startY);
mPath.quadTo(bezier1x, bottom, bezier2x, bottom);
mPath.lineTo(viewWidth - bezier2x, bottom);
mPath.quadTo(viewWidth - bezier1x, bottom, viewWidth - startX, startY);
canvas.drawPath(mPath, mFrontPaint);
}
}
代码示例来源:origin: scwang90/SmartRefreshLayout
private void drawSpringUp(Canvas canvas, int viewWidth) {
if (mSpringRatio > 0) {
float leftX = (viewWidth / 2 - 4 * mBollRadius + mSpringRatio * 3 * mBollRadius);
if (mSpringRatio < 0.9) {
mPath.reset();
mPath.moveTo(leftX, mBollY);
mPath.quadTo(viewWidth / 2, mBollY - mBollRadius * mSpringRatio * 2,
viewWidth - leftX, mBollY);
canvas.drawPath(mPath, mFrontPaint);
} else {
canvas.drawCircle(viewWidth / 2, mBollY, mBollRadius, mFrontPaint);
}
}
}
代码示例来源:origin: scwang90/SmartRefreshLayout
@NonNull
private Path generateBoxBodyPath(BoxBody body) {
mPath.reset();
mPath.moveTo(body.boxLeft, body.boxCenterBottom);
mPath.lineTo(body.boxCenterX, body.boxBottom);
mPath.lineTo(body.boxRight, body.boxCenterBottom);
mPath.quadTo(body.boxRight + body.boxSideLength / 2 * mReboundPercent, body.boxCenterY, body.boxRight, body.boxCenterTop);
mPath.lineTo(body.boxCenterX, body.boxTop);
mPath.lineTo(body.boxLeft, body.boxCenterTop);
mPath.quadTo(body.boxLeft - body.boxSideLength / 2 * mReboundPercent, body.boxCenterY, body.boxLeft, body.boxCenterBottom);
mPath.close();
return mPath;
}
//</editor-fold>
代码示例来源:origin: ybq/Android-SpinKit
private static Path createQuad(float controlX, float controlY) {
final Path path = new Path();
path.moveTo(0.0f, 0.0f);
path.quadTo(controlX, controlY, 1.0f, 1.0f);
return path;
}
代码示例来源:origin: scwang90/SmartRefreshLayout
private void drawWave(Canvas canvas, int viewWidth, int viewHeight) {
float baseHeight = Math.min(mHeadHeight, viewHeight);
if (mWaveHeight != 0) {
mPath.reset();
mPath.lineTo(viewWidth, 0);
mPath.lineTo(viewWidth, baseHeight);
mPath.quadTo(viewWidth / 2, baseHeight + mWaveHeight * 2, 0, baseHeight);
mPath.close();
canvas.drawPath(mPath, mBackPaint);
} else {
canvas.drawRect(0, 0, viewWidth, baseHeight, mBackPaint);
}
}
代码示例来源:origin: ankidroid/Anki-Android
private void drawAlong(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
代码示例来源:origin: scwang90/SmartRefreshLayout
@Override
protected void dispatchDraw(Canvas canvas) {
if (mShowBezierWave) {
//重置画笔
mBezierPath.reset();
mBezierPath.lineTo(0, mHeadHeight);
//绘制贝塞尔曲线
final View thisView = this;
mBezierPath.quadTo(thisView.getMeasuredWidth() / 2, mHeadHeight + mWaveHeight * 1.9f, thisView.getMeasuredWidth(), mHeadHeight);
mBezierPath.lineTo(thisView.getMeasuredWidth(), 0);
canvas.drawPath(mBezierPath, mBezierPaint);
}
super.dispatchDraw(canvas);
}
代码示例来源:origin: UFreedom/FloatingView
@Override
public FloatingPath getFloatingPath() {
if (mPath == null){
mPath = new Path();
mPath.moveTo(0, 0);
mPath.quadTo(-100, -200, 0, -300);
mPath.quadTo(200, -400, 0, -500);
}
return FloatingPath.create(mPath, false);
}
代码示例来源:origin: hackware1993/MagicIndicator
/**
* 绘制贝塞尔曲线
*
* @param canvas
*/
private void drawBezierCurve(Canvas canvas) {
mPath.reset();
float y = getHeight() - mYOffset - mMaxCircleRadius;
mPath.moveTo(mRightCircleX, y);
mPath.lineTo(mRightCircleX, y - mRightCircleRadius);
mPath.quadTo(mRightCircleX + (mLeftCircleX - mRightCircleX) / 2.0f, y, mLeftCircleX, y - mLeftCircleRadius);
mPath.lineTo(mLeftCircleX, y + mLeftCircleRadius);
mPath.quadTo(mRightCircleX + (mLeftCircleX - mRightCircleX) / 2.0f, y, mRightCircleX, y + mRightCircleRadius);
mPath.close(); // 闭合
canvas.drawPath(mPath, mPaint);
}
代码示例来源:origin: dinuscxj/LoadingDrawable
private Path createMoonPath(float moonCenterX, float moonCenterY) {
RectF moonRectF = new RectF(moonCenterX - mSun$MoonRadius, moonCenterY - mSun$MoonRadius,
moonCenterX + mSun$MoonRadius, moonCenterY + mSun$MoonRadius);
Path path = new Path();
path.addArc(moonRectF, -90, 180);
path.quadTo(moonCenterX + mSun$MoonRadius / 2.0f, moonCenterY, moonCenterX, moonCenterY - mSun$MoonRadius);
return path;
}
代码示例来源:origin: dinuscxj/LoadingDrawable
private Path createRightEyeCircle(RectF arcBounds, float offsetY) {
Path path = new Path();
//the center of the right eye
float rightEyeCenterX = arcBounds.centerX() + mEyeInterval / 2.0f + mEyeCircleRadius;
float rightEyeCenterY = arcBounds.centerY() + offsetY;
//the bounds of left eye
RectF leftEyeBounds = new RectF(rightEyeCenterX - mEyeCircleRadius, rightEyeCenterY - mEyeCircleRadius,
rightEyeCenterX + mEyeCircleRadius, rightEyeCenterY + mEyeCircleRadius);
path.addArc(leftEyeBounds, 180, -(DEGREE_180 + 15));
//the above radian of of the eye
path.quadTo(leftEyeBounds.right - mAboveRadianEyeOffsetX, leftEyeBounds.top + mEyeCircleRadius * 0.2f,
leftEyeBounds.right - mAboveRadianEyeOffsetX / 4.0f, leftEyeBounds.top - mEyeCircleRadius * 0.15f);
return path;
}
代码示例来源:origin: UFreedom/FloatingView
@Override
public FloatingPath getFloatingPath() {
Path path = new Path();
path.rLineTo(-100,0);
path.quadTo(0,-200,100,0);
path.quadTo(0,200,-100,0);
return FloatingPath.create(path, false);
}
代码示例来源:origin: dinuscxj/LoadingDrawable
private Path createLeftEyeCircle(RectF arcBounds, float offsetY) {
Path path = new Path();
//the center of the left eye
float leftEyeCenterX = arcBounds.centerX() - mEyeInterval / 2.0f - mEyeCircleRadius;
float leftEyeCenterY = arcBounds.centerY() + offsetY;
//the bounds of left eye
RectF leftEyeBounds = new RectF(leftEyeCenterX - mEyeCircleRadius, leftEyeCenterY - mEyeCircleRadius,
leftEyeCenterX + mEyeCircleRadius, leftEyeCenterY + mEyeCircleRadius);
path.addArc(leftEyeBounds, 0, DEGREE_180 + 15);
//the above radian of of the eye
path.quadTo(leftEyeBounds.left + mAboveRadianEyeOffsetX, leftEyeBounds.top + mEyeCircleRadius * 0.2f,
leftEyeBounds.left + mAboveRadianEyeOffsetX / 4.0f, leftEyeBounds.top - mEyeCircleRadius * 0.15f);
return path;
}
代码示例来源:origin: scwang90/SmartRefreshLayout
private void makeBezierPath() {
mPath.reset();
mPath.addCircle(topCircle.x, topCircle.y, topCircle.radius, Path.Direction.CCW);
if (bottomCircle.y > topCircle.y + DensityUtil.dp2px(1)) {
mPath.addCircle(bottomCircle.x, bottomCircle.y, bottomCircle.radius, Path.Direction.CCW);
//获取两圆的两个切线形成的四个切点
double angle = getAngle();
float top_x1 = (float) (topCircle.x - topCircle.radius * Math.cos(angle));
float top_y1 = (float) (topCircle.y + topCircle.radius * Math.sin(angle));
float top_x2 = (float) (topCircle.x + topCircle.radius * Math.cos(angle));
float top_y2 = top_y1;
float bottom_x1 = (float) (bottomCircle.x - bottomCircle.radius * Math.cos(angle));
float bottom_y1 = (float) (bottomCircle.y + bottomCircle.radius * Math.sin(angle));
float bottom_x2 = (float) (bottomCircle.x + bottomCircle.radius * Math.cos(angle));
float bottom_y2 = bottom_y1;
mPath.moveTo(topCircle.x, topCircle.y);
mPath.lineTo(top_x1, top_y1);
mPath.quadTo((bottomCircle.x - bottomCircle.radius),
(bottomCircle.y + topCircle.y) / 2,
bottom_x1,bottom_y1);
mPath.lineTo(bottom_x2, bottom_y2);
mPath.quadTo((bottomCircle.x + bottomCircle.radius),
(bottomCircle.y + top_y2) / 2,
top_x2,top_y2);
}
mPath.close();
}
代码示例来源:origin: android-cjj/Android-MaterialRefreshLayout
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
path.reset();
paint.setColor(color);
path.lineTo(0, headHeight);
path.quadTo(getMeasuredWidth() / 2, headHeight + waveHeight, getMeasuredWidth(), headHeight);
path.lineTo(getMeasuredWidth(), 0);
canvas.drawPath(path, paint);
}
代码示例来源:origin: robolectric/robolectric
@Test
public void testReset() throws Exception {
Path path = new Path();
path.moveTo(0, 3);
path.lineTo(2, 3);
path.quadTo(2, 3, 4, 5);
path.reset();
ShadowPath shadowPath = shadowOf(path);
List<ShadowPath.Point> points = shadowPath.getPoints();
assertEquals(0, points.size());
}
代码示例来源:origin: robolectric/robolectric
@Test
public void test_copyConstructor() throws Exception {
Path path = new Path();
path.moveTo(0, 3);
path.lineTo(2, 3);
path.quadTo(2, 3, 4, 5);
Path copiedPath = new Path(path);
assertEquals(shadowOf(path).getPoints(), shadowOf(copiedPath).getPoints());
}
}
代码示例来源:origin: robolectric/robolectric
@Test
public void quadTo() {
Path path = new Path();
assertThat(path.isEmpty()).isTrue();
path.quadTo(20.0f, 20.0f, 40.0f, 40.0f);
assertThat(path.isEmpty()).isFalse();
}
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