us.ihmc.robotics.math.frames.YoFramePointArray类的使用及代码示例

x33g5p2x  于2022-02-05 转载在 其他  
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本文整理了Java中us.ihmc.robotics.math.frames.YoFramePointArray类的一些代码示例,展示了YoFramePointArray类的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。YoFramePointArray类的具体详情如下:
包路径:us.ihmc.robotics.math.frames.YoFramePointArray
类名称:YoFramePointArray

YoFramePointArray介绍

暂无

代码示例

代码示例来源:origin: us.ihmc/ihmc-humanoid-behaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(true);
     coactiveElement.foundBall.set(false);
     coactiveElement.ballPositions.get(0).setToZero();
   }
  }
};

代码示例来源:origin: us.ihmc/IHMCHumanoidBehaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(true);
     coactiveElement.foundBall.set(false);
     coactiveElement.ballPositions.get(0).setToZero();
   }
  }
};

代码示例来源:origin: us.ihmc/IHMCHumanoidBehaviors

@Override
public void onBehaviorExited()
{
 pipelineSetUp = false;
 if (CREATE_COACTIVE_ELEMENT)
 {
   coactiveElement.searchingForBall.set(false);
   coactiveElement.waitingForValidation.set(false);
   coactiveElement.foundBall.set(false);
   coactiveElement.ballPositions.get(0).setToZero();
 }
 for (AbstractBehavior behavior : behaviors)
 {
   behavior.onBehaviorExited();
 }
}

代码示例来源:origin: us.ihmc/ihmc-humanoid-behaviors

@Override
public void onBehaviorExited()
{
 pipelineSetUp = false;
 if (CREATE_COACTIVE_ELEMENT)
 {
   coactiveElement.searchingForBall.set(false);
   coactiveElement.waitingForValidation.set(false);
   coactiveElement.foundBall.set(false);
   coactiveElement.ballPositions.get(0).setToZero();
 }
 for (AbstractBehavior behavior : behaviors)
 {
   behavior.onBehaviorExited();
 }
}

代码示例来源:origin: us.ihmc/ihmc-humanoid-behaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(false);
     coactiveElement.waitingForValidation.set(false);
     coactiveElement.foundBall.set(true);
     coactiveElement.ballPositions.get(0).set(sphereDetectionBehavior.getBallLocation());
     coactiveElement.ballRadii[0].set(sphereDetectionBehavior.getSpehereRadius());
   }
   walkToLocationBehavior.setTarget(getoffsetPoint());
  }
};

代码示例来源:origin: us.ihmc/IHMCHumanoidBehaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(false);
     coactiveElement.waitingForValidation.set(true);
     coactiveElement.validAcknowledged.set(false);
     coactiveElement.foundBall.set(false);
     coactiveElement.ballPositions.get(0).set(sphereDetectionBehavior.getBallLocation());
     coactiveElement.ballRadii[0].set(sphereDetectionBehavior.getSpehereRadius());
   }
  }
};

代码示例来源:origin: us.ihmc/ihmc-humanoid-behaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(false);
     coactiveElement.waitingForValidation.set(true);
     coactiveElement.validAcknowledged.set(false);
     coactiveElement.foundBall.set(false);
     coactiveElement.ballPositions.get(0).set(sphereDetectionBehavior.getBallLocation());
     coactiveElement.ballRadii[0].set(sphereDetectionBehavior.getSpehereRadius());
   }
  }
};

代码示例来源:origin: us.ihmc/IHMCHumanoidBehaviors

@Override
  protected void setBehaviorInput()
  {
   if (CREATE_COACTIVE_ELEMENT)
   {
     coactiveElement.searchingForBall.set(false);
     coactiveElement.waitingForValidation.set(false);
     coactiveElement.foundBall.set(true);
     coactiveElement.ballPositions.get(0).set(sphereDetectionBehavior.getBallLocation());
     coactiveElement.ballRadii[0].set(sphereDetectionBehavior.getSpehereRadius());
   }
   walkToLocationBehavior.setTarget(getoffsetPoint());
  }
};

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