我有两个pane类,分别有jframe。我也有另一个jframe作为一个水平菜单,当我打开jframe两个定时器之一开始我肯定我错过了一些简单的东西,但有人能帮我吗。
一级
窗格类
private static final long serialVersionUID = 1L;
private int x=0;
private int h=getHeight();
private int x1=20;
private int y1=100;
private int w;
private Timer timer;
private Timer timer2;
private Timer timer3;
private int t=60;
private String ti=Integer.toString(t);
private int ccounter=0;
private int angle=60;
private int time=1;
private int initialx=5;
private int initialy=1;
private double dx=Ballphysics.xveloctiy(angle, initialx);
private double dy=Ballphysics.yveloctiy(angle, initialy, time);
private int c1x=45;
private int c2x=60;
private int c3x=75;
private int gamex=-500;
private int points=0;
private Game_Model model;
private boolean a=false;
public Game_Pane(Game_Model model) {
this.setModel(model);
model.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
repaint();
}
});
setFocusable(true);
addKeyListener(this);
setBackground(Color.black);
timer= new Timer(50,new TimerCallback());
timer2=new Timer(5,new TimerCallback2());
timer3=new Timer(1000,new TimerCallback3());
timer.start();
timer2.start();
timer3.start();
}
public boolean isA() {
return a;
}
public void setA(boolean a) {
this.a = a;
}
public class TimerCallback implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
new Ballphysics();
if(x1 < 0 || x1 > w-10)
{
dx=-dx;
}
if (x1 < 0)
{
x1 = 0;
}
if (x1 > w-10)
{
x1 = w-10;
}
else
{
x1 = (int) (x1 + dx);
}
if (y1<50)
{
dy=-dy;
}
if (y1>h-50&&x1>=x&&x1<=x+150&&y1<h-40) {
dy=-dy;
points++;
}
if (y1<50) {
y1=50;
}
else
{
y1=(int)(y1+dy);
}
if (y1>1000) {
ccounter+=1;
y1=50;
x1=0;
if (ccounter==1) {
c3x=-500;
}
if (ccounter==2) {
c2x=-500;
}
if (ccounter==3) {
c1x=-500;
timer2.stop();
timer3.stop();
gamex=w/2-75;
timer.stop();
}
}
if (t==0) {
new Start_Menu(model).setC(true);
if (ccounter==0) {
points+=50;
}
else if (ccounter==1) {
points+=25;
}
else if (ccounter==2) {
points+=5;
}
points+=50;
}
repaint();
}}
public class TimerCallback2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}}
public class TimerCallback3 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
t-=1;
time++;
ti=Integer.toString(t);
if (t==-1) {
timer.stop();
timer3.stop();
timer2.stop();
}
}
}
public void paintComponent(Graphics g) {
h=getHeight();
w=getWidth();
super.paintComponent(g);
g.setColor(Color.white);
g.drawString("Lives:", 10, 20);
g.drawString("Time Remaing:", w-140, 20);
g.drawString(ti, w-50, 20);
g.fillOval(c1x, 10, 10, 10);
g.fillOval(c2x, 10, 10, 10);
g.fillOval(c3x, 10, 10, 10);
g.drawLine(0,50,w,50);
g.drawLine(x, h-40, x+150, h-40);
g.setColor(Color.red);
g.fillOval(x1, y1, 10, 10);
g.setFont(new Font("Times New Roman",Font.BOLD,30));
g.drawString("Game Over", gamex, h/2);
String str=Integer.toString(points);
g.drawString(str, w/2-15, 30);
}
@Override
public void keyPressed(KeyEvent e) {
h=getHeight();
w=getWidth();
if (x>=0) {
if (e.getKeyCode()==37) {
x-=5;
}
else if (e.getKeyCode()==39) {
x+=5;
}}
if (x<0) {
x=0;
}
else if (x>w-150) {
x=w-150;}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
public Game_Model getModel() {
return model;
}
public void setModel(Game_Model model) {
this.model = model;
}
第一个窗格的框架(级别)
窗格的框架
private static final long serialVersionUID = 1L;
private Game_Model model= new Game_Model();
private Game_Pane p= new Game_Pane(model);
public Game_Frame() {
add(p);
setSize(600,600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Level 1");
}
第二层的窗格是相同的,所以是框架,因为我没有改变它是唯一的,所以我不会添加太多。
级别菜单
private static final long serialVersionUID = 1L;
private JButton button= new JButton("1 player level 1");
private JButton button2= new JButton ("1 player level 2");
private JButton button3= new JButton ("2 player level 1");
private JButton button4= new JButton ("2 player level 2");
private Dimension d= new Dimension(300,50);
private Game_Frame Game_Frame= new Game_Frame();
private Game_Frame2 Frame2= new Game_Frame2();
public Level_Menu() {
setLayout (new GridBagLayout());
GridBagConstraints gbc= new GridBagConstraints();
gbc.gridwidth=GridBagConstraints.REMAINDER;
gbc.fill=GridBagConstraints.HORIZONTAL;
add(button,gbc);
add(button2,gbc);
add(button3,gbc);
add(button4,gbc);
button.setPreferredSize(d);
button2.setPreferredSize(d);
button3.setPreferredSize(d);
button4.setPreferredSize(d);
button.setBackground(Color.GREEN);
button2.setBackground(Color.green);
button3.setBackground(Color.GREEN);
button4.setBackground(Color.green);
setBackground(Color.BLACK);
button.addActionListener(this);
button2.addActionListener(this);
button3.addActionListener(this);
button4.addActionListener(this);
}
@Override
public void actionPerformed(ActionEvent e) {
Object a=e.getSource();
if (a==button) {
Game_Frame.setVisible(true);
}
else if (a==button2) {
Frame2.setVisible(true);
}
else if (a==button3) {
}
else if (a==button4) {
}
}
菜单框
private static final long serialVersionUID = 1L;
private Level_Menu level= new Level_Menu();
public Level_Frame() {
add(level);
setSize(600,600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Level Menu");}
暂无答案!
目前还没有任何答案,快来回答吧!