在您将此标记为副本之前,请注意,我已经阅读了其他几个类似的问题,但没有一个解决了这个问题。我有一个使用maven的eclipse项目。它使用Java15和JavaFX13。当我尝试运行应用程序时,它会显示错误消息:
错误:找不到或加载主类app.cleancode.start
我试过:
刷新项目,
从maven项目重建,
甚至删除所有eclipse文件并重新导入项目。
他们都没什么不同。
我可以在eclipse中运行任何其他项目,但这个项目不起作用。我在windows10home上做这个。
我的pom文件:
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>app.cleancode</groupId>
<artifactId>javafx-app</artifactId>
<version>0.0.1-SNAPSHOT</version>
<properties>
<java.version>15</java.version>
<javafx.version>13</javafx.version>
</properties>
<dependencies>
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-media</artifactId>
<version>${javafx.version}</version>
</dependency>
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-controls</artifactId>
<version>${javafx.version}</version>
</dependency>
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-swing</artifactId>
<version>${javafx.version}</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.8.1</version>
<configuration>
<release>${java.version}</release>
<source>${java.version}</source>
<target>${java.version}</target>
<compilerArgs>--enable-preview</compilerArgs>
</configuration>
</plugin>
<plugin>
<groupId>org.openjfx</groupId>
<artifactId>javafx-maven-plugin</artifactId>
<version>0.0.3</version>
<configuration>
<mainClass>app.cleancode.Start</mainClass>
</configuration>
</plugin>
</plugins>
</build>
</project>
app.cleancode.start开始:
package app.cleancode;
import app.cleancode.game.GameListener;
import app.cleancode.game.GameLoop;
import app.cleancode.game.GameObject;
import app.cleancode.game.PhysicalLaw;
import app.cleancode.game.physics.Gravity;
import app.cleancode.game.physics.Movement;
import javafx.application.Application;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.KeyCombination;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Start extends Application {
private static GameListener[] gameListeners = new GameListener[] {
};
@SuppressWarnings("unchecked")
private static GameObject<Node> [] gameObjects = new GameObject[] {
};
private static PhysicalLaw[] laws = new PhysicalLaw[] {
new Movement(),
new Gravity()
};
public static void main(String[] args) {
launch(args);
}
private Pane nodes = new Pane();
private Pane gamePane = new Pane();
@Override
public void start(Stage primaryStage) throws Exception {
Scene scene = new Scene(gamePane);
scene.getStylesheets().add("/app/cleancode/app.css");
nodes.getChildren().add(new Text("Loading"));
primaryStage.setTitle("Game");
primaryStage.setFullScreen(true);
primaryStage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
primaryStage.setScene(new Scene(nodes));
primaryStage.show();
for(GameListener listener : gameListeners) {
for(String gameObjectName : listener.getGameObjects()) {
for(GameObject<Node> gameObject : gameObjects) {
gameObject.addNode = this::addNode;
if(gameObject.getName().equalsIgnoreCase(gameObjectName)) {
try {
var gameObjectField = listener.getClass().getDeclaredField(gameObjectName);
gameObjectField.set(listener, gameObject);
break;
}catch (Exception e) {
throw new RuntimeException(e);
}
}
}
}
listener.startup();
}
scene.setFill(Color.BLACK);
primaryStage.setScene(scene);
primaryStage.setFullScreen(true);
GameLoop loop = new GameLoop(this::tick);
loop.start();
}
public void tick() {
for(GameListener gameListener : gameListeners) {
gameListener.update();
}
for(PhysicalLaw law : laws) {
for(GameObject<Node> gameObject : gameObjects) {
law.handle(gameObject);
}
}
}
public void addNode(Node node) {
gamePane.getChildren().add(node);
}
}
module-info.java:
module app.cleancode.javafx-app {
exports app.cleancode.axis;
exports app.cleancode.animation;
exports app.cleancode;
exports app.cleancode.sound;
exports app.cleancode.game.physics;
exports app.cleancode.bounds;
exports app.cleancode.game.snake;
exports app.cleancode.map;
exports app.cleancode.sprite;
exports app.cleancode.game;
requires java.desktop;
requires javafx.base;
requires javafx.graphics;
requires javafx.media;
requires javafx.swing;
}
我刚刚发现的另一条信息是,如果我用一个main方法创建一个新的start.java,它就可以正常工作。不知道为什么。
1条答案
按热度按时间f45qwnt81#
回答我自己的问题,最简单的解决方案是创建一个新的main类,调用原始start的main。
首先,将start.java重命名为starter.java(或者任何你想叫它的名字)
最后,在旧的start.java中创建一个新的start.java:
开始.java:
然后就可以运行新的start.java了。