菜单类
package com.gdx.game.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.gdx.game.HuntersGame;
public class InfoScreen implements Screen {
HuntersGame game;
Texture background,backBefore,backAfter,textInfo;
/**
* Constructor, Links the Game instance
* @param game the Game instance provided by the GameScreen, contains the sprite batch
* which is essential for rendering
*/
public InfoScreen(HuntersGame game){
this.game = game;
//play button as image
backBefore = new Texture("backBefore.png");
backAfter = new Texture("backAfter.png");
//text
textInfo = new Texture("info.png");
//background
background = new Texture("grass-info.jpg");
}
@Override
public void show() {
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//positions of back button
int xb= backBefore.getWidth();
int yb= backBefore.getHeight();
//positions of the mouse
int x=Gdx.input.getX(),y=Gdx.input.getY();
//start batch
game.batch.begin();
game.batch.draw(background,0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
game.batch.draw(textInfo,0,-30,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
//start script for touch and click by mouse
if(x>=0 && x<=backBefore.getWidth() && y>=0 && y<=backBefore.getHeight()){
game.batch.draw(backAfter,0,Gdx.graphics.getHeight()-backBefore.getHeight());
if(Gdx.input.isTouched()){
this.dispose();
game.setScreen(new MenuScreen(game));
}
}else{
game.batch.draw(backBefore,0,Gdx.graphics.getHeight()-backBefore.getHeight());
}
game.batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}
我想为这个类做一个测试,我不知道怎么做,我试图导入mockito作为每一个其他代码,但没有与我一起工作,我尝试了6个小时没有结果,因为我不知道如何mockito工作,搜索太多没有好处,我只想为该类的一个例子,然后我会尝试做高级的例子,谢谢你在高级ps:对于我使用的图像,你可以使用任何图像来检查代码,而对于huntergame类则是关闭的
package com.gdx.game;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.gdx.game.screens.GameScreen;
import com.gdx.game.screens.MenuScreen;
public class HuntersGame extends Game {
public SpriteBatch batch;
@Override
public void create () {
batch = new SpriteBatch();
this.setScreen(new MenuScreen((this)));
}
@Override
public void dispose () {
batch.dispose();
}
}
[the info class looks like][1]
暂无答案!
目前还没有任何答案,快来回答吧!