运行代码时,当蛇和食物坐标相等时,食物应该被删除,分数应该增加1,要添加到snake的另一个正方形和要创建的新食物对象,但即使snake对象和食物对象的坐标重叠,下一个\u turn函数中的if语句也不起作用,snake只是在没有任何所需更改的情况下从食物对象上跑过。
from tkinter import *
import random
# Constants
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 50
SPACE_SIZE = 50
BODY_PARTS = 2
SNAKE_COLOR = '#00FF00'
FOOD_COLOR = '#FF0000'
BG_COLOR = '#000000'
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR, tag = 'snake')
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, ((GAME_WIDTH/SPACE_SIZE)-1)*SPACE_SIZE)
y = random.randint(0, ((GAME_HEIGHT/SPACE_SIZE)-1)*SPACE_SIZE)
self.coordinates = [x, y]
self.some = canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = FOOD_COLOR, tag = 'foodtherealdeal')
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == 'up':
y -= SPACE_SIZE
elif direction == 'down':
y += SPACE_SIZE
elif direction == 'left':
x -= SPACE_SIZE
elif direction == 'right':
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR)
snake.squares.insert(0, square)
if [x, y] == food.coordinates :
global score
score += 1
label.config(text=f'Score : {score}')
canvas.delete('foodtherealdeal')
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
window.after(SPEED, next_turn, snake, food)
def change_dir(new_dir):
global direction
if new_dir == 'left':
if direction != 'right':
direction = new_dir
elif new_dir == 'right':
if direction != 'left':
direction = new_dir
elif new_dir == 'up':
if direction != 'down':
direction = new_dir
elif new_dir == 'down':
if direction != 'up':
direction = new_dir
def check_collision():
pass
def gameOver():
pass
window = Tk()
window.title("Snake Game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text=f"Score : {score}", font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg = BG_COLOR, height = GAME_HEIGHT, width = GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
# Controls
window.bind('<Left>', lambda event: change_dir('left'))
window.bind('<Right>', lambda event: change_dir('right'))
window.bind('<Up>', lambda event: change_dir('up'))
window.bind('<Down>', lambda event: change_dir('down'))
window.bind('A', lambda event: change_dir('left'))
window.bind('D', lambda event: change_dir('right'))
window.bind('W', lambda event: change_dir('up'))
window.bind('S', lambda event: change_dir('down'))
window.bind('a', lambda event: change_dir('left'))
window.bind('d', lambda event: change_dir('right'))
window.bind('w', lambda event: change_dir('up'))
window.bind('s', lambda event: change_dir('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()
1条答案
按热度按时间c9qzyr3d1#
你的食物可以在你的代码中的任何整数坐标下产卵。但是,蛇只会以倍数的速度移动
SPACE_SIZE
. 一块食物被初始化的几率是1/space\u size**2==1/2500,蛇实际上可以到达它。要解决这个问题,需要对移动括号进行细微的更改:这就产生了食物的坐标是
SPACE_SIZE
所以蛇总是可以接近它们。或者,您可以更改if语句以允许坐标中存在一些小的差异,但这对于snake的原始游戏来说就不那么正确了。