我正在尝试用java在android studio中制作一个跳棋应用程序。到目前为止,我已经能够使用自定义视图绘制电路板和各个部分,并实现了on-draw方法。我的挣扎是试图移动我画在黑板上的碎片。我有一种方法,可以为选定的块可以移动的可用单元格着色,但我不知道单击这些单元格时如何将块移动到这些单元格。在我的ontouch方法中,我所做的就是设置板的选定行和列,以便我可以突出显示该单元格的可用移动。除此之外,我不知道如何获取下一步的数据,并实际移动我的棋子。我知道我的代码有点邋遢,我仍然需要添加助手方法,因为我重复使用代码,但是代码可以工作,我只是不知道如何移动我画的部分。
public boolean onTouchEvent(MotionEvent event) {
boolean isValid;
float x = event.getX();
float y = event.getY();
int action = event.getAction();
if(action == MotionEvent.ACTION_DOWN){
board.setSelectedRow((int)Math.ceil(y/cellSize));
board.setSelcectedCol((int)Math.ceil(x/cellSize));
isValid = true;
}else{
isValid = false;
}
return isValid;
}
private void colorAvailableCells(Canvas canvas, int row, int col) {
if (board.getSelectedRow() != -1 && board.getSelcectedCol() != -1) {
canvas.drawRect(col * cellSize, row * cellSize, (col - 1) * cellSize, (row - 1) * cellSize,
selectedSquareColorPaint);
if (board.getBoard()[board.getSelectedRow() - 1][board.getSelcectedCol() - 1] == null) {
canvas.drawRect(col * cellSize, row * cellSize, (col - 1) * cellSize, (row - 1) * cellSize,
selectedSquareColorPaint);
}else{
if(playerOneTurn){
if(board.getBoard()[row-1][col-1].getColor() == playerOnePieceColor){
if (board.isLeftCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col - 3) * cellSize, (row + 2) * cellSize, (col - 2) * cellSize, (row+1) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col - 2) * cellSize, (row + 1) * cellSize, (col - 1) * cellSize, row * cellSize,
selectedSqaureMoveColorPaint);
}
if (board.isRightCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col + 2) * cellSize, (row + 2) * cellSize, (col+1) * cellSize, (row+1) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col + 1) * cellSize, (row + 1) * cellSize, col * cellSize, row * cellSize,
selectedSqaureMoveColorPaint);
}
}
}else{
if (board.isRightCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col + 2) * cellSize, (row + 2) * cellSize, (col+1) * cellSize, (row+1) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col + 1) * cellSize, (row + 1) * cellSize, col * cellSize, row * cellSize,
selectedSqaureMoveColorPaint);
}
}
}
}
}else{
if(board.getBoard()[row-1][col-1].getColor() == playerTwoPieceColor){
if (board.isLeftCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col - 3) * cellSize, (row - 3) * cellSize, (col - 2) * cellSize, (row - 2) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col-2)*cellSize, (row-2)*cellSize, (col-1)*cellSize, (row-1)*cellSize,
selectedSqaureMoveColorPaint);
}
if (board.isRightCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col + 2) * cellSize, (row - 3) * cellSize, (col+1) * cellSize, (row-2) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col+1)*cellSize, (row-2)*cellSize, col*cellSize, (row-1)*cellSize,
selectedSqaureMoveColorPaint);
}
}
}else{
if (board.isRightCellAvailable(playerOneTurn, board.getSelectedRow() - 1, board.getSelcectedCol() - 1)) {
if(board.isJumpable()){
canvas.drawRect((col + 2) * cellSize, (row - 3) * cellSize, (col+1) * cellSize, (row-2) * cellSize,
selectedSqaureMoveColorPaint);
}else{
canvas.drawRect((col+1)*cellSize, (row-2)*cellSize, col*cellSize, (row-1)*cellSize,
selectedSqaureMoveColorPaint);
}
}
}
}
}
}
}
invalidate();
}
checkavailablecell方法正在运行
暂无答案!
目前还没有任何答案,快来回答吧!