当我创建一个舞台时,它不允许我在libgdx中绘制精灵

7y4bm7vi  于 2021-08-25  发布在  Java
关注(0)|答案(0)|浏览(200)

我在libgdx做了一个游戏,海龟必须收集海星,但我使用的是演员,所以我不得不使用舞台。在创建了一个舞台之后,我无法在屏幕上绘制精灵,这也会使游戏崩溃
编辑:我忘了把batch.end()放在末尾,但它仍然没有绘制精灵
这是我的密码

@Override
public void render()
{
    for (int i=0; i<5; i++)
    {
        if (Gdx.input.isTouched(i)) 
        {
            Vector3 touchPos = new Vector3(Gdx.input.getX(i), Gdx.input.getY(i), 0);
            camera.unproject(touchPos);
            Rectangle touch = new Rectangle(touchPos.x-16, touchPos.y-16, 32, 32);

            if (touch.overlaps(leftButton))
            {
                moveX-=Gdx.graphics.getDeltaTime()*80;
                System.out.println("left touched");
            }
            if (touch.overlaps(rightButton))
            {
                moveX+=Gdx.graphics.getDeltaTime()*80;
                System.out.println("right touched");
            }
            if (touch.overlaps(jumpButton))
            {
                moveY+=Gdx.graphics.getDeltaTime()*80;
                System.out.println("up touched");
            }
        }
    }

    // check user input
    mainStage.act(1/60f);
    // check win condition: turtle must be overlapping starfish
    if (turtle.overlaps(starfish))
    {
        starfish.remove();
        winMessage.setVisible(true);
    }

    // clear screen
    Gdx.gl.glClearColor(0,0,0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    // draw graphics
    mainStage.draw();

    batch.setProjectionMatrix(camera.combined);
    batch.begin();

    leftSpriteButton.draw(batch);
    rightSpriteButton.draw(batch);
    jumpSpriteButton.draw(batch);

}

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