Part of my program requires me to be able to randomly shuffle list elements. I need a function such that when i give it a list, it will pseudo-randomly re-arrange the elements in the list.
A change in arrangement Must be visible at each call with the same list.
My implementation seems to work just fine but i feel that its rather long and is increasing my code base and also, i have a feeling that it ain't the best solution for doing this. So i need a much shorter implementation. Here is my implementation:
-module(shuffle).
-export([list/1]).
-define(RAND(X),random:uniform(X)).
-define(TUPLE(Y,Z,E),erlang:make_tuple(Y,Z,E)).
list(L)->
Len = length(L),
Nums = lists:seq(1,Len),
tuple_to_list(?TUPLE(Len,[],shuffle(Nums,L,[]))).
shuffle([],_,Buffer)-> Buffer;
shuffle(Nums,[Head|Items],Buffer)->
{Pos,NewNums} = pick_position(Nums),
shuffle(NewNums,Items,[{Pos,Head}|Buffer]).
pick_position([N])-> {N,[]};
pick_position(Nos)->
T = lists:max(Nos),
pick(Nos,T).
pick(From,Max)->
random:seed(begin
(case random:seed(now()) of
undefined ->
NN = element(3,now()),
{?RAND(NN),?RAND(NN),?RAND(NN)};
Any -> Any
end)
end
),
T2 = random:uniform(Max),
case lists:member(T2,From) of
false -> pick(From,Max);
true -> {T2,From -- [T2]}
end.
On running it in shell:
F:\> erl
Eshell V5.8.4 (abort with ^G)
1> c(shuffle).
{ok,shuffle}
2> shuffle:list([a,b,c,d,e]).
[c,b,a,e,d]
3> shuffle:list([a,b,c,d,e]).
[e,c,b,d,a]
4> shuffle:list([a,b,c,d,e]).
[a,b,c,e,d]
5> shuffle:list([a,b,c,d,e]).
[b,c,a,d,e]
6> shuffle:list([a,b,c,d,e]).
[c,e,d,b,a]
I am motivated by the fact that in the STDLIB there is no such function. Somewhere in my game, i need to shuffle things up and also i need to find the best efficient solution to the problem, not just one that works.
Could some one help build a shorter version of the solution ? probably even more efficient ? Thank you
4条答案
按热度按时间rryofs0p1#
将一个随机数R与L中的每个元素X相关联,方法是创建一个元组列表{R,X}。对该列表排序,并将元组解包,以得到一个混洗版本的L。
j2cgzkjk2#
Please note that karl's answer is much more concise and simple.
Here's a fairly simple solution, although not necessarily the most efficient:
For example, one could probably do away with the
++
operation innth_rest/3
. You don't need to seed the random algorithm in every call torandom
. Seed it initially when you start your program, like so:random:seed(now())
. If you seed it for every call touniform/1
your results become skewed (try with[shuffle:list([1,2,3]) || _ <- lists:seq(1, 100)]
).tgabmvqs3#
main()-〉shuffle(列表:seq(1,10))。
t3psigkw4#
这将比上面的解决方案快一点,在这里作为do2列出以进行时序比较。