Dojo 1.9构建“multipleDefine”加载区域设置时出错

6tr1vspr  于 2022-12-16  发布在  Dojo
关注(0)|答案(3)|浏览(188)

我的dojo应用程序在构建后中断,在加载应用程序期间,抛出'multipleDefine'并给出此错误:
错误{源代码:“dojoLoader”,信息:对象}
消息:多重定义
信息:对象{pid:“ dojo ”,中路:“dojo/nls/dojo_en-us”,软件包:对象,URL:“dojo/nls/dojo_en-us.js”,已执行:五......}
下面是我的个人资料:

var profile = {
// `basePath` is relative to the directory containing this profile file; in this case, it is being set to the
// src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change
// this, you will also need to update run.js.)
basePath: '../src/',

// This is the directory within the release directory where built packages will be placed. The release directory
// itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo
// 0.4.
// If you do use this, you will need to update build.sh, too.
// releaseName: '',

// Builds a new release.
action: 'release',

// Strips all comments and whitespace from CSS files and inlines @imports where possible.
//cssOptimize: 'comments',

// Excludes tests, demos, and original template files from being included in the built version.
mini: true,

// Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe,
// though ShrinkSafe is deprecated and not recommended.
// This option defaults to "" (no compression) if not provided.
optimize: '',

// We're building layers, so we need to set the minifier to use for those, too.
// This defaults to "shrinksafe" if not provided.
//layerOptimize: 'closure',
layerOptimize: '',

// Strips all calls to console functions within the code. You can also set this to "warn" to strip everything
// but console.error, and any other truthy value to strip everything but console.warn and console.error.
// This defaults to "normal" (strip all but warn and error) if not provided.
stripConsole: 'all',

// The default selector engine is not included by default in a dojo.js build in order to make mobile builds
// smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if
// you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is
// only suitable if you are not supporting IE7 and earlier.)
selectorEngine: 'acme',

//localeList:"en-gb,en-us,de-de,es-es,fr-fr,it-it,pt-br,ko-kr,zh-tw,zh-cn,ja-jp",

// Builds can be split into multiple different JavaScript files called "layers". This allows applications to
// defer loading large sections of code until they are actually required while still allowing multiple modules to
// be compiled into a single file.
layers: {
    // This is the main loader module. It is a little special because it is treated like an AMD module even though
    // it is actually just plain JavaScript. There is some extra magic in the build system specifically for this
    // module ID.
    'dojo/dojo': {
        // In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including
        // the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are
        // all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such
        // tiny files.
        include: [ 'dojo/i18n', 'dojo/domReady', 'app/main', 'app/run' ],

        // By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds
        // a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to
        // load as possible, so we configure it as a custom, bootable base.
        boot: true,
        customBase: true
    },
},

// Providing hints to the build system allows code to be conditionally removed on a more granular level than
// simple module dependencies can allow. This is especially useful for creating tiny mobile builds.
// Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler
// to the Dojo build system with dead code removal.
// A documented list of has-flags in use within the toolkit can be found at
// <http://dojotoolkit.org/reference-guide/dojo/has.html>.
staticHasFeatures: {
    // The trace & log APIs are used for debugging the loader, so we do not need them in the build.
    'dojo-trace-api': 0,
    'dojo-log-api': 0,

    // This causes normally private loader data to be exposed for debugging. In a release build, we do not need
    // that either.
    'dojo-publish-privates': 0,

    // This application is pure AMD, so get rid of the legacy loader.
    'dojo-sync-loader': 0,

    // `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed.
    'dojo-xhr-factory': 0,

    // We are not loading tests in production, so we can get rid of some test sniffing code.
    'dojo-test-sniff': 0
}

}
下面是src/中的index.html
注意:build.sh负责在部署到生产时删除“isDebug”标志。如果您修改了此标志,将破坏构建!

<script data-dojo-config="async: 1, tlmSiblingOfDojo: 0, locale:'en_US', isDebug: 1" src="dojo/dojo.js"></script>

<!-- Load the loader configuration script. Note that this module ID is hard-coded in build.sh in order to provide
     an optimised build that loads as few as one script for the entire application. If you change the name or
     location of this module, you will need to update build.sh too. -->
<script src="app/run.js"></script>

这是在dist/中生成的index.html

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <link rel="stylesheet" href="app/resources/app.css">
    </head>
    <body class="claro">
        <script data-dojo-config=
            "async: 1, tlmSiblingOfDojo: 0, locale:'en_US', deps:['app/run']" 
            src="dojo/dojo.js"></script>
    </body>
</html>

我检查了dojo/nls/dojo_en-us.js是否存在,并且没有问题。我被困在这里,毫无头绪!
任何帮助解决这个问题是感激的。

laik7k3q

laik7k3q1#

你能在 * run.js * 中发布你的需求吗?你在那里需要“dojo/_base/config”吗?
[刚刚注意到同样的错误,因为我忘记了;)]

来自文档:

注意dojoConfig和dojo/_base/config之间的区别是很重要的。dojoConfig纯粹用于输入目的-这是我们将配置参数传递给加载程序和模块的方式。在引导过程中,dojo/_base/config将从这些参数填充,以便以后通过模块代码进行查找。

cig3rfwq

cig3rfwq2#

我也遇到过类似的错误问题
多重定义
当尝试将greensock库包含到我的dojo项目中时。
当dojo外部的另一个库声明其自己的define函数(在我的例子中是TweenMax)时,由于它们与dojo加载器冲突,就会出现这个问题。
一个解决方案是确保在加载了使用define函数的库或脚本之后调用dojo加载器。
所以dojo应该是你的脚本中最新加载到html head中的:

<head>
    <script src="yourLibrary.js"></script>
    <script src="dojo/dojo.js"></script>
</head>

使用jQuery UI和其他库时也会出现此问题。

vltsax25

vltsax253#

加载程序文档中有关于此的注解(无论如何,在此响应时)。

多重定义

调用AMD define时引用了一个已经定义的模块。此问题最常见的原因是通过HTML文档中的元素加载模块。请使用加载程序;第二个最常见的原因是传递显式的模块标识符来定义;也别这么做。
https://dojotoolkit.org/reference-guide/1.10/loader/amd.html
现在很多库都实现了UMD,它基本上会自动检测AMD加载程序的存在。例如,Bootstrap -流行的前端框架-实现了UMD。
因此,下面的示例将起作用(请注意, Bootstrap 将全局加载):

<script src="path/to/bootstrap.js"></script><!--UMD packaged library-->
<script src="path/to/dojo/dojo.js"></script><!--then dojo loader-->

但是下面的第二个例子将不起作用,因为UMD代码将检测AMD加载程序并使用它来注册自己。2这将根据文档触发multipleDefine错误。

<script src="path/to/dojo/dojo.js"></script><!--dojo loader first-->
<script src="path/to/bootstrap.js"></script><!--then UMD library-->

如果你想全局加载库,使用上面的第一个例子,在dojo加载器之前加载它。如果你想把库作为一个AMD模块加载,使用加载器。

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