虫子
- 在使用
npm run build
将 Vanilla JS 项目与图像资产捆绑在一起时,有一个图像未被捆绑。 - 未绑定的图像是要粘贴到项目中的最后一个图像
我以同样的方式导入了所有图像,在一个文件中使用
import ... from "filename.png"
语法。这是
npm run build
的输出注意很明显,ash.png
不包括在内,而同一文件夹中的player.png
包括在内。两者都以如上所示的相同方式导入到同一文件中。
❯ npm run build
> clean-rpg@0.0.0 build D:\Sattwik\code\web\js\game-dev\clean-rpg
> tsc && vite build
vite v2.5.6 building for production...
✓ 22 modules transformed.
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/index.html 0.78 KiB
dist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB
dist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB
dist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)
(!) Some chunks are larger than 500 KiB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
- 使用
npm run dev
启动开发服务器时,所有映像都会加载,一切正常 - 但使用
npm run serve
构建和预览后,ash.png
不会加载,并且控制台中会显示警告vendor.354f1e58.js:105 Local data URIs are not supported: ash-spritesheet
再现
请参考存储库here,其中包含 * 按原样 * 的所有文件和资产
1.使用npm run dev
运行开发服务器,项目应该可以运行(游戏应该加载两个映像-player.png
和ash.png
)
1.使用npm run build
预览,然后使用npm run serve
预览,并重现错误
系统信息
❯ npx envinfo --system --npmPackages vite,@vitejs/plugin-vue --binaries --browsers
npx: installed 1 in 6.14s
System:
OS: Windows 7 6.1.7601
CPU: (2) x64 Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
Memory: 1.10 GB / 2.99 GB
Binaries:
Node: 12.21.0 - C:\Program Files\nodejs\node.EXE
npm: 6.14.11 - C:\Program Files\nodejs\npm.CMD
Browsers:
Internet Explorer: 8.0.7601.17514
npmPackages:
vite: ^2.5.4 => 2.5.6
使用的程序包管理器
国家预防机制
日志
❯ npx vite build --debug
vite:config no config file found. +0ms
vite:config using resolved config: {
vite:config root: 'D:/Sattwik/code/web/js/game-dev/clean-rpg',
vite:config base: '/',
vite:config mode: 'production',
vite:config configFile: undefined,
vite:config logLevel: undefined,
vite:config clearScreen: undefined,
vite:config build: {
vite:config target: [ 'es2019', 'edge88', 'firefox78', 'chrome87', 'safari13.1' ],
vite:config polyfillModulePreload: true,
vite:config outDir: 'dist',
vite:config assetsDir: 'assets',
vite:config assetsInlineLimit: 4096,
vite:config cssCodeSplit: true,
vite:config sourcemap: false,
vite:config rollupOptions: {},
vite:config commonjsOptions: { include: [Array], extensions: [Array] },
vite:config dynamicImportVarsOptions: { warnOnError: true, exclude: [Array] },
vite:config minify: 'terser',
vite:config terserOptions: {},
vite:config write: true,
vite:config emptyOutDir: null,
vite:config manifest: false,
vite:config lib: false,
vite:config ssr: false,
vite:config ssrManifest: false,
vite:config brotliSize: true,
vite:config chunkSizeWarningLimit: 500,
vite:config watch: null
vite:config },
vite:config configFileDependencies: [],
vite:config inlineConfig: {
vite:config root: undefined,
vite:config base: undefined,
vite:config mode: undefined,
vite:config configFile: undefined,
vite:config logLevel: undefined,
vite:config clearScreen: undefined,
vite:config build: {}
vite:config },
vite:config resolve: { dedupe: undefined, alias: [ [Object], [Object] ] },
vite:config publicDir: 'D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\\public',
vite:config cacheDir: 'D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\\node_modules\\.vite',
vite:config command: 'build',
vite:config isProduction: true,
vite:config plugins: [
vite:config 'alias',
vite:config 'vite:modulepreload-polyfill',
vite:config 'vite:resolve',
vite:config 'vite:html',
vite:config 'vite:css',
vite:config 'vite:esbuild',
vite:config 'vite:json',
vite:config 'vite:wasm',
vite:config 'vite:worker',
vite:config 'vite:asset',
vite:config 'vite:define',
vite:config 'vite:css-post',
vite:config 'vite:build-html',
vite:config 'commonjs',
vite:config 'vite:data-uri',
vite:config 'rollup-plugin-dynamic-import-variables',
vite:config 'asset-import-meta-url',
vite:config 'vite:import-analysis',
vite:config 'vite:esbuild-transpile',
vite:config 'vite:terser',
vite:config 'vite:reporter',
vite:config 'load-fallback'
vite:config ],
vite:config server: { fs: { strict: undefined, allow: [Array] } },
vite:config env: { BASE_URL: '/', MODE: 'production', DEV: false, PROD: true },
vite:config assetsInclude: [Function: assetsInclude],
vite:config logger: {
vite:config hasWarned: false,
vite:config info: [Function: info],
vite:config warn: [Function: warn],
vite:config warnOnce: [Function: warnOnce],
vite:config error: [Function: error],
vite:config clearScreen: [Function: clearScreen],
vite:config hasErrorLogged: [Function: hasErrorLogged]
vite:config },
vite:config createResolver: [Function: createResolver],
vite:config optimizeDeps: { esbuildOptions: { keepNames: undefined } }
vite:config } +46ms
vite v2.5.6 building for production...
transforming (1) index.html vite:resolve 0ms ./assets/ui/msg-box.png -> D:/Sattwik/code/web/js/game-dev/clean-rpg/src/assets/ui/msg-box.png +0ms
✓ 22 modules transformed.
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/index.html 0.78 KiB
dist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB
dist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB
dist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)
(!) Some chunks are larger than 500 KiB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
型
GitHub问题
此问题已作为Github issue提出
2条答案
按热度按时间k10s72fa1#
这不是一个bug,而是vite的
Static Assets Handling
行为。字节数小于
assetsInlineLimit
选项的资源将作为base64数据URL内联。这意味着
ash.png
包含为data URI
,因为您可以在输出中看到它,但在您的情况下不受支持 (这是另一个问题的范围,我现在没有答案)。vendor.354f1e58.js:105不支持本地数据URI:ash-spritesheet显示在控制台中
如果使用
console.log(spritesheets)
调试spritesheets
,您应该会看到包含的资产:现在,如果您将
assetsInlineLimit
设置为比vite.config.js
中的文件ash.png
的大小更小的值,则它将作为资产包括在内。要测试它,请在文件
vite.config.js
中写入:yarn build
和assetsInlineLimit: '2048'
的输出:型
更多信息:https://vitejs.dev/guide/assets.html#importing-asset-as-url
thigvfpy2#
Q)为什么Vite.js会将“链接内容“翻译成Base64?
文件
./vite.config.js
代码
参考