我对Rust相当陌生,创建这个数独生成器是我的第一个项目之一。我正在跟踪algorithm - How to generate Sudoku boards with unique solutions,但它一直在生成每个3X3区域包含多个相同数字的板。
下面是我生成电路板的代码:
use std::{fmt::{Debug, Formatter, Error, Display}, ops::Deref};
use rand::Rng;
use termion::color;
const POSITIONS: [i32; 10] = [
1,
2,
3,
4,
5,
6,
7,
8,
9,
0
];
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Slot {
pub val: i32
}
#[derive(Clone, Debug)]
pub struct SlotGrid {
pub data: Vec<Vec<Slot>>
}
pub struct Board {
data: SlotGrid,
solved: SlotGrid,
pub game_data: SlotGrid
}
impl Slot {
pub fn new(val: i32) -> Self {
if !POSITIONS.to_vec().contains(&val) {
panic!("Invalid value");
}
Self { val: val }
}
}
// TODO: custom size support
impl SlotGrid {
pub fn new() -> Self {
let d1: Vec<Vec<i32>> = vec![
vec![1, 2, 3, 4, 5, 6, 7, 8, 9],
vec![4, 5, 6, 7, 8, 9, 1, 2, 3],
vec![7, 8, 9, 1, 2, 3, 4, 5, 6],
vec![2, 3, 1, 5, 6, 4, 8, 9, 7],
vec![5, 6, 4, 8, 9, 7, 2, 3, 1],
vec![8, 9, 7, 2, 3, 1, 5, 6, 4],
vec![3, 1, 2, 6, 4, 5, 9, 7, 8],
vec![6, 4, 5, 9, 7, 8, 3, 1, 2],
vec![9, 7, 8, 3, 1, 2, 6, 4, 5]
];
let mut d2: Vec<Vec<Slot>> = Vec::new();
for row in d1 {
let mut row2: Vec<Slot> = Vec::new();
for item in row {
row2.push(Slot::new(item));
}
d2.push(row2);
}
Self { data: d2 }
}
pub fn set(&mut self, x: usize, y: usize, val: i32) {
self.data[y][x].val = val;
}
pub fn get(&self, x: usize, y: usize) -> Slot {
self.data[y][x]
}
fn swap_slots(&mut self, n1: i32, n2: i32) {
for y in 0 .. 8 {
for x in 0 .. 8 {
if self.get(x, y).val == n1 {
self.set(x, y, n2);
continue;
}
if self.get(x, y).val == n2 {
self.set(x, y, n1);
}
}
}
}
fn swap_rows(&mut self, y1: usize, y2: usize) {
let first: Vec<Slot> = self.data[y1].clone();
let second: Vec<Slot> = self.data[y2].clone();
self.data[y2] = first;
self.data[y1] = second;
}
fn swap_cols(&mut self, x1: usize, x2: usize) {
for y in 0 .. 8 {
let first = self.data[y][x1];
let second = self.data[y][x2];
self.data[y][x1].val = second.val;
self.data[y][x2].val = first.val;
}
}
fn swap_3x3_rows(&mut self, y1: usize, y2: usize) {
for i in 0 .. 2 {
self.swap_rows(y1 * 3 + i, y2 * 3 + i);
}
}
fn swap_3x3_cols(&mut self, x1: usize, x2:usize) {
for i in 0 .. 2 {
self.swap_cols(x1 * 3 + i, x2 * 3 + i);
}
}
pub fn shuffle_rows(&mut self) {
let mut rng = rand::thread_rng();
let mut num: usize;
for i in 0 .. 8 {
let rand = rng.gen::<usize>() % 3;
num = i / 3;
self.swap_rows(i, num * 3 + rand);
}
}
pub fn shuffle_cols(&mut self) {
let mut rng = rand::thread_rng();
let mut num: usize;
for i in 0 .. 0 {
let rand = rng.gen::<usize>() % 3;
num = i / 3;
self.swap_cols(i, num * 3 + rand);
}
}
pub fn shuffle_nums(&mut self) {
let mut rng = rand::thread_rng();
for i in 0 .. 8 {
let num = rng.gen::<usize>() % 9;
self.swap_slots(i, num.try_into().unwrap());
}
}
pub fn shuffle_3x3_rows(&mut self) {
let mut rng = rand::thread_rng();
for i in 0 .. 2 {
let num = rng.gen::<usize>() % 3;
self.swap_3x3_rows(i, num);
}
}
pub fn shuffle_3x3_cols(&mut self) {
let mut rng = rand::thread_rng();
for i in 0 .. 2 {
let num = rng.gen::<usize>() % 3;
self.swap_3x3_cols(i, num);
}
}
}
impl Board {
pub fn new(cmplx: usize) -> Self {
let mut data = SlotGrid::new();
let mut rng = rand::thread_rng();
data.shuffle_rows();
data.shuffle_cols();
data.shuffle_3x3_rows();
data.shuffle_3x3_cols();
let old_data = data.clone();
let mut out: SlotGrid = data.clone();
let mut i = 0;
loop {
// remove until usolvable and go back 1
let x = rng.gen::<usize>() % 9;
let y = rng.gen::<usize>() % 9;
data.set(x, y, 0);
if !back_track(&mut (data.clone()), 0, 0) && i >= cmplx {
break;
}
i += 1;
out = data.clone();
}
Self { data: out.clone(), solved: old_data, game_data: out }
}
pub fn is_solved(&self) -> bool {
for i in 0 .. self.data.data.len() - 1 {
for j in 0 .. self.data.data[i].len() - 1 {
if self.data.data[i][j] != self.solved.data[i][j] {
return false;
}
}
}
true
}
}
impl Display for Board {
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error> {
let mut s = String::new();
let mut i = 10;
for row in &self.data.data {
i -= 1;
s.push_str(color::Fg(color::Magenta).to_string().deref());
s.push_str(i.to_string().deref());
s.push_str(" | ");
s.push_str(color::Fg(color::Reset).to_string().deref());
let mut j = 0;
for slot in row {
j += 1;
let val = if slot.val == 0 {
"_".to_string()
} else {
slot.val.to_string()
};
s.push_str(colorify(j, 9 - i, val).deref());
s.push(' ');
}
s.push_str("\n");
print!("\n");
}
s.push_str(color::Fg(color::Red).to_string().deref());
s.push_str(" A B C D E F G H I");
s.push_str(color::Fg(color::Reset).to_string().deref());
write!(f, "{}", s)
}
}
fn colorify(x: usize, y: usize, s: String) -> String {
let x2 = x - 1;
let corners: String = if (0 .. 3).contains(&x2) || (6 .. 9).contains(&x2) {
color::Fg(color::LightCyan).to_string()
} else {
color::Fg(color::Green).to_string()
};
let mut out = String::new();
if (0 .. 3).contains(&y) {
out.push_str(corners.deref());
}
else if (3 .. 6).contains(&y) {
if (3 .. 6).contains(&x2) {
out.push_str(color::Fg(color::LightCyan).to_string().deref());
}
else {
out.push_str(color::Fg(color::Green).to_string().deref());
}
}
else if (6 .. 9).contains(&y) {
out.push_str(corners.deref());
}
out.push_str(s.deref());
out.push_str(color::Fg(color::Reset).to_string().deref());
out
}
fn back_track(data: &mut SlotGrid, mut x: usize, mut y: usize) -> bool {
if x == 8 && y == 8 {
return true;
}
if x == 8 {
y += 1;
x = 0;
}
if data.get(x, y).val > 0 {
return back_track(data, x + 1, y);
}
for i in 1 .. 8 {
if is_safe(&data, x, y, i) {
data.set(x, y, i.try_into().unwrap());
if back_track(data, x + 1, y) {
return true;
}
}
data.set(x, y, 0);
}
return false;
}
pub fn is_safe(data: &SlotGrid, x: usize, y: usize, val: usize) -> bool {
println!("ran is_safe");
for y2 in 0 .. 8 {
if data.get(x, y2).val == val.try_into().unwrap() {
drop(data);
println!("A");
return false;
}
}
for x2 in 0 .. 8 {
if data.get(x2, y).val == val.try_into().unwrap() {
drop(data);
println!("B");
return false;
}
}
let start_row = y - (y % 3);
let start_col = x - (x % 3);
for i in 0 .. 2 {
for j in 0 .. 2 {
if data.get(i + start_row, j + start_col).val == val.try_into().unwrap() {
drop(data);
println!("C");
return false;
}
}
}
drop(data);
return true;
}
看起来is_safe
可能有问题,但是每个区域有多个数字意味着数字最初混合的方式有问题。我四处看了看,但没有发现任何异常(尽管我可能是盲人)。有人能帮我找出我在这里做错了什么吗?
1条答案
按热度按时间kokeuurv1#
就像@harold说的,解决方法是在我的代码中使用包含操作符,在我的主文件中仍然有一些错误需要修复,但是这个特定的问题已经解决了,所以我将结束这个问题。