Swift:暂停CALayer的CABasic动画

00jrzges  于 2023-02-03  发布在  Swift
关注(0)|答案(3)|浏览(119)

下面的代码创建一个CALayer(矩形),并从左到右设置动画(您可以直接在新项目中复制和粘贴代码):

//Global Variables
var layer = CALayer()
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")

func setUpView(){

    self.view.addGestureRecognizer(holdGesture)
    holdGesture.addTarget(self, action:"handleLongPress:")

}

func handleLongPress(sender : UILongPressGestureRecognizer){

    //NEED IT HERE
    //var layer = CALayer()

    layer.frame = CGRect(x: 0, y: 0, width: 0, height: 10)
    layer.backgroundColor = UIColor.redColor().CGColor

    animation.fromValue = 0
    animation.toValue = self.view.bounds.width * 2
    animation.duration = 5
    self.view.layer.addSublayer(layer)

    if(sender.state == .Began){
        print("Long Press Began")
        layer.addAnimation(animation, forKey: "bounds.size.width")
    }

    else{
        print("Long press ended")
        pauseLayer(layer)
    }

}

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}


override func didReceiveMemoryWarning(){
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}
override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    setUpView()

}

我遇到的问题是变量“layer”只能暂停(当通过“pauseLayer”函数传递时)如果它是一个全局变量!我不知道为什么!我想在“handleLongPress”函数中声明变量。这样做的原因是因为每次识别longPressGestureRecognizer时,我都需要声明一个同名的新变量。我尝试过使用“inout”通过引用传递但好像不起作用谁来帮帮我。

nfeuvbwi

nfeuvbwi1#

暂停层

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), from: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}

我给你的奖金恢复功能:D

func resumeAnimation(layer : CALayer){
    let pausedTime = layer.timeOffset
    layer.speed = 1.0
    layer.timeOffset = 0.0
    layer.beginTime = 0.0
    let timeSincePause = layer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
    layer.beginTime = timeSincePause
}
rta7y2nd

rta7y2nd2#

使用此修改代码:

//Global Variables
var layer: CALayer?
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")

func setUpView(){

    self.view.addGestureRecognizer(holdGesture)
    holdGesture.addTarget(self, action:"handleLongPress:")

}

func handleLongPress(sender : UILongPressGestureRecognizer){

    if(sender.state == .Began) {

        let newLayer = CALayer()
        newLayer.frame = CGRect(x: 0, y: 0, width: 0, height: 10)
        newLayer.backgroundColor = UIColor.redColor().CGColor

        animation.fromValue = 0
        animation.toValue = self.view.bounds.width * 2
        animation.duration = 5
        self.view.layer.addSublayer(newLayer)

        print("Long Press Began")
        newLayer.addAnimation(animation, forKey: "bounds.size.width")

        layer = newLayer
    }
    else {
        print("Long press ended")

        if let layer = layer {
            pauseLayer(layer)
            layer.removeFromSuperlayer()
        }
    }

}

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}
cczfrluj

cczfrluj3#

这里是暂停你的动画功能,并再次在同一时间重新启动

func pauseAnimation(){
  var pausedTime = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
  layer.speed = 0.0
  layer.timeOffset = pausedTime
}

func resumeAnimation(){
  var pausedTime = layer.timeOffset
  layer.speed = 1.0
  layer.timeOffset = 0.0
  layer.beginTime = 0.0
  let timeSincePause = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime
  layer.beginTime = timeSincePause
}

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