我在我的应用程序中有这些按钮,这样用户就可以在应用程序中从亮模式切换到暗模式,我如何保存此首选项,以便下次打开应用程序时,用户选择的任何模式仍将处于活动状态?我在Xcode 14.2代码示例请。
@IBAction func darkButton(_ sender: Any) {
overrideUserInterfaceStyle = .dark
}
@IBAction func lightButton(_ sender: Any) {
overrideUserInterfaceStyle = .light
}
完整代码如下
导入UIKit
类视图控制器:UI视图控制器{
// All Input Texts
@IBOutlet weak var machineODInputText: UITextField!
@IBOutlet weak var pipeODInputText: UITextField!
@IBOutlet weak var pipeLengthInputText: UITextField!
@IBOutlet weak var driveLengthInputText: UITextField!
@IBOutlet weak var muckUpInputText: UITextField!
@IBOutlet weak var jackingSpeedInputText: UITextField!
@IBOutlet weak var weightOfBenoBagInputText: UITextField!
@IBOutlet weak var noOfBenoBagsInputText: UITextField!
@IBOutlet weak var benoQtyForTanksInputText: UITextField!
@IBOutlet weak var noOfBenoBagsPerPalletInputText: UITextField!
// All Result Texts
@IBOutlet weak var lubricationPumpSpeedResult: UILabel!
@IBOutlet weak var volumePerMeterResult: UILabel!
@IBOutlet weak var volumePerPipeResult: UILabel!
@IBOutlet weak var volumeForDriveResult: UILabel!
@IBOutlet weak var benoQtyForLubricationResult: UILabel!
@IBOutlet weak var benoQtyForDriveResult: UILabel!
@IBOutlet weak var noOfPalletsForDriveResult: UILabel!
// All Buttons
@IBAction func lightButton(_ sender: Any) {
overrideUserInterfaceStyle = .light
UserDefaults.standard.set("light", forKey: "mode")
}
@IBAction func darkButton(_ sender: Any) {
overrideUserInterfaceStyle = .dark
UserDefaults.standard.set("dark", forKey: "mode")
}
@IBAction func calculateButton(_ sender: Any) {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
formatter.maximumFractionDigits = 0
let formatter2 = NumberFormatter()
formatter2.numberStyle = .decimal
formatter2.maximumFractionDigits = 2
let pi = Double.pi / 4
let TBMOD = (Double(machineODInputText.text!) ?? 1) / 1000.0
let pipeOD = (Double(pipeODInputText.text!) ?? 1) / 1000.0
let muckup = (Double(muckUpInputText.text!) ?? 2.5)
let advanceSpeed = (Double(jackingSpeedInputText.text!) ?? 1)
let volPerPipe = (Double(pipeLengthInputText.text!) ?? 1)
let volForDrive = (Double(driveLengthInputText.text!) ?? 1)
let noOfBenoBagsForLub = (Double(noOfBenoBagsInputText.text!) ?? 1)
let weightOfEachBenoBag = (Double(weightOfBenoBagInputText.text!) ?? 1)
let amountOfBenoBagsInTamks = (Double(benoQtyForTanksInputText.text!) ?? 1)
let noOfBenoBagsPerPallet = (Double(noOfBenoBagsPerPalletInputText.text!) ?? 1)
// Calculate Volume per Meter (Ltr per meter)
let volPerMtrResults1 = ((pi * (TBMOD) * (TBMOD)) - (pi * (pipeOD) * (pipeOD))) * muckup * 1000
let volPerMtrResult = formatter.string (from: NSNumber(value: volPerMtrResults1))
volumePerMeterResult.text = volPerMtrResult
// Calculate Lubrication Pump Capacity (Ltr per min)
let pumpCapacityResults1 = (advanceSpeed / 1000) * volPerMtrResults1
let lubPerMtrResult = formatter.string(from: NSNumber(value: pumpCapacityResults1))
lubricationPumpSpeedResult.text = lubPerMtrResult
// Calculate Volume per pipe (M³ per pipe)
let volPerPipeResults1 = (volPerMtrResults1 / 1000) * volPerPipe
let volPerPipeResult = formatter2.string(from: NSNumber(value: volPerPipeResults1))
volumePerPipeResult.text = volPerPipeResult
// Calculate Volume for drive (M³ for drive)
let volPerDriveResults1 = (volPerMtrResults1 / 1000) * volForDrive
let volPerDriveResult = formatter.string(from: NSNumber(value: volPerDriveResults1))
volumeForDriveResult.text = volPerDriveResult
// Calculate Amount of beno for lubrication
let ammountOfBenoForLubResults1 = noOfBenoBagsForLub * volPerDriveResults1 * weightOfEachBenoBag
let ammountOfBenoForLubResult = formatter.string(from: NSNumber(value: ammountOfBenoForLubResults1))
benoQtyForLubricationResult.text = ammountOfBenoForLubResult
// Calculate beno quantity for drive
let amountOfBenoForDriveResults1 = ammountOfBenoForLubResults1 + (amountOfBenoBagsInTamks * 1000)
let amountOfBenoForDriveResult = formatter.string(from: NSNumber(value: amountOfBenoForDriveResults1))
benoQtyForDriveResult.text = amountOfBenoForDriveResult
// Calculate number of pallets for drive
let ammountOfBenoPerPalletResults1 = amountOfBenoForDriveResults1 / weightOfEachBenoBag / noOfBenoBagsPerPallet
let ammountOfBenoPerPalletResult = formatter2.string(from: NSNumber(value: ammountOfBenoPerPalletResults1))
noOfPalletsForDriveResult.text = ammountOfBenoPerPalletResult
UserDefaults.standard.set(machineODInputText.text, forKey: "TBMOD")
UserDefaults.standard.set(pipeODInputText.text, forKey: "pipeOD")
UserDefaults.standard.set(muckUpInputText.text, forKey: "muckUp")
UserDefaults.standard.set(jackingSpeedInputText.text, forKey: "speed")
UserDefaults.standard.set(pipeLengthInputText.text, forKey: "pipeLength")
UserDefaults.standard.set(driveLengthInputText.text, forKey: "driveLength")
UserDefaults.standard.set(noOfBenoBagsInputText.text, forKey: "noOfBenoBags")
UserDefaults.standard.set(weightOfBenoBagInputText.text, forKey: "weightOfBenoBag")
UserDefaults.standard.set(benoQtyForTanksInputText.text, forKey: "benoQtyForTanks")
UserDefaults.standard.set(noOfBenoBagsPerPalletInputText.text, forKey: "benoBagsPerPallet")
}
// Adding toolbar to top of keyboard with "Done" button (toolbar.swift file)
override func viewDidLoad() {
super.viewDidLoad()
machineODInputText.inputAccessoryView = toolBar()
pipeODInputText.inputAccessoryView = toolBar()
pipeLengthInputText.inputAccessoryView = toolBar()
driveLengthInputText.inputAccessoryView = toolBar()
muckUpInputText.inputAccessoryView = toolBar()
jackingSpeedInputText.inputAccessoryView = toolBar()
weightOfBenoBagInputText.inputAccessoryView = toolBar()
noOfBenoBagsInputText.inputAccessoryView = toolBar()
benoQtyForTanksInputText.inputAccessoryView = toolBar()
noOfBenoBagsPerPalletInputText.inputAccessoryView = toolBar()
}
// load old data into input feilds
override func viewDidAppear(_ animated: Bool) {
if let a = UserDefaults.standard.object(forKey: "TBMOD") as? String {
machineODInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "pipeOD") as? String {
pipeODInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "muckUp") as? String {
muckUpInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "speed") as? String {
jackingSpeedInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "pipeLength") as? String {
pipeLengthInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "driveLength") as? String {
driveLengthInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "noOfBenoBags") as? String {
noOfBenoBagsInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "weightOfBenoBag") as? String {
weightOfBenoBagInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "benoQtyForTanks") as? String {
benoQtyForTanksInputText.text = a
}
if let a = UserDefaults.standard.object(forKey: "benoBagsPerPallet") as? String {
noOfBenoBagsPerPalletInputText.text = a
}
// load dark/light mode last selected by user
let mode = UserDefaults.standard.string(forKey: "mode")
if mode == "dark" {
overrideUserInterfaceStyle = .dark
} else {
overrideUserInterfaceStyle = .light
}
machineODInputText.clearsOnBeginEditing = true
pipeODInputText.clearsOnBeginEditing = true
pipeLengthInputText.clearsOnBeginEditing = true
driveLengthInputText.clearsOnBeginEditing = true
muckUpInputText.clearsOnBeginEditing = true
jackingSpeedInputText.clearsOnBeginEditing = true
weightOfBenoBagInputText.clearsOnBeginEditing = true
noOfBenoBagsInputText.clearsOnBeginEditing = true
benoQtyForTanksInputText.clearsOnBeginEditing = true
noOfBenoBagsPerPalletInputText.clearsOnBeginEditing = true
}
}
1条答案
按热度按时间kr98yfug1#
您可以将其保存在
UserDefaults
中,如下所示。重新打开应用程序时,请执行以下操作。
在哪里添加上面的代码取决于您的场景,我建议将其添加到
AppDelegate
-〉didFinishLaunchingWithOptions
中。