我是ImGui库的新手,最近我一直在尝试包含的例子,一切都像一个魅力,直到我改变了包含gl3w
到glad
的(和函数)(我想使用的加载器)。当我在两个加载器之间交换的时候,我在imgui_impl_glfw_gl3.cpp
文件中得到了一个分段错误异常。我发现了一个帖子,其中暗示这可能是因为一些函数未能“绑定”并产生空指针而发生的。
我已经在imgui_impl_glfw_gl3.cpp
的line 216
中找到了错误,这是第216行中的代码:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
我还将imgui_impl_glfw_gl3.cpp
中的包含文件从gl3w
更改为glad
,但没有结果。
这是我正在执行的主要函数(这是imgui使用glad的基本opengl3示例):
#include "gui/imgui.h"
#include "gui/imgui_impl_glfw_gl3.h"
#include <stdio.h>
#include <glad/glad.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
#include <GLFW/glfw3.h>
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error %d: %s\n", error, description);
}
int main(int, char**)
{
// Setup window
glfwSetErrorCallback(error_callback);
if (!glfwInit())
return 1;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
glfwInit();
// Setup ImGui binding
ImGui_ImplGlfwGL3_Init(window, true);
// Setup style
//ImGui::StyleColorsDark();
ImGui::StyleColorsClassic();
bool show_demo_window = true;
bool show_another_window = false;
bool algo = true;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
// Main loop
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
ImGui_ImplGlfwGL3_NewFrame();
// 1. Show a simple window.
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
static float f = 0.0f;
static int counter = 0;
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("COLORINES", (float*)&clear_color); // Edit 3 floats representing a color
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
ImGui::Checkbox("Booleanooooo", &algo);
ImGui::Checkbox("Another Window", &show_another_window);
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("pues se ve que hay texto: %d", algo);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
}
{
ImGui::Begin("VENTANA WAPA");
ImGui::Text("POS SA QUEDAO BUENA VENTANA");
static float yee = 0.0f;
ImGui::SliderFloat("lel", &yee,1.0f,0.5f);
ImGui::End();
}
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
if (show_another_window)
{
ImGui::Begin("Another Window", &show_another_window);
ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me"))
show_another_window = false;
ImGui::End();
}
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if (show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
ImGui::ShowDemoWindow(&show_demo_window);
}
// Rendering
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
glfwSwapBuffers(window);
}
// Cleanup
//ImGui_ImplGlfwGL3_Shutdown();
glfwTerminate();
return 0;
}
我不知道为什么会发生这种情况,而且我对openGL和ImGui还很陌生,所以,有什么想法吗?
2条答案
按热度按时间pobjuy321#
Glad和gl3w都是extension loader libraries,一般需要在当前总账上下文中初始化后才能使用。
原始代码叫做
gl3wInit()
。你的代码缺少任何类型的glad init。确保在
glfwMakeContextCurrent()
之后和调用任何OpenGL函数之前初始化glad(gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)
)。否则所有的OpenGL函数指针glad声明将保持NULL。尝试调用NULL函数指针通常为doesn't go well for a process。
xu3bshqb2#
初始化openGL加载程序将解决您的问题:),在启用垂直同步后添加此
希望这对你有帮助!