当我在iOS上测试它时,它工作正常,但当我尝试在XCode上存档时,它给予我以下错误:
未找到模块'audioplayer'
我使用audioplayers 0.13.5
正如你从我的pubspec文件中看到的,我有最新的flutter,一切正常,但我不知道为什么我会得到这个错误。
我也尝试了很多事情,如以下解决方案:
brew install cocoapods
pod setup
而且我还删除了iOS文件夹,重新安装。
我的pubspec.yaml
name: mohammad
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 2.0.1+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
intro_slider: ^2.2.2
shared_preferences: ^0.5.3+1
url_launcher: ^5.4.1
device_info: ^0.4.1+1
scoped_model: ^1.0.1
wifi_info_plugin: ^1.0.6
# connectivity: ^0.4.5+3
flutter_udid: ^1.0.1
http: ^0.12.0+2
webview_flutter: ^0.3.18+1
audioplayers: ^0.13.5
flutter_launcher_icons: ^0.7.4
flutter_svg: ^0.15.0
flutter_icons:
image_path: "assets/icon/icon.jpeg"
android: true
ios: true
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/mohammad.png
- assets/new-word.png
- assets/open-book.png
- assets/icon/icon.jpeg
- assets/elearning.png
- assets/messenger.png
- assets/icon/facebook.svg
- assets/icon/instagram.svg
- assets/icon/snapchat.svg
- assets/icon/youtube.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: bahij
fonts:
- asset: assets/bahij.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
我的Flutter信息
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2
19C57, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK
version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
[✓] Android Studio (version 3.5)
[✓] VS Code (version 1.41.0)
3条答案
按热度按时间3phpmpom1#
经过大量的搜索,我找到了解决方案,这是一个非常烦人的。
对我来说,问题是当我打开ios文件夹时,我在Visual Studio代码上,就像你会做的那样,右键单击它并选择用Xcode打开,但这是一个问题,因为它会打开错误的文件,你会认为它是正确的,因为一开始不会有错误。
所以正确的方法是转到ios文件夹并打开.xcworkspace文件。
希望这对其他人有帮助:)
qlzsbp2j2#
对我来说,我的POD目标版本和Runner目标版本是不一样的。使POD和Runner目标版本相同修复了它。
More info
xdnvmnnf3#
唯一对我有效的是:
在ios文件夹中:
确保
Podfile.lock
、Pods
文件夹和Runner.xcworkspace
文件均已删除。向上转到项目
root
的一个文件夹并运行命令:上述命令应设置并执行iOS按预期运行所需的一切操作
构建成功后,它应该已经下载了正确的pod,再次创建了
Runner.xcworkspace
文件,并且Podfile.lock
也将再次存在。打开
XCode
并打开ios/Runner.xcworkspace
项目文件