c++ 当我试图使一个纹理矩形我的SDL程序只是进入黑屏

c0vxltue  于 2023-03-25  发布在  其他
关注(0)|答案(1)|浏览(136)

我试着创建一个有纹理的矩形,但当我试图运行程序时,它只是进入黑屏:

#include <SDL2/SDL.h>
#include "dinoHeader.h"

int main(int argc, const char * argv[]) {
    
    if(SDL_Init(SDL_INIT_EVERYTHING) < 0){
        return 1;
    }
    
    SDL_Window* window = nullptr;
    SDL_Renderer* renderer = nullptr;
    
    
    SDL_Surface* surface = SDL_LoadBMP("./Images/smile.bmp");
    
    SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
    
    SDL_FreeSurface(surface);
    
    SDL_Rect rect;
    rect.w = 100;
    rect.h = 100;
    rect.x = (ScreenWidth / 2) - (rect.w / 2);
    rect.y = (ScreenHeight / 2) - (rect.h / 2);
    
    
    window = SDL_CreateWindow("Dino", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, ScreenWidth, ScreenHeight, SDL_WINDOW_OPENGL);
    
    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
    
    game = true;
    
    while (game) {
        SDL_Event event;
        while(SDL_PollEvent(&event)){
            
            if(event.type == SDL_QUIT){
                game = false;
            }
            
        }
        
        SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(renderer);
        
        SDL_RenderCopy(renderer, texture, NULL, &rect);
        
        SDL_RenderPresent(renderer);
    }
    
    SDL_DestroyRenderer(renderer);
    SDL_DestroyTexture(texture);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}

我用的是Xcode。

tzcvj98z

tzcvj98z1#

SDL_Renderer* renderer = nullptr;

// ...

SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);

// ...

renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

在这几行中,你将nullptr传递给SDL_CreateTextureFromSurface,因为渲染器还没有创建。在创建纹理时,你应该使用有效的工作渲染器-所以,首先创建渲染器,只有这样你才能使用它来创建纹理。
如注解中所述,您应该检查返回值(在这种情况下,您的texture应该是nullptr,因为纹理创建失败),如果它们不符合预期-使用SDL_GetError检查SDL为您设置的错误消息。

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