我试图通过添加一些随机性来改进下面的脚本。因为现在它只对“double_your_btc_bet_hi_button”id下注。
我的想法是生成一个随机数,并根据其结果进行投注。但我不知道我supose如何做到这一点。
另一个下注按钮的ID是“double_your_btc_bet_lo_button”。
var minstake = 0.00000001; // valor base
var autorounds = 100; // n° de rolls
var handbrake = 0.0001; // valor lose pause game
var autoruns = 1;
function playnow() {
if (autoruns > autorounds ) { console.log('Limit reached'); return; }
document.getElementById('double_your_btc_bet_hi_button').click();
setTimeout(checkresults, 123);
return;}
function checkresults() {
if (document.getElementById('double_your_btc_bet_hi_button').disabled === true) {
setTimeout(checkresults, 246);
return;
}
var stake = document.getElementById('double_your_btc_stake').value * 1;
var won = document.getElementById('double_your_btc_bet_win').innerHTML;
if (won.match(/(\d+\.\d+)/) !== null) { won = won.match(/(\d+\.\d+)/)[0]; } else { won = false; }
var lost = document.getElementById('double_your_btc_bet_lose').innerHTML;
if (lost.match(/(\d+\.\d+)/) !== null) { lost = lost.match(/(\d+\.\d+)/)[0]; } else { lost = false; }
if (won && !lost) { stake = minstake; console.log('Bet #' + autoruns + '/' + autorounds + ': Won ' + won + ' Stake: ' + stake.toFixed(8)); }
if (lost && !won) { stake = lost * 2.1; console.log('Bet #' + autoruns + '/' + autorounds + ': Lost ' + lost + ' Stake: ' + stake.toFixed(8)); }
if (!won && !lost) { console.log('Something went wrong'); return; }
document.getElementById('double_your_btc_stake').value = stake.toFixed(8);
autoruns++;
if (stake >= handbrake) {
document.getElementById('handbrakealert').play();
console.log('Handbrake triggered! Execute playnow() to override');
return;
}
setTimeout(playnow, 111);
return;
}playnow()
2条答案
按热度按时间e4yzc0pl1#
我试过使用Math.random,但现在它只下注lo,只玩一次。
x3naxklr2#