swift 确定Unicode字符在UIFont中是否有字形

nbnkbykc  于 2023-04-19  发布在  Swift
关注(0)|答案(3)|浏览(106)

我想知道某个unicode字符是否有字形表示,即使是通过级联字体。例如,假设我使用UIFont.systemFont(withSize:18)和字符串\u{1CDA},并且想知道该字体是否会显示该字符的图形表示,而不是默认的问号表示(即没有图形表示,即使是支持级联字体)。

8zzbczxx

8zzbczxx1#

Swift 3,XCode 8.6 version:

import UIKit
import CoreText

extension Font {
    public func hasGlyph(utf32 character:UInt32) -> Bool {

        var code_point: [UniChar] = [
            UniChar.init(truncatingBitPattern: character),
            UniChar.init(truncatingBitPattern: character >> 16)
        ]
        var glyphs: [CGGlyph] = [0,0]
        let result = CTFontGetGlyphsForCharacters(self as CTFont, &code_point, &glyphs, glyphs.count)
        return result
    }
}

public class Glypher {

    let font:UIFont

    var support:[CTFont] = []

    public init(for font:UIFont, languages:[String] = ["en"]) {
        self.font = font
        let languages = languages as CFArray
        let result = CTFontCopyDefaultCascadeListForLanguages(font as CTFont, languages)
        let array = result as! Array<CTFontDescriptor>
        for descriptor in array {
            support.append(CTFontCreateWithFontDescriptor(descriptor,18,nil))
        }
    }

    public func isGlyph(_ point:UInt32) -> Bool {
        return font.hasGlyph(utf32:point) || isGlyphSupported(point)
    }

    public func isGlyphSupported(_ point:UInt32) -> Bool {
        for font in support {
            var code_point: [UniChar] = [
                UniChar.init(truncatingBitPattern: point),
                UniChar.init(truncatingBitPattern: point >> 16)
            ]
            var glyphs: [CGGlyph] = [0, 0]
            let result = CTFontGetGlyphsForCharacters(font as CTFont, &code_point, &glyphs, glyphs.count)
            if result {
                return true
            }
        }
        return false
    }
}

let glypher = Glypher(for:UIFont.systemFont(ofSize:18))
if glypher.isGlyph(0x1CDA) {
    print("bingo!")
}
2ic8powd

2ic8powd2#

这也可以工作,它不检查字形,但检查字符集

import CoreText
func isSupported(unicode: UnicodeScalar, font: UIFont) -> Bool {
    let coreFont: CTFont = font
    let characterSet: CharacterSet = CTFontCopyCharacterSet(coreFont) as CharacterSet
    return characterSet.contains(unicode)
 }

示例测试:

let testString = "R"
let font = UIFont.boldSystemFont(ofSize: 10.0)
print("\(isSupported(unicode: testString.unicodeScalars.first!, font: font))")
x9ybnkn6

x9ybnkn63#

这在很大程度上是基于@andrewz的答案,所以大部分归功于他们!我发现某些emoji给出假否定的问题(包括),所以我做了一些修改,包括将emoji作为String传递:
(**注意:**我使用Font而不是UIFont,因为我在iOS和macOS上都使用它,所以有一个typealias来在两个字体类之间切换,你可以在你选择的平台上用NSUI作为前缀!)

extension Font {
    
    func canRender(emoji: String) -> Bool {
        var code_points = Array(emoji.utf16)
        var glyphs: [CGGlyph] = Array(repeating: 0, count: code_points.count)
        return CTFontGetGlyphsForCharacters(self as CTFont, &code_points, &glyphs, glyphs.count)
    }
    
}

class Glypher {

    private let font: Font
    private var support: [CTFont] = []

    init(for font: Font, languages: [String] = ["en"]) {
        self.font = font
        let languages = languages as CFArray
        let result = CTFontCopyDefaultCascadeListForLanguages(font as CTFont, languages)
        let array = result as! Array<CTFontDescriptor>
        for descriptor in array {
            support.append(CTFontCreateWithFontDescriptor(descriptor, 18, nil))
        }
    }

    func isRenderable(emoji: String) -> Bool {
        return font.canRender(emoji: emoji) || renderSupported(emoji: emoji)
    }

    func renderSupported(emoji: String) -> Bool {
        var code_points = Array(emoji.utf16)
        var glyphs: [CGGlyph] = Array(repeating: 0, count: code_points.count)
        for font in support where CTFontGetGlyphsForCharacters(font as CTFont, &code_points, &glyphs, glyphs.count) {
            return true
        }
        return false
    }
    
}

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