我正在使用Android Studio和NDK-Build,它不显示单个C++文件,所以我无法调试。它只显示一个cpp文件夹,在该文件夹中显示一些静态库,我无法进一步了解。我记得曾经可以进入这些库(它们像文件夹一样打开)并查看单个cpp文件。
下面是我的build.gradle文件:
import java.util.regex.Pattern
import com.android.build.OutputFile
import org.apache.tools.ant.taskdefs.condition.Os
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
task('increaseVersionCode') << {
def buildFile = file("build.gradle")
def pattern = Pattern.compile("versionCode\\s+(\\d+)")
def manifestText = buildFile.getText()
def matcher = pattern.matcher(manifestText)
matcher.find()
def versionCode = Integer.parseInt(matcher.group(1))
def manifestContent = matcher.replaceAll("versionCode " + ++versionCode + "")
buildFile.write(manifestContent)
}
// DO NOT change the build.gradle on debug builds any longer, since this will lead to debugging not work and Android Studio / Gradle crash
tasks.whenTaskAdded { task ->
if (task.name == 'generateReleaseBuildConfig' /*|| task.name == 'generateDebugBuildConfig'*/) {
task.dependsOn 'increaseVersionCode'
}
}
task deleteGraphicsAssets(type: Delete) {
println 'Grade: Deleting unnecessary assets...'
delete "assets/1136p"
delete "assets/2048p"
}
preBuild.dependsOn deleteGraphicsAssets
android {
// Going higher means that we have to request to write to external storage (used for UUID): https://stackoverflow.com/questions/36084959/cant-create-a-directory-on-storage-emulated-0-on-emulator
// But GameAnalytics reqires 24, let's see if it still works this way
compileSdkVersion 22
buildToolsVersion '25.0.3' // should be 25 for newer version
defaultConfig {
applicationId "com.forestringgames.apps.towerduel"
minSdkVersion 15
// Going higher means that we have to request to write to external storage (used for UUID): https://stackoverflow.com/questions/36084959/cant-create-a-directory-on-storage-emulated-0-on-emulator
// But GameAnalytics reqires 24, let's see if it still works this way
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1602
versionName "1.0"
// multiDexEnabled true
externalNativeBuild {
ndkBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
// skip the NDK Build step if PROP_NDK_MODE is none
targets 'cocos2dcpp'
arguments 'NDK_TOOLCHAIN_VERSION=4.9'
arguments 'APP_PLATFORM=android-' + PROP_TARGET_SDK_VERSION
// arguments 'NDK_CCACHE='+System.getenv('NDK_CCACHE')
// println 'A message which is logged at QUIET level:'+System.getenv('HOME')
// println 'A message which is logged at QUIET level:'+System.getenv('NDK_CCACHE')
// println "$System.env.HOME"
def module_paths = [project.file("../../FRGEngine/cocos2d").absolutePath,
project.file("../../FRGEngine/cocos2d/cocos").absolutePath,
project.file("../../FRGEngine/cocos2d/external").absolutePath]
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
// should use '/'
module_paths = module_paths.collect { it.replaceAll('\\\\', '/') }
arguments 'NDK_MODULE_PATH=' + module_paths.join(";")
} else {
arguments 'NDK_MODULE_PATH=' + module_paths.join(':')
}
arguments '-j' + Runtime.runtime.availableProcessors()
abiFilters.addAll(PROP_APP_ABI.split(':').collect { it as String })
}
}
}
testApplicationId 'Test'
}
// only added for android debugging
externalNativeBuild {
ndkBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
// skip the NDK Build step if PROP_NDK_MODE is none
path "jni/Android.mk"
}
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
jniLibs.srcDir "libs"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "assets"
}
splits {
abi {
enable true
reset()
include 'armeabi-v7a'
//, 'armeabi', 'armeabi-v7a', 'x86' - what about arm64? Test it with Crashlytics
universalApk false //true
}
// density {
// enable true
// reset()
// include 'mdpi', 'hdpi', 'xhdpi', 'xxhdpi', 'xxxhdpi'
// compatibleScreens 'small', 'normal', 'large', 'xlarge'
//
// }
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
minifyEnabled false // Warning: is this a good idea?
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=0'
}
}
}
debug {
// debuggable true
// jniDebuggable true
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=1'
}
}
}
}
}
crashlytics {
enableNdk = true
androidNdkOut = 'obj'
androidNdkLibsOut = 'libs'
}
repositories {
mavenCentral()
}
dependencies {
// compile 'com.android.support:multidex:1.0.1'
compile fileTree(dir: 'libs', include: ['*.jar'])
compile project(':libcocos2dx')
// compile project(':BaseGameUtils')
// compile 'com.android.support:multidex:1.0.0'
compile 'com.facebook.android:facebook-android-sdk:4.8.0'
// compile 'com.google.android.gms:play-services-auth:9.0.0'
// integration guide (with latest version numbers: https://fabric.io/downloads/gradle)
// Crashlytics KitminifyEnabled
compile('com.crashlytics.sdk.android:crashlytics:2.6.8@aar') {
transitive = true
}
// NDK Kit
compile('com.crashlytics.sdk.android:crashlytics-ndk:1.1.6@aar') {
transitive = true
}
// compile('com.crashlytics.sdk.android:crashlytics:2.7.0-SNAPSHOT@aar') {
// transitive = true;
// }
//
// compile('com.crashlytics.sdk.android:crashlytics-ndk:1.2.0-SNAPSHOT:debug@aar') {
// transitive = true;
// }
compile 'net.bytebuddy:byte-buddy:1.7.3'
compile 'net.bytebuddy:byte-buddy-android:1.7.3'
// compile 'com.google.firebase:firebase-auth:11.0.1'
compile 'com.google.android.gms:play-services-auth:11.0.0'
compile 'com.google.android.gms:play-services-games:11.0.0'
compile 'com.google.firebase:firebase-invites:11.0.0'
compile 'com.google.firebase:firebase-messaging:11.0.0'
compile 'com.anjlab.android.iab.v3:library:1.0.+'
compile files('Frameworks/Fmod/prebuilt/android/fmod.jar')
// // use latest version instead version number: https://github.com/GameAnalytics/GA-SDK-ANDROID
// compile 'com.gameanalytics.sdk:gameanalytics-android:3.5.0'
compile fileTree(include: ['*.jar'], dir: 'Frameworks/Jars')
//
}
apply plugin: 'com.google.gms.google-services'
如果我删除下面的部分,cpp文件夹就不见了-所以它肯定会做一些事情...但不会显示单个文件:
externalNativeBuild {
ndkBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
// skip the NDK Build step if PROP_NDK_MODE is none
path "jni/Android.mk"
}
}
}
这里还有Android.mk:
$(info ANDROID.MK FILE PARSING)
LOCAL_PATH := $(call my-dir)
CLASSES_PATH := $(LOCAL_PATH)/../../../Classes
PHOTON_SDK_ROOT := $(LOCAL_PATH)/../Frameworks/Photon
#
#
include $(CLEAR_VARS)
#
#
$(call import-add-path,$(LOCAL_PATH)/../../../FRGEngine/cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../../FRGEngine/cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../../FRGEngine/cocos2d/cocos)
#THE TRICK IS TO ACTUALLY NOT NAME FOLDERS TWICE - IF IMPORTING FRAMEWORKS HERE - THEN IMPORT /Fmod LATER - UNDER FRAMRWORKS
$(call import-add-path,$(LOCAL_PATH)/../Frameworks)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := main.cpp \
gameanalytics/GameAnalyticsJNI.cpp \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/*.cpp)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/*.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/libfixmath/*.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/libfixmath/*.cpp)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/ScreenLog/*.cpp)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/PlayFabClientSDK/*.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/PlayFabClientSDK/*.cpp)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(CLASSES_PATH)/../FrameworksCrossPlatform/GameAnalytics/*.cpp))
LOCAL_CFLAGS += -fpermissive
ifeq ($(DISTRIBUTION_TESTING),1)
$(info ADDING DISTRIBUTION TESTING PREPROCESSOR FLAG)
LOCAL_CFLAGS += -DDISTRIBUTION_TESTING=1
endif
ifeq ($(DISTRIBUTION_LIVE),1)
$(info ADDING DISTRIBUTION LIVE PREPROCESSOR FLAG)
LOCAL_CFLAGS += -DDISTRIBUTION_LIVE=1
endif
# _COCOS_HEADER_ANDROID_BEGIN
LOCAL_C_INCLUDES := $(CLASSES_PATH) \
$(CLASSES_PATH)/../FrameworksCrossPlatform/libfixmath \
$(CLASSES_PATH)/../FrameworksCrossPlatform/ConcurrentQueue \
$(CLASSES_PATH)/../FrameworksCrossPlatform/PlayFabClientSDK \
$(CLASSES_PATH)/../FrameworksCrossPlatform/ScreenLog \
$(CLASSES_PATH)/../FrameworksCrossPlatform/GameAnalytics \
$(CLASSES_PATH)/../FrameworksCrossPlatform \
$(PHOTON_SDK_ROOT) \
$(LOCAL_PATH)/../Frameworks/Fmod/lowlevel/inc \
$(LOCAL_PATH)/gameanalytics
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static loadbalancing-cpp-static-prebuilt photon-cpp-static-prebuilt common-cpp-static-prebuilt
LOCAL_SHARED_LIBRARIES := fmod
LOCAL_SHARED_LIBRARIES += fmodstudio
# _COCOS_LIB_ANDROID_BEGIN
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
# PHOTON
$(call import-add-path,$(PHOTON_SDK_ROOT)/LoadBalancing-cpp/lib)
$(call import-module,loadbalancing-cpp-prebuilt)
# FMOD
#THE TRICK IS TO ACTUALLY NOT NAME FOLDERS TWICE - IF IMPORTING FRAMEWORKS HERE - THEN IMPORT /Fmod LATER - UNDER FRAMRWORKS
$(call import-module,Fmod/prebuilt/android)
# _COCOS_LIB_ANDROID_END
这是它在Android Studio中的样子:
6条答案
按热度按时间sg2wtvxw1#
在我的例子中,是NDK在
Project Structure | SDK Location | Android NDK Location
中留空,即使NDK是与SDK管理器一起安装的。单击组合框并选择NDK后,
cpp
文件夹开始填充我的原生源代码。3wabscal2#
我离开了一段时间,评论发生了什么:)
无论如何,根据这个文档,你应该在java文件夹下有cpp组文件夹。
点击此处查看说明Add C and C++ Code to Your Project
6qfn3psc3#
当我在CMake项目中遇到这个问题时,解决方案是我没有将.cpp文件正确地添加到CMakeLists.txt中
当我用这样的条目编辑CMakeLists时
然后我可以看到myCppFile.cpp。
yzuktlbb4#
你的gradle构建工具使用的是什么版本?我之前使用的是旧版本,直到我将其更改为3.4.2,我可以在项目层次结构中看到我的文件。
7kjnsjlb5#
首先下载NDK...
转到文件-项目结构,然后单击SDK位置选项卡
然后将你的路径移动到C://,并带有完整的项目(不要试图只导入项目中的模块)...
再次导入项目,但从C://
如果你没有成功,试试其他的方法,试试,试试,再试试
你必须尝试,因为问题是,你必须找到正确的路径为您的CmaleLists.txt...
(例如#设置双簧管库目录的路径设置(OBOE_DIR../../../../..)......等)...但有时路径不是你看到的路径...
eaf3rand6#
我还遇到了显示cpp内容的问题。我的问题与CMake版本有关。在将行添加到www.example.com后local.properties
cmake.dir=C:\CMake\3.18.2
出现了文件和目录的结构。