当使用C++中的构造函数和析构函数创建和销毁对象时,如何递增和递减静态变量?

xriantvc  于 2023-05-30  发布在  其他
关注(0)|答案(1)|浏览(86)

我有一个Owner类,用于存储所有权信息。出于某些需要,我需要知道总共创建了多少个所有者,因此我在Owner类中创建了一个静态变量amountOfOwners。在构造函数中,我增加了amountOfOwners,在析构函数中,我减少了它。我创建了三个所有者,但在静态变量0中。
类所有者:

class Owner {

    std::string fullname;
    std::string inn;
    std::vector<Property*> properties;
    int amountOfProperty;
  
public:

    static int amountOfOwners;

    Owner(const std::string& fullname, const std::string& inn);
    ~Owner();

    void addProperty(Property *p);
    void removeProperty(const Property* p);

};

Owner::Owner(const std::string& fullname, const std::string& inn) {
    this->fullname = fullname;
    this->inn = inn;
    amountOfProperty = 0;
    amountOfOwners++;
}

Owner::~Owner() {

    amountOfOwners--;
}

void Owner::addProperty(Property* p) {

    properties.push_back(p);
    amountOfProperty++;

}

void Owner::removeProperty(const Property* property) {

    auto it = std::find(properties.begin(), properties.end(), property);
    if (it != properties.end()) {
        properties.erase(it);
        amountOfProperty--;
    }
}

}

主要:

#include <iostream>
#include "Property.h"
#include "Appartment.h"
#include "Car.h"
#include "CountryHouse.h"
#include "Owner.h"

using namespace std;

int Owner::amountOfOwners = 0;

int main()
{
    std::vector<Owner> owners;
    char choice;

    Owner owner1("John Doe", "123456789012");
    owner1.addProperty(new Appartment(100000, 80));
    owner1.addProperty(new Car(50000, 200));
    owner1.addProperty(new CountryHouse(200000, 50));

    Owner owner2("Jane Smith", "987654321098");
    owner2.addProperty(new Appartment(150000, 100));
    owner2.addProperty(new Car(60000, 250));
    owner2.addProperty(new CountryHouse(300000, 70));

    Owner owner3("Mike Johnson", "456789012345");
    owner3.addProperty(new Appartment(120000, 90));
    owner3.addProperty(new Car(55000, 220));
    owner3.addProperty(new CountryHouse(250000, 60));

    owners.push_back(owner1);
    owners.push_back(owner2);
    owners.push_back(owner3);

    cout << Owner::amountOfOwners;
    return 0;

静态变量amountOfOwners等于0

bbmckpt7

bbmckpt71#

最好使用一个单独的类来负责计算示例的数量。这是一个“单一职责原则”,并将使其他类不那么混乱的多个职责。
这里有一个例子,它跟踪了有多少个示例被创建,有多少个示例在当前处于活动状态,大多数示例在同一时间处于活动状态,以及有多少个示例被销毁。
同样的Highwater“mixin”可以用来跟踪尽可能多的类。

#include <cstddef>
#include <iostream>
#include <string>
#include <map>

using std::map;
using std::ostream;
using std::cout;
using std::size_t;
using std::string;

namespace {

struct HighwaterEntry {
    size_t created{};
    size_t alive{};
    size_t most_alive{};
    size_t destroyed{};
};

static map<string, HighwaterEntry> HighwaterDB;

void print_highwater(map<string, HighwaterEntry> const& m = HighwaterDB, ostream& out = cout) {
    for (auto&& x : m) {
        out << x.first
            << ": created:" << x.second.created
            << " alive:" << x.second.alive
            << " most_alive:" << x.second.most_alive
            << " destroyed:" << x.second.destroyed
            << "\n";
    }
}

template <typename CRTP>
struct Highwater {
    Highwater() noexcept { inc(); }
    Highwater(Highwater const&) noexcept { inc(); }
    Highwater(Highwater&&) noexcept { inc(); }
    auto operator=(Highwater const&) noexcept -> Highwater& { return *this; }
    auto operator=(Highwater&&) noexcept -> Highwater& { return *this; }
    ~Highwater() { dec(); }

private:
    void inc() noexcept {
        auto key = typeid(CRTP).name();
        auto& entry = HighwaterDB[key];
        ++entry.created;
        ++entry.alive;
        if (entry.alive > entry.most_alive) entry.most_alive = entry.alive;
    }

    void dec() noexcept {
        auto key = typeid(CRTP).name();
        auto& entry = HighwaterDB[key];
        --entry.alive;
        ++entry.destroyed;
    }
};

struct Property {};

class Owner : public Highwater<Owner> {

    std::string fullname;
    std::string inn;
    std::vector<Property*> properties;
    int amountOfProperty;

public:

    static int amountOfOwners;

    Owner(const std::string& fullname, const std::string& inn);
    ~Owner();

    void addProperty(Property *p);
    void removeProperty(const Property* p);

};

Owner::Owner(const std::string& fullname_, const std::string& inn_) {
    fullname = fullname_;
    inn = inn_;
    amountOfProperty = 0;
    amountOfOwners++;
}

Owner::~Owner() {

    amountOfOwners--;
}

void Owner::addProperty(Property* p) {

    properties.push_back(p);
    amountOfProperty++;

}

void Owner::removeProperty(const Property* property) {

    auto it = std::find(properties.begin(), properties.end(), property);
    if (it != properties.end()) {
        properties.erase(it);
        amountOfProperty--;
    }
}

int Owner::amountOfOwners = 0;

} // anon

int main() {
    std::vector<Owner> owners;
    char choice;

    Owner owner1("John Doe", "123456789012");
    //owner1.addProperty(new Appartment(100000, 80));
    //owner1.addProperty(new Car(50000, 200));
    //owner1.addProperty(new CountryHouse(200000, 50));

    Owner owner2("Jane Smith", "987654321098");
    //owner2.addProperty(new Appartment(150000, 100));
    //owner2.addProperty(new Car(60000, 250));
    //owner2.addProperty(new CountryHouse(300000, 70));

    Owner owner3("Mike Johnson", "456789012345");
    //owner3.addProperty(new Appartment(120000, 90));
    //owner3.addProperty(new Car(55000, 220));
    //owner3.addProperty(new CountryHouse(250000, 60));

    owners.push_back(owner1);
    owners.push_back(owner2);
    owners.push_back(owner3);

    cout << Owner::amountOfOwners << "\n";
    print_highwater();
}

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