wpf InputBindings仅在聚焦时工作

hpcdzsge  于 2023-10-22  发布在  其他
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我设计了一个可重用的用户控件。它包含UserControl.InputBindings。它非常简单,因为它只包含一个标签和一个按钮(以及新的属性等)。
当我在我的窗口中使用控件时,它工作得很好。但是键绑定只有在集中注意力的时候才起作用。当一个控件绑定到alt+f8时,此快捷方式仅在焦点时有效。当另一个有自己的绑定的对象被聚焦时,那个对象可以工作,但alt+f8不再起作用。当所有控件都没有焦点时,将无法工作。
我怎样才能实现我的用户控件定义窗口范围的键绑定?
特别是以下MVVM设计模式(Caliburn。微型使用),但任何帮助是赞赏。
用户控件的XAML:

<UserControl x:Class="MyApp.UI.Controls.FunctionButton"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:MyApp.UI.Controls"
             xmlns:cm="http://www.caliburnproject.org"
             x:Name="Root"
             Focusable="True"
             mc:Ignorable="d" 
             d:DesignHeight="60" d:DesignWidth="120">
    <UserControl.Resources>
        ...
    </UserControl.Resources>
    <UserControl.InputBindings>
        <KeyBinding Key="{Binding ElementName=Root, Path=FunctionKey}" Modifiers="{Binding ElementName=Root, Path=KeyModifiers}" Command="{Binding ElementName=Root, Path=ExecuteCommand}" />
    </UserControl.InputBindings>
    <DockPanel LastChildFill="True">
        <TextBlock DockPanel.Dock="Top" Text="{Binding ElementName=Root, Path=HotkeyText}" />
        <Button DockPanel.Dock="Bottom" Content="{Binding ElementName=Root, Path=Caption}" cm:Message.Attach="[Event Click] = [Action ExecuteButtonCommand($executionContext)]" cm:Action.TargetWithoutContext="{Binding ElementName=Root}" />
    </DockPanel>
</UserControl>

示例用法:

<Grid>
    <c:FunctionButton Width="75" Height="75" Margin="10,10,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" FunctionKey="F1" ShiftModifier="True" cm:Message.Attach="[Event Execute] = [Action Button1Execute]" />
    <c:FunctionButton Width="75" Height="75" Margin="10,90,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" FunctionKey="F2" ShiftModifier="True" cm:Message.Attach="[Event Execute] = [Action Button2Execute]" />
</Grid>

如前所述,每个按钮都可以在鼠标单击时工作(执行被触发),当聚焦时,我可以使用空间来激活按钮,聚焦按钮的输入绑定可以工作,但不聚焦按钮的输入绑定永远不会工作。

unhi4e5o

unhi4e5o1#

由于InputBindings的工作方式,它不会对没有焦点的控件执行--在视觉树中从焦点元素到视觉树的根(窗口)搜索输入绑定的处理程序。当控件未聚焦时,它将不会成为搜索路径的一部分。
正如@韦恩提到的,最好的方法是简单地将输入绑定移动到父窗口。但是有时这是不可能的(例如,当窗口的xaml文件中没有定义UserControl时)。
我的建议是使用一个附加的行为将这些输入绑定从UserControl移动到窗口。使用附加的行为这样做还有一个好处,即可以在任何FrameworkElement上工作,而不仅仅是您的UserControl。所以基本上你会有这样的东西:

public class InputBindingBehavior
{
    public static bool GetPropagateInputBindingsToWindow(FrameworkElement obj)
    {
        return (bool)obj.GetValue(PropagateInputBindingsToWindowProperty);
    }

    public static void SetPropagateInputBindingsToWindow(FrameworkElement obj, bool value)
    {
        obj.SetValue(PropagateInputBindingsToWindowProperty, value);
    }

    public static readonly DependencyProperty PropagateInputBindingsToWindowProperty =
        DependencyProperty.RegisterAttached("PropagateInputBindingsToWindow", typeof(bool), typeof(InputBindingBehavior),
        new PropertyMetadata(false, OnPropagateInputBindingsToWindowChanged));

    private static void OnPropagateInputBindingsToWindowChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        ((FrameworkElement)d).Loaded += frameworkElement_Loaded;
    }

    private static void frameworkElement_Loaded(object sender, RoutedEventArgs e)
    {
        var frameworkElement = (FrameworkElement)sender;
        frameworkElement.Loaded -= frameworkElement_Loaded;

        var window = Window.GetWindow(frameworkElement);
        if (window == null)
        {
            return;
        }

        // Move input bindings from the FrameworkElement to the window.
        for (int i = frameworkElement.InputBindings.Count - 1; i >= 0; i--)
        {
            var inputBinding = (InputBinding)frameworkElement.InputBindings[i];
            window.InputBindings.Add(inputBinding);
            frameworkElement.InputBindings.Remove(inputBinding);
        }
    }
}

使用方法:

<c:FunctionButton Content="Click Me" local:InputBindingBehavior.PropagateInputBindingsToWindow="True">
    <c:FunctionButton.InputBindings>
        <KeyBinding Key="F1" Modifiers="Shift" Command="{Binding FirstCommand}" />
        <KeyBinding Key="F2" Modifiers="Shift" Command="{Binding SecondCommand}" />
    </c:FunctionButton.InputBindings>
</c:FunctionButton>
ep6jt1vc

ep6jt1vc2#

是的,UserControl KeyBindings仅在控件具有焦点时才起作用。
如果你想让KeyBinding在窗口上工作,那么你必须在窗口本身上定义它。在Windows XAML上,您可以使用以下命令执行此操作:

<Window.InputBindings>
  <KeyBinding Command="{Binding Path=ExecuteCommand}" Key="F1" />
</Window.InputBindings>

然而,你说你想让UserControl定义KeyBinding。我不知道在XAML中有什么方法可以做到这一点,所以你必须在UserControl的代码隐藏中设置它。这意味着找到UserControl的父Window并创建KeyBinding

{
    var window = FindVisualAncestorOfType<Window>(this);
    window.InputBindings.Add(new KeyBinding(ViewModel.ExecuteCommand, ViewModel.FunctionKey, ModifierKeys.None));
}

private T FindVisualAncestorOfType<T>(DependencyObject d) where T : DependencyObject
{
    for (var parent = VisualTreeHelper.GetParent(d); parent != null; parent = VisualTreeHelper.GetParent(parent)) {
        var result = parent as T;
        if (result != null)
            return result;
    }
    return null;
}

在这种情况下,ViewModel.FunctionKey需要是Key类型,否则您将需要从字符串转换为Key类型。
必须在代码隐藏而不是XAML中执行此操作并不会破坏MVVM模式。所做的一切就是将绑定逻辑从XAML转移到C#。ViewModel仍然独立于View,因此可以在不示例化View的情况下进行单元测试。将这样的 *UI特定 * 逻辑放在视图的代码隐藏中是绝对好的。

pftdvrlh

pftdvrlh3#

我们扩展了Adi Lesters附加的行为代码,在UnLoaded上使用取消订阅机制来清理传输的绑定。如果控件退出可视树,InputBindings将从Window中移除,以避免它们处于活动状态。(我们没有探索在附加属性上使用WPF触发器。
由于WPF在我们的解决方案中重用控件,因此行为不会分离:已加载/未加载被调用多次。这不会导致泄漏,因为该行为不包含对FrameWorkElement的引用。

private static void OnPropagateInputBindingsToWindowChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        ((FrameworkElement)d).Loaded += OnFrameworkElementLoaded;
        ((FrameworkElement)d).Unloaded += OnFrameworkElementUnLoaded;
    }

    private static void OnFrameworkElementLoaded(object sender, RoutedEventArgs e)
    {
        var frameworkElement = (FrameworkElement)sender;

        var window = Window.GetWindow(frameworkElement);
        if (window != null)
        {
            // transfer InputBindings into our control
            if (!trackedFrameWorkElementsToBindings.TryGetValue(frameworkElement, out var bindingList))
            {
                bindingList = frameworkElement.InputBindings.Cast<InputBinding>().ToList();
                trackedFrameWorkElementsToBindings.Add(
                    frameworkElement, bindingList);
            }

            // apply Bindings to Window
            foreach (var inputBinding in bindingList)
            {
                window.InputBindings.Add(inputBinding);
            }
            frameworkElement.InputBindings.Clear();
        }
    }

    private static void OnFrameworkElementUnLoaded(object sender, RoutedEventArgs e)
    {
        var frameworkElement = (FrameworkElement)sender;
        var window = Window.GetWindow(frameworkElement);

        // remove Bindings from Window
        if (window != null)
        {
            if (trackedFrameWorkElementsToBindings.TryGetValue(frameworkElement, out var bindingList))
            {
                foreach (var binding in bindingList)
                {
                    window.InputBindings.Remove(binding);
                    frameworkElement.InputBindings.Add(binding);
                }

                trackedFrameWorkElementsToBindings.Remove(frameworkElement);
            }
        }
    }

不知何故,在我们的解决方案中,有些控件没有抛出UnLoaded事件,尽管它们再也不会被使用,甚至在一段时间后被垃圾收集。我们通过使用HashCode/WeakReferences跟踪并获取InputBindings的副本来解决这个问题。
完整的类是:

public class InputBindingBehavior
{
    public static readonly DependencyProperty PropagateInputBindingsToWindowProperty =
        DependencyProperty.RegisterAttached("PropagateInputBindingsToWindow", typeof(bool), typeof(InputBindingBehavior),
            new PropertyMetadata(false, OnPropagateInputBindingsToWindowChanged));

    private static readonly Dictionary<int, Tuple<WeakReference<FrameworkElement>, List<InputBinding>>> trackedFrameWorkElementsToBindings =
        new Dictionary<int, Tuple<WeakReference<FrameworkElement>, List<InputBinding>>>();

    public static bool GetPropagateInputBindingsToWindow(FrameworkElement obj)
    {
        return (bool)obj.GetValue(PropagateInputBindingsToWindowProperty);
    }

    public static void SetPropagateInputBindingsToWindow(FrameworkElement obj, bool value)
    {
        obj.SetValue(PropagateInputBindingsToWindowProperty, value);
    }

    private static void OnPropagateInputBindingsToWindowChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        ((FrameworkElement)d).Loaded += OnFrameworkElementLoaded;
        ((FrameworkElement)d).Unloaded += OnFrameworkElementUnLoaded;
    }

    private static void OnFrameworkElementLoaded(object sender, RoutedEventArgs e)
    {
        var frameworkElement = (FrameworkElement)sender;

        var window = Window.GetWindow(frameworkElement);
        if (window != null)
        {
            // transfer InputBindings into our control
            if (!trackedFrameWorkElementsToBindings.TryGetValue(frameworkElement.GetHashCode(), out var trackingData))
            {
                trackingData = Tuple.Create(
                    new WeakReference<FrameworkElement>(frameworkElement),
                    frameworkElement.InputBindings.Cast<InputBinding>().ToList());

                trackedFrameWorkElementsToBindings.Add(
                    frameworkElement.GetHashCode(), trackingData);
            }

            // apply Bindings to Window
            foreach (var inputBinding in trackingData.Item2)
            {
                window.InputBindings.Add(inputBinding);
            }

            frameworkElement.InputBindings.Clear();
        }
    }

    private static void OnFrameworkElementUnLoaded(object sender, RoutedEventArgs e)
    {
        var frameworkElement = (FrameworkElement)sender;
        var window = Window.GetWindow(frameworkElement);
        var hashCode = frameworkElement.GetHashCode();

        // remove Bindings from Window
        if (window != null)
        {
            if (trackedFrameWorkElementsToBindings.TryGetValue(hashCode, out var trackedData))
            {
                foreach (var binding in trackedData.Item2)
                {
                    frameworkElement.InputBindings.Add(binding);
                    window.InputBindings.Remove(binding);
                }
                trackedData.Item2.Clear();
                trackedFrameWorkElementsToBindings.Remove(hashCode);

                // catch removed and orphaned entries
                CleanupBindingsDictionary(window, trackedFrameWorkElementsToBindings);
            }
        }
    }

    private static void CleanupBindingsDictionary(Window window, Dictionary<int, Tuple<WeakReference<FrameworkElement>, List<InputBinding>>> bindingsDictionary)
    {
        foreach (var hashCode in bindingsDictionary.Keys.ToList())
        {
            if (bindingsDictionary.TryGetValue(hashCode, out var trackedData) &&
                !trackedData.Item1.TryGetTarget(out _))
            {
                Debug.WriteLine($"InputBindingBehavior: FrameWorkElement {hashCode} did never unload but was GCed, cleaning up leftover KeyBindings");

                foreach (var binding in trackedData.Item2)
                {
                    window.InputBindings.Remove(binding);
                }

                trackedData.Item2.Clear();
                bindingsDictionary.Remove(hashCode);
            }
        }
    }
}
ldxq2e6h

ldxq2e6h4#

虽然有点晚,可能不是100% MVVM符合,但可以使用以下onloaded-event将所有Inputbindings传播到窗口。

void UserControl1_Loaded(object sender, RoutedEventArgs e)
    {
        Window window = Window.GetWindow(this);
        foreach (InputBinding ib in this.InputBindings)
        {
            window.InputBindings.Add(ib);
        }
    }

由于这只影响视图层,我会很好地与这个解决方案在MVVM方面。找到此位here

inn6fuwd

inn6fuwd5#

<UserControl.Style>
    <Style TargetType="UserControl">
        <Style.Triggers>
            <Trigger Property="IsKeyboardFocusWithin" Value="True">
                <Setter Property="FocusManager.FocusedElement" Value="{Binding ElementName=keyPressPlaceHoler}" />
                </Trigger>
        </Style.Triggers>
    </Style>
</UserControl.Style>

keyPressPlaceHoler是目标uielement的容器名称
记住在usercontrol中设置Focusable=“True”

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