websocket socket io react客户端连接在创建后立即关闭

vfh0ocws  于 2023-11-19  发布在  React
关注(0)|答案(1)|浏览(141)

我有一个FastAPI Python服务器,它支持sockets连接。我尝试使用socket.io-client通过React客户端连接。问题是socket创建正确,但之后立即关闭。这是Python服务器如何提供连接到sockets的接口:

import socketio
sio = socketio.AsyncServer(cors_allowed_origins="*", async_mode="asgi")
# define an asgi app
socketio_app = socketio.ASGIApp(sio, socketio_path="/")

@sio.event
async def connect(sid, environ):
    print("connect ", sid)
    player_id = environ.get("HTTP_PLAYER_ID")
    game_id = environ.get("HTTP_GAME_ID")
    # if the parameters are not present, the connection is rejected
    if not player_id or not game_id:
        return False
    await s

io.save_session(sid, {"player_id": player_id, "game_id": game_id})
    sio.enter_room(sid, "g" + game_id)
    sio.enter_room(sid, "p" + player_id)
    print("connect ", sid, "player_id ", player_id, "game_id ", game_id)

字符串
然后,它被安装到应用程序中,如下所示:

app.mount("/socket.io", socketio_app)

origins = ["*"]
app.add_middleware(
    CORSMiddleware,
    allow_origins=origins,
    allow_credentials=True,
    allow_methods=["*"],
    allow_headers=["*"],
)


这是我创建套接字的客户端文件:

import { io } from "socket.io-client"

// hardcoded values for headers
const gameId = 1;
const playerId = 1;

const createSocket = (uri) => {
    const socket = io(uri, {
        extraHeaders: {
            game_id: gameId,
            player_id: playerId
        },
        transports: ["websocket"],
        autoConnect: true,

    // Listen for events
    socket.on("connection", () => console.log("websocket connected"));
    
    return socket;
}

const gameSocket = createSocket("http://localhost:8000/")

export {gameSocket};


然后将创建的套接字导入此文件:

import { gameSocket } from "./createSocket"
import { useState, useEffect } from "react"

const useSocket = () => {
    const [connected, setConnected] = useState(true);

    const handleConnChange = () => {
        setConnected(gameSocket.connected)
    }

    useEffect(() => {
        gameSocket.on("connect", handleConnChange);
        gameSocket.on("disconnect", handleConnChange);

        return () => {
            gameSocket.removeListener("connect", handleConnChange);
            gameSocket.removeListener("disconnect", handleConnChange);
        }
    })

    return {
        gameSocket: gameSocket,
        isConnected: connected
    }
}

export default useSocket;


我最终在这个组件中使用了“useSocket”:

import { useEffect, useRef, useState } from "react"
import useSocket from "./useSocket";

const GameRouter = () => {

    const [gameState, setGameState] = useState(-1);
    const [gameData, setGameData] = useState({});
    const [playerData, setPlayerData] = useState({});
    const { gameSocket } = useSocket();
    
    useEffect(() => {
        gameSocket.on("game_status", (data) => {
            setGameData(data);
            setGameState(data.state)
        })
    }, [gameData])

    return {
        <h1>websockets test<h1/>
    }
    
}

export default GameRouter;


当服务器和客户端都运行时,这是我从服务器获得的日志:

INFO:     connection open
connect  UrwFItMNGGWN4FLaAAAT
INFO:     connection closed


如果有人能帮我我会很感激的。谢谢。
似乎套接字创建断开连接。我尝试设置autoConnect字段为false,并手动调用socket.connect()方法,但没有工作。我检查了我用于服务器和客户端的socketio版本是否兼容。这些是唯一修改或创建套接字的文件。没有额外的组件渲染,以便隔离环境来测试连接工作。

enyaitl3

enyaitl31#

我有完全相同的问题,它似乎像服务器是不正确解析您发送的头.尝试发送这些值作为查询而不是作为一个头.然后相应地修改服务器代码.有一个伟大的一天!

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