在Android应用程序中放置SQLite文件的位置

dy1byipe  于 12个月前  发布在  SQLite
关注(0)|答案(4)|浏览(141)

我直接在移动终端上开发,我有一些问题,希望您能帮助我澄清有关使用数据库开发的问题:

  • 我的应用程序打算使用SQLite数据库(只读模式),所以我想知道我应该把在PC上创建的.sqlite文件放在哪里,以便应用程序读取甚至直接读取。
  • 之后,应用程序应该从一个集中的服务器下载db文件。因此,这个想法是将该文件放在同一个位置,应用程序肯定会知道并可以在尝试使用它之前检查它是否存在。

谢谢你,谢谢

nwlls2ji

nwlls2ji1#

您需要将SQLite数据库打包为资源(例如,res/raw)或资产。但是,您将无法直接使用打包的SQLite数据库。您需要将其复制到Android期望应用程序数据库文件所在的位置,然后从那里使用它。最好的方法是使用Context.getDatabasePath(String)(传递数据库文件的名称)来确定文件路径。这也是您应该放置应用在运行时下载的数据库文件的位置。

t1qtbnec

t1qtbnec2#

我把我的初始数据库放在'assets'目录下,然后把它复制到用户可访问的路径上,比如外部存储器(sd卡等)。我用这种方法没有遇到任何麻烦:)

lndjwyie

lndjwyie3#

我建议,如果你想插入数据,而不仅仅是获取值,你可以在应用程序中创建数据库。
它的路径总是:

/data/data/your_project_name/databases/yourdatabase_name.db

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http://www.anotherandroidblog.com/2010/08/04/android-database-tutorial/

qco9c6ql

qco9c6ql4#

您需要将数据库文件复制到assets文件夹中,然后使用以下代码将其写入内存以在应用程序中访问:

public class DataBaseHelper extends SQLiteOpenHelper{

private static final String TAG = "DataBaseHelper";

// The Android's default system path of your application database.
private static String DB_PATH = "/data/data/" + Constants.package_name + "/databases/";

private static String DB_NAME = "YourDatabaseName.db";

public SQLiteDatabase myDataBase; 

private final Context myContext;

    

 
/**
 * Constructor
 * Takes and keeps a reference of the passed context in order to access to the application assets and resources.
 * @param context
 */
public DataBaseHelper(Context context) {

    super(context, DB_NAME, null, 1);
    this.myContext = context;
    
}   

  /**
 * Creates a empty database on the system and rewrites it with your own database.
 * */
public void createDataBase() throws IOException{

    boolean dbExist = checkDataBase();
    
    if(dbExist){
        //do nothing - database already exist
    }else{

        //By calling this method and empty database will be created into the default system path
           //of your application so we are gonna be able to overwrite that database with our database.
        this.getWritableDatabase();

        try {

            copyDataBase();

        } catch (IOException e) {

            throw new Error("Error copying database");

        }
    }

}

/**
 * Check if the database already exist to avoid re-copying the file each time you open the application.
 * @return true if it exists, false if it doesn't
 */
private boolean checkDataBase(){

    SQLiteDatabase checkDB = null;

    try{
        String myPath = DB_PATH + DB_NAME;
        checkDB = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE);

    }catch(SQLiteException e){

        //database does't exist yet.

    }

    if(checkDB != null){

        checkDB.close();

    }

    return checkDB != null ? true : false;
}

/**
 * Copies your database from your local assets-folder to the just created empty database in the
 * system folder, from where it can be accessed and handled.
 * This is done by transfering bytestream.
 * */
private void copyDataBase() throws IOException{
    
    

    //Open your local db as the input stream
    InputStream myInput = myContext.getAssets().open(DB_NAME);
    
    // Path to the just created empty db
    String outFileName = DB_PATH + DB_NAME;
    

    //Open the empty db as the output stream
    OutputStream myOutput = new FileOutputStream(outFileName);
    

    //transfer bytes from the inputfile to the outputfile
    byte[] buffer = new byte[2048];
    int length;
    while ((length = myInput.read(buffer))>0){
        myOutput.write(buffer, 0, length);
    }

    //Close the streams
    myOutput.flush();
    myOutput.close();
    myInput.close();

}
 
public void openDataBase() throws SQLException{

    //Open the database
    String myPath = DB_PATH + DB_NAME;
    myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE);
}

@Override
public synchronized void close() {

        if(myDataBase != null)
            myDataBase.close();

        super.close();

}

@Override
public void onCreate(SQLiteDatabase db) {

}

@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {

}

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希望这对你有帮助。

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