cmake 使用CPM Package Manager添加boost/dynamic_bitset

vs3odd8k  于 11个月前  发布在  其他
关注(0)|答案(1)|浏览(176)

我已经为此挣扎了一段时间。我使用CPM包管理器从github为我的项目拉库。我更喜欢这种方式,而不是其他链接方法。我也尝试了gh:boostorg/dynamic_bitset,但这也给了我问题。我能够让cmake为下面的cMakeList生成。
标题#include <boost/dynamic_bitset.hpp>用紫色下划线(我使用Visual Studio),“无法打开源文件'boost/dynamic_bitset. hpp'”

cmake_minimum_required( VERSION 3.5 )
find_package(Git)

include(get_cpm.cmake)

set(SFML_BUILD_EXAMPLES OFF)
set(BUILD_SHARED_LIBS OFF)
set(SFML_DIR "${SFML_SOURCE_DIR}")
set(TGUI_BACKEND "SFML_GRAPHICS")

CPMAddPackage("gh:skypjack/entt#v3.10.1")
CPMAddPackage("gh:SFML/SFML#2.6.x")
CPMAddPackage("gh:texus/[email protected]")
CPMAddPackage("gh:nlohmann/[email protected]")
CPMAddPackage("gh:boostorg/boost#boost-1.83.0")

project( Eridanus )

find_package( OpenGL REQUIRED )

include_directories( ${OPENGL_INCLUDE_DIRS} )

get_filename_component(PARENT_DIR ../ ABSOLUTE)
include_directories(
    ${PROJECT_SOURCE_DIR}
    "${PARENT_DIR}/Eridanus4x/headers"
    "${PARENT_DIR}/Eridanus4x"
    "${PARENT_DIR}/Eridanus4x/SelbaWard"
    )

add_executable(${CMAKE_PROJECT_NAME} 
    main.cpp
    game.cpp
    .... etc.

target_link_libraries(${PROJECT_NAME} PRIVATE sfml-graphics sfml-window sfml-system EnTT::EnTT TGUI::TGUI nlohmann_json::nlohmann_json Boost::dynamic_bitset)

option(BUILD_EXAMPLES "Build examples" OFF)

字符串

xlpyo6sf

xlpyo6sf1#

奇怪的是,它不会像CPM通常允许的那样工作,用下面的一行替换了用于boost的CPMAddPackage行。CPMAddPackage(NAME Boost URL“https://github.com/boostorg/boost/releases/download/boost-1.83.0/boost-1.83.0.tar.xz“)
来源:https://github.com/cpm-cmake/CPM.cmake/issues/501

相关问题