本文整理了Java中javax.sound.sampled.Clip.setMicrosecondPosition()
方法的一些代码示例,展示了Clip.setMicrosecondPosition()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Clip.setMicrosecondPosition()
方法的具体详情如下:
包路径:javax.sound.sampled.Clip
类名称:Clip
方法名:setMicrosecondPosition
暂无
代码示例来源:origin: ddf/Minim
public void setMillisecondPosition(int pos)
{
c.setMicrosecondPosition( pos * 1000 );
}
代码示例来源:origin: nroduit/Weasis
/** Skip to the specified position */
public void skip(int position) { // Called when user drags the slider
if (position < 0 || position > audioLength) {
return;
}
audioPosition = position;
clip.setMicrosecondPosition(position * 1000L);
progress.setValue(position); // in case skip( ) is called from outside
}
代码示例来源:origin: com.github.bloodshura/shurax-assets
@Override
public void setPosition(@Nonnull Duration duration) {
clip.setMicrosecondPosition(TimeUnit.NANOSECONDS.toMicros(duration.toNanos()));
}
代码示例来源:origin: net.sf.gluebooster.java.booster/gb-basic
/**
* Plays the clip from a given microseconds position.
* This methods ends when the clip has been played up to the end.
*
*/
@Override
public void run() {
clip.setMicrosecondPosition(microsecondsPosition);
clip.start();
}
代码示例来源:origin: nroduit/Weasis
/** Stop playing the sound and reset the position to 0 */
public void reset() {
stop();
clip.setMicrosecondPosition(0);
audioPosition = 0;
progress.setValue(0);
}
代码示例来源:origin: stackoverflow.com
protected synchronized void play(Clip clip){
try{
if(clip.isOpen()){
System.out.println("clip is opened...");
clip.start();
clip.setMicrosecondPosition(0); //like rewinding the clip
try {Thread.sleep(10);}
catch (Exception e) {}
}
System.out.println("shooting");
}
catch(Exception e){e.printStackTrace();}
}
代码示例来源:origin: stackoverflow.com
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(...);
Clip clip = AudioSystem.getClip();
clip.open(audioInputStream);
...
// Play the sound in a separate thread.
private void playSound() {
Runnable soundPlayer = new Runnable() {
@Override
public void run() {
try {
clip.setMicrosecondPosition(0);
clip.start();
} catch (Exception e) {
e.printStackTrace();
}
}
};
new Thread(soundPlayer).start();
}
代码示例来源:origin: stackoverflow.com
class SoundHandler
Clip gunshot;
Clip explosion;
public SoundHandler()
{
gunshot = loadGunshot();
explosion = loadExplosion();
}
private Clip loadGunshot()
{
// code to make and open a Clip
}
public void playGunshot()
{
gunshot.setMicrosecondPosition(0);
gunshot.start();
}
// et cetera
}
代码示例来源:origin: stackoverflow.com
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class SoundClipTest{
public static void main(String[] args) throws UnsupportedAudioFileException, IOException, LineUnavailableException {
URL myURL= ClassLoader.getSystemResource("abesti.wav");
AudioInputStream audio = AudioSystem.getAudioInputStream(myURL);
Clip clip = AudioSystem.getClip();
clip.open(audio);
clip.setMicrosecondPosition(3000000);
clip.start();
try {
Thread.sleep(2000); //in milliseconds
} catch (InterruptedException e) {
e.printStackTrace();
}
clip.stop();
}
}
代码示例来源:origin: ddf/Minim
public void update(LineEvent event)
{
if ( event.getType().equals( LineEvent.Type.STOP ) )
{
if ( playing && loopCount != 0 )
{
c.setMicrosecondPosition( 0 );
c.start();
if ( loopCount > 0 )
{
loopCount--;
}
}
else
{
playing = false;
}
}
}
} );
代码示例来源:origin: stackoverflow.com
public void run() {
try {
clip.setMicrosecondPosition(0);
clip.start();
} catch (Exception e) {
代码示例来源:origin: stackoverflow.com
int progress = slider.getValue();
long time = (long) (length * (progress / 100d));
clip.setMicrosecondPosition(time);
} finally {
userUpdate = false;
代码示例来源:origin: UNIVALI-LITE/Portugol-Studio
public void inicia(boolean repetir)
{
if (clip == null)
{
return;
}
if (clip.isRunning())
{
clip.stop();
}
clip.setFramePosition(0);
if(clipTime>0)
{
clip.setMicrosecondPosition(clipTime);
clipTime=0;
clip.start();
}
if (!repetir)
{
clip.loop(0);
}
else
{
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
}
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