com.badlogic.gdx.Graphics.setGL30()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.Graphics.setGL30()方法的一些代码示例,展示了Graphics.setGL30()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Graphics.setGL30()方法的具体详情如下:
包路径:com.badlogic.gdx.Graphics
类名称:Graphics
方法名:setGL30

Graphics.setGL30介绍

[英]Set the GL30 instance
[中]设置GL30实例

代码示例

代码示例来源:origin: libgdx/libgdx

/** Enables profiling by replacing the {@code GL20} and {@code GL30} instances with profiling ones. */
public void enable () {
  if (enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) {
    graphics.setGL30((GL30)glInterceptor);
  } else {
    graphics.setGL20(glInterceptor);
  }
  enabled = true;
}

代码示例来源:origin: libgdx/libgdx

/** Enables profiling by replacing the {@code GL20} and {@code GL30} instances with profiling ones. */
public void enable () {
  if (enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) {
    graphics.setGL30((GL30)glInterceptor);
  } else {
    graphics.setGL20(glInterceptor);
  }
  enabled = true;
}

代码示例来源:origin: libgdx/libgdx

/** Disables profiling by resetting the {@code GL20} and {@code GL30} instances with the original ones. */
public void disable () {
  if (!enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) graphics.setGL30(((GL30Interceptor) graphics.getGL30()).gl30);
  else graphics.setGL20(((GL20Interceptor) graphics.getGL20()).gl20);
  enabled = false;
}

代码示例来源:origin: libgdx/libgdx

/** Disables profiling by resetting the {@code GL20} and {@code GL30} instances with the original ones. */
public void disable () {
  if (!enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) graphics.setGL30(((GL30Interceptor) graphics.getGL30()).gl30);
  else graphics.setGL20(((GL20Interceptor) graphics.getGL20()).gl20);
  enabled = false;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Enables profiling by replacing the {@code GL20} and {@code GL30} instances with profiling ones. */
public void enable () {
  if (enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) {
    graphics.setGL30((GL30)glInterceptor);
  } else {
    graphics.setGL20(glInterceptor);
  }
  enabled = true;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Disables profiling by resetting the {@code GL20} and {@code GL30} instances with the original ones. */
public void disable () {
  if (!enabled) return;
  GL30 gl30 = graphics.getGL30();
  if (gl30 != null) graphics.setGL30(((GL30Interceptor) graphics.getGL30()).gl30);
  else graphics.setGL20(((GL20Interceptor) graphics.getGL20()).gl20);
  enabled = false;
}

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