android.animation.ObjectAnimator.clone()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中android.animation.ObjectAnimator.clone()方法的一些代码示例,展示了ObjectAnimator.clone()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。ObjectAnimator.clone()方法的具体详情如下:
包路径:android.animation.ObjectAnimator
类名称:ObjectAnimator
方法名:clone

ObjectAnimator.clone介绍

暂无

代码示例

代码示例来源:origin: luhaoaimama1/zone-sdk

log("克隆是否同一对象?" + (objAni.clone() == objAni));

代码示例来源:origin: li2/learning-android-open-source

private void createAnimation() {
  if (animation == null) {
    ObjectAnimator anim1 = ObjectAnimator.ofFloat(balls.get(0), "y",
        0f, getHeight() - balls.get(0).getHeight()).setDuration(500);
    ObjectAnimator anim2 = anim1.clone();
    anim2.setTarget(balls.get(1));
    anim1.addUpdateListener(this);
    ShapeHolder ball2 = balls.get(2);
    ObjectAnimator animDown = ObjectAnimator.ofFloat(ball2, "y",
        0f, getHeight() - ball2.getHeight()).setDuration(500);
    animDown.setInterpolator(new AccelerateInterpolator());
    ObjectAnimator animUp = ObjectAnimator.ofFloat(ball2, "y",
        getHeight() - ball2.getHeight(), 0f).setDuration(500);
    animUp.setInterpolator(new DecelerateInterpolator());
    AnimatorSet s1 = new AnimatorSet();
    s1.playSequentially(animDown, animUp);
    animDown.addUpdateListener(this);
    animUp.addUpdateListener(this);
    AnimatorSet s2 = (AnimatorSet) s1.clone();
    s2.setTarget(balls.get(3));
    animation = new AnimatorSet();
    animation.playTogether(anim1, anim2, s1);
    animation.playSequentially(s1, s2);
  }
}

代码示例来源:origin: qiubiteme/android_api_demos

private void createAnimation() {
  if (animation == null) {
    ObjectAnimator anim1 = ObjectAnimator.ofFloat(balls.get(0), "y",
        0f, getHeight() - balls.get(0).getHeight()).setDuration(500);
    ObjectAnimator anim2 = anim1.clone();
    anim2.setTarget(balls.get(1));
    anim1.addUpdateListener(this);
    ShapeHolder ball2 = balls.get(2);
    ObjectAnimator animDown = ObjectAnimator.ofFloat(ball2, "y",
        0f, getHeight() - ball2.getHeight()).setDuration(500);
    animDown.setInterpolator(new AccelerateInterpolator());
    ObjectAnimator animUp = ObjectAnimator.ofFloat(ball2, "y",
        getHeight() - ball2.getHeight(), 0f).setDuration(500);
    animUp.setInterpolator(new DecelerateInterpolator());
    AnimatorSet s1 = new AnimatorSet();
    s1.playSequentially(animDown, animUp);
    animDown.addUpdateListener(this);
    animUp.addUpdateListener(this);
    AnimatorSet s2 = (AnimatorSet) s1.clone();
    s2.setTarget(balls.get(3));
    animation = new AnimatorSet();
    animation.playTogether(anim1, anim2, s1);
    animation.playSequentially(s1, s2);
  }
}

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