本文整理了Java中com.badlogic.gdx.utils.Pool.obtain()
方法的一些代码示例,展示了Pool.obtain()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Pool.obtain()
方法的具体详情如下:
包路径:com.badlogic.gdx.utils.Pool
类名称:Pool
方法名:obtain
[英]Returns an object from this pool. The object may be new (from #newObject()) or reused (previously #free(Object)).
[中]从该池返回一个对象。对象可能是新的(来自#newObject())或重用的(以前是#free(object))。
代码示例来源:origin: libgdx/libgdx
public Node<E> obtain (Node<E> p, Node<E> n, E value, int index) {
Node<E> newNode = super.obtain();
newNode.p = p;
newNode.n = n;
newNode.value = value;
newNode.index = index;
return newNode;
}
}
代码示例来源:origin: libgdx/libgdx
private void postTouchEvent (AndroidInput input, int type, int x, int y, int pointer, int button, long timeStamp) {
TouchEvent event = input.usedTouchEvents.obtain();
event.timeStamp = timeStamp;
event.pointer = pointer;
event.x = x;
event.y = y;
event.type = type;
event.button = button;
input.touchEvents.add(event);
}
代码示例来源:origin: libgdx/libgdx
private void postTouchEvent (AndroidInput input, int type, int x, int y, int scrollAmount, long timeStamp) {
TouchEvent event = input.usedTouchEvents.obtain();
event.timeStamp = timeStamp;
event.x = x;
event.y = y;
event.type = type;
event.scrollAmount = scrollAmount;
input.touchEvents.add(event);
}
代码示例来源:origin: libgdx/libgdx
/** Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object */
public static btBroadphasePair obtain(long cPtr, boolean own) {
final btBroadphasePair result = pool.obtain();
result.reset(cPtr, own);
return result;
}
/** delete the native object if required and allow the instance to be reused by the obtain method */
代码示例来源:origin: libgdx/libgdx
private Cell obtainCell () {
Cell cell = cellPool.obtain();
cell.setLayout(this);
return cell;
}
代码示例来源:origin: libgdx/libgdx
private Cell obtainCell () {
Cell cell = cellPool.obtain();
cell.setLayout(this);
return cell;
}
代码示例来源:origin: libgdx/libgdx
/** Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object */
public static btBroadphaseProxy obtain(long cPtr, boolean own) {
final btBroadphaseProxy result = pool.obtain();
result.reset(cPtr, own);
return result;
}
/** delete the native object if required and allow the instance to be reused by the obtain method */
代码示例来源:origin: libgdx/libgdx
/** Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object */
public static btBroadphasePair obtain(long cPtr, boolean own) {
final btBroadphasePair result = pool.obtain();
result.reset(cPtr, own);
return result;
}
/** delete the native object if required and allow the instance to be reused by the obtain method */
代码示例来源:origin: libgdx/libgdx
/** Reuses a previous freed instance or creates a new instance and set it to reflect the specified native object */
public static btBroadphaseProxy obtain(long cPtr, boolean own) {
final btBroadphaseProxy result = pool.obtain();
result.reset(cPtr, own);
return result;
}
/** delete the native object if required and allow the instance to be reused by the obtain method */
代码示例来源:origin: libgdx/libgdx
@Override
public T obtain () {
T result = super.obtain();
obtained.add(result);
return result;
}
代码示例来源:origin: libgdx/libgdx
@Override
public void keyTyped (java.awt.event.KeyEvent e) {
synchronized (this) {
KeyEvent event = usedKeyEvents.obtain();
event.keyChar = e.getKeyChar();
event.keyCode = 0;
event.type = KeyEvent.KEY_TYPED;
event.timeStamp = System.nanoTime();
keyEvents.add(event);
lwjglAwtCanvas.graphics.requestRendering();
}
}
代码示例来源:origin: libgdx/libgdx
/** Returns a new or pooled action of the specified type. */
static public <T extends Action> T action (Class<T> type) {
Pool<T> pool = Pools.get(type);
T action = pool.obtain();
action.setPool(pool);
return action;
}
代码示例来源:origin: libgdx/libgdx
@Override
public void onGamepadDisconnected (int index) {
GwtController controller = controllerMap.remove(index);
if (controller != null) {
synchronized (eventQueue) {
GwtControllerEvent event = eventPool.obtain();
event.type = GwtControllerEvent.DISCONNECTED;
event.controller = controller;
eventQueue.add(event);
}
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void getRenderables (Array<Renderable> renderables, Pool<Renderable> pool) {
for (Renderable renderable : this.renderables)
renderables.add(pool.obtain().set(renderable));
}
代码示例来源:origin: libgdx/libgdx
@Override
public Renderable obtain () {
Renderable renderable = super.obtain();
renderable.environment = null;
renderable.material = null;
renderable.meshPart.set("", null, 0, 0, 0);
renderable.shader = null;
obtained.add(renderable);
return renderable;
}
代码示例来源:origin: libgdx/libgdx
/** Returns a new or pooled action of the specified type. */
static public <T extends Action> T action (Class<T> type) {
Pool<T> pool = Pools.get(type);
T action = pool.obtain();
action.setPool(pool);
return action;
}
代码示例来源:origin: libgdx/libgdx
protected void getRenderables (Node node, Array<Renderable> renderables, Pool<Renderable> pool) {
if (node.parts.size > 0) {
for (NodePart nodePart : node.parts) {
if (nodePart.enabled) renderables.add(getRenderable(pool.obtain(), node, nodePart));
}
}
for (Node child : node.getChildren()) {
getRenderables(child, renderables, pool);
}
}
代码示例来源:origin: libgdx/libgdx
private void addDebugRect (float x, float y, float w, float h, Color color) {
if (debugRects == null) debugRects = new Array();
DebugRect rect = DebugRect.pool.obtain();
rect.color = color;
rect.set(x, getHeight() - y - h, w, h);
debugRects.add(rect);
}
代码示例来源:origin: libgdx/libgdx
protected void getRenderables (Node node, Array<Renderable> renderables, Pool<Renderable> pool) {
if (node.parts.size > 0) {
for (NodePart nodePart : node.parts) {
if (nodePart.enabled) renderables.add(getRenderable(pool.obtain(), node, nodePart));
}
}
for (Node child : node.getChildren()) {
getRenderables(child, renderables, pool);
}
}
代码示例来源:origin: libgdx/libgdx
public void renderSkeleton (final Vector3 from, final Node node) {
final Vector3 pos = vectorPool.obtain();
node.globalTransform.getTranslation(pos);
shapeRenderer.setColor(node.isAnimated ? Color.RED : Color.YELLOW);
shapeRenderer.box(pos.x, pos.y, pos.z, 0.5f, 0.5f, 0.5f);
shapeRenderer.setColor(Color.WHITE);
shapeRenderer.line(from.x, from.y, from.z, pos.x, pos.y, pos.z);
for (Node child : node.getChildren())
renderSkeleton(pos, child);
vectorPool.free(pos);
}
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