本文整理了Java中android.view.TextureView.onAttachedToWindow()
方法的一些代码示例,展示了TextureView.onAttachedToWindow()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。TextureView.onAttachedToWindow()
方法的具体详情如下:
包路径:android.view.TextureView
类名称:TextureView
方法名:onAttachedToWindow
暂无
代码示例来源:origin: jiajunhui/PlayerBase
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
PLog.d(TAG,"onTextureViewAttachedToWindow");
}
代码示例来源:origin: cats-oss/android-gpuimage
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of GLTextureView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + detached);
}
if (detached && (renderer != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (glThread != null) {
renderMode = glThread.getRenderMode();
}
glThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
glThread.setRenderMode(renderMode);
}
glThread.start();
}
detached = false;
}
代码示例来源:origin: ymcao/YaPlayer
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
Logger.i(tag, "onAttachedToWindow");
if (isInEditMode()) {
return;
}
setKeepScreenOn(true);
if (videoMediaLogic != null)
videoMediaLogic.onAttachedToWindow(true);
}
代码示例来源:origin: PDDStudio/StarView
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of GLTextureView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRenderer != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (mGLThread != null) {
renderMode = mGLThread.getRenderMode();
}
mGLThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
mGLThread.setRenderMode(renderMode);
}
mGLThread.start();
}
mDetached = false;
}
代码示例来源:origin: zolad/BubbleTextureView
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of GLTextureView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRenderer != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (mGLThread != null) {
renderMode = mGLThread.getRenderMode();
}
mGLThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
mGLThread.setRenderMode(renderMode);
}
mGLThread.start();
}
mDetached = false;
}
代码示例来源:origin: shchurov/ParticleView
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of GLSurfaceView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRenderer != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (mGLThread != null) {
renderMode = mGLThread.getRenderMode();
}
mGLThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
mGLThread.setRenderMode(renderMode);
}
mGLThread.start();
}
mDetached = false;
}
代码示例来源:origin: pondurii/vrVideo
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of RajawaliTextureView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRendererDelegate != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (mGLThread != null) {
renderMode = mGLThread.getRenderMode();
}
mGLThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
mGLThread.setRenderMode(renderMode);
}
mGLThread.start();
}
mDetached = false;
}
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