本文整理了Java中android.view.animation.Transformation.getMatrix()
方法的一些代码示例,展示了Transformation.getMatrix()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Transformation.getMatrix()
方法的具体详情如下:
包路径:android.view.animation.Transformation
类名称:Transformation
方法名:getMatrix
暂无
代码示例来源:origin: commonsguy/cw-omnibus
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
View view = mView.get();
if (view != null) {
t.setAlpha(mAlpha);
transformMatrix(t.getMatrix(), view);
}
}
}
代码示例来源:origin: square/assertj-android
public TransformationAssert hasMatrix(Matrix matrix) {
isNotNull();
Matrix actualMatrix = actual.getMatrix();
assertThat(actualMatrix) //
.overridingErrorMessage("Expected matrix <%s> but was <%s>.", matrix, actualMatrix) //
.isEqualTo(matrix);
return this;
}
代码示例来源:origin: JingYeoh/FragmentRigger
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
Camera camera = new Camera();
camera.save();
// 设置camera动作为绕Y轴旋转
// 总共旋转180度,因此计算在每个补间时间点interpolatedTime的角度即为两着相乘
// camera.rotateX(deg * interpolatedTime);
camera.rotateY(180 * interpolatedTime);
// camera.rotateZ(180 * interpolatedTime);
//
// 根据camera动作产生一个matrix,赋给Transformation的matrix,以用来设置动画效果
Matrix matrix = t.getMatrix();
camera.getMatrix(matrix);
camera.restore();
//经过以下平移,才能以view的中心点进行翻转
matrix.preTranslate(-view.getWidth() / 2, -view.getHeight() / 2);
matrix.postTranslate(view.getWidth() / 2, view.getHeight() / 2);
}
}
代码示例来源:origin: Ramotion/folding-cell-android
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
final float fromDegrees = mFromDegrees;
final float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
camera.save();
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-mCenterX, -mCenterY);
matrix.postTranslate(mCenterX, mCenterY);
}
代码示例来源:origin: Yalantis/Side-Menu.Android
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
代码示例来源:origin: stackoverflow.com
final Matrix matrix = t.getMatrix();
camera.save();
camera.rotateY(degrees);
代码示例来源:origin: JingYeoh/FragmentRigger
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
代码示例来源:origin: stackoverflow.com
Transformation transformation = new Transformation();
float[] matrix = new float[9];
currentAnimation.getTransformation(AnimationUtils.currentAnimationTimeMillis(), transformation);
transformation.getMatrix().getValues(matrix);
float y = matrix[Matrix.MTRANS_Y];
代码示例来源:origin: stackoverflow.com
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 0){
t.getMatrix().setTranslate(prevDx, prevDy);
return;
t.getMatrix().setTranslate(dx, dy);
代码示例来源:origin: com.nineoldandroids/library
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
View view = mView.get();
if (view != null) {
t.setAlpha(mAlpha);
transformMatrix(t.getMatrix(), view);
}
}
}
代码示例来源:origin: stackoverflow.com
transformation.getMatrix().getValues(matrix);
float y = matrix[Matrix.MTRANS_Y];
代码示例来源:origin: kakajika/FragmentAnimations
protected void applyTransformation(Transformation t) {
final Matrix m = t.getMatrix();
final float w = mWidth;
final float h = mHeight;
代码示例来源:origin: stackoverflow.com
public class myAnimation extends Animation {
public myAnimation() { }
@Override
boolean willChangeTransformationMatrix() { return true; }
@Override
void applyTransformation(float interpolatedTime, Transformation t) {
Matrix m = t.getMatrix();
// do whatever you want to the matrix here, using the interpolatedTime
}
}
代码示例来源:origin: stackoverflow.com
private class MyAnimation extends Animation {
private Matrix matrix;
public MyAnimation(Matrix matrix) {
this.matrix = matrix;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
t.getMatrix().set(matrix);
}
}
代码示例来源:origin: hiteshsahu/ECommerce-App-Android
protected void applyTransformation(float interpolatedTime, Transformation t) {
Matrix tran = t.getMatrix();
tran.postTranslate(_offsetx, _offsety);
tran.postRotate(_angel, _anchorx, _anchory);
}
};
代码示例来源:origin: stackoverflow.com
protected boolean getChildStaticTransformation(View child, Transformation t) {
t.clear();
t.setTransformationType(Transformation.TYPE_MATRIX);
final Matrix matrix = t.getMatrix();
float childCenterPos = child.getLeft() + (child.getWidth() / 2f);
float center = getWidth() / 2;
float diff = Math.abs(center - childCenterPos);
float scale = diff / getWidth();
matrix.setScale(1 - (scale), 1 - (scale));
return true;
}
代码示例来源:origin: stackoverflow.com
Transformation outTransformation = new Transformation();
myAnimation.getTransformation(currentTime, outTransformation);
Matrix transformationMatrix = outTransformation.getMatrix();
float[] matrixValues = new float[9];
transformationMatrix.getValues(matrixValues);
float transX = matrixValues[Matrix.MTRANS_X];
float transY = matrixValues[Matrix.MTRANS_Y];
代码示例来源:origin: Jaouan/Revealator
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float dx = calculateBezier(interpolatedTime, mStart.x, mControl.x, mEnd.x);
final float dy = calculateBezier(interpolatedTime, mStart.y, mControl.y, mEnd.y);
t.getMatrix().setTranslate(dx, dy);
}
代码示例来源:origin: Janseon/CardMenuView
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
if (mTransformView == child && applyTransformation()) {
canvas.save();
canvas.concat(mTransformation.getMatrix());
canvas.setDrawFilter(mPaintFlagsDrawFilter);
boolean drawChild = super.drawChild(canvas, child, drawingTime);
canvas.restore();
return drawChild;
}
return super.drawChild(canvas, child, drawingTime);
}
代码示例来源:origin: binaryroot/CarouselView
private final Matrix getChildTransformationMatrix(final CarouselItemHolder item,
final Transformation transformation) {
float scale = item.getItemScale();
float scaleXOff = item.getWidth() / 2.0f * (1.0f - scale);
float centerX = (float) getWidth() / 2;
scaleXOff += (item.getItemX() + item.getWidth() / 2 - centerX)
* mViewCoefficientHolder.mDiameterScale;
final Matrix matrix = transformation.getMatrix();
matrix.setTranslate(item.getItemX() + scaleXOff, item.getItemY());
matrix.preScale(scale, scale);
return matrix;
}
内容来源于网络,如有侵权,请联系作者删除!