本文整理了Java中org.lwjglb.engine.Timer
类的一些代码示例,展示了Timer
类的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Timer
类的具体详情如下:
包路径:org.lwjglb.engine.Timer
类名称:Timer
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
private void sync() {
float loopSlot = 1f / TARGET_FPS;
double endTime = timer.getLastLoopTime() + loopSlot;
while (timer.getTime() < endTime) {
try {
Thread.sleep(1);
} catch (InterruptedException ie) {
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
lastFps = timer.getTime();
fps = 0;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
gameLogic.init(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public float getElapsedTime() {
double time = getTime();
float elapsedTime = (float) (time - lastLoopTime);
lastLoopTime = time;
return elapsedTime;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
lastFps = timer.getTime();
fps = 0;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
gameLogic.init();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public float getElapsedTime() {
double time = getTime();
float elapsedTime = (float) (time - lastLoopTime);
lastLoopTime = time;
return elapsedTime;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
private void sync() {
float loopSlot = 1f / TARGET_FPS;
double endTime = timer.getLastLoopTime() + loopSlot;
while (timer.getTime() < endTime) {
try {
Thread.sleep(1);
} catch (InterruptedException ie) {
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
lastFps = timer.getTime();
fps = 0;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
gameLogic.init(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public float getElapsedTime() {
double time = getTime();
float elapsedTime = (float) (time - lastLoopTime);
lastLoopTime = time;
return elapsedTime;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
private void sync() {
float loopSlot = 1f / TARGET_FPS;
double endTime = timer.getLastLoopTime() + loopSlot;
while (timer.getTime() < endTime) {
try {
Thread.sleep(1);
} catch (InterruptedException ie) {
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
lastFps = timer.getTime();
fps = 0;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
}
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