org.lwjglb.engine.Timer.getLastLoopTime()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Timer.getLastLoopTime()方法的一些代码示例,展示了Timer.getLastLoopTime()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Timer.getLastLoopTime()方法的具体详情如下:
包路径:org.lwjglb.engine.Timer
类名称:Timer
方法名:getLastLoopTime

Timer.getLastLoopTime介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void sync() {
  float loopSlot = 1f / TARGET_FPS;
  double endTime = timer.getLastLoopTime() + loopSlot;
  while (timer.getTime() < endTime) {
    try {
      Thread.sleep(1);
    } catch (InterruptedException ie) {
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

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