本文整理了Java中org.lwjglb.engine.graph.Transformation.<init>()
方法的一些代码示例,展示了Transformation.<init>()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Transformation.<init>()
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Transformation
类名称:Transformation
方法名:<init>
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
shadowRenderer = new ShadowRenderer();
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
shadowRenderer = new ShadowRenderer();
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
shadowRenderer = new ShadowRenderer();
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public Renderer() {
transformation = new Transformation();
specularPower = 10f;
shadowRenderer = new ShadowRenderer();
frustumFilter = new FrustumCullingFilter();
filteredItems = new ArrayList<>();
tmpVec = new Vector4f();
}
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