本文整理了Java中android.renderscript.Allocation.getType()
方法的一些代码示例,展示了Allocation.getType()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Allocation.getType()
方法的具体详情如下:
包路径:android.renderscript.Allocation
类名称:Allocation
方法名:getType
暂无
代码示例来源:origin: stackoverflow.com
//define this only once if blurring multiple times
RenderScript rs = RenderScript.create(context);
(...)
//this will blur the bitmapOriginal with a radius of 8 and save it in bitmapOriginal
final Allocation input = Allocation.createFromBitmap(rs, bitmapOriginal); //use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(8f);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmapOriginal);
代码示例来源:origin: stackoverflow.com
final RenderScript rs = RenderScript.create( myAndroidContext );
final Allocation input = Allocation.createFromBitmap( rs, photo, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT );
final Allocation output = Allocation.createTyped( rs, input.getType() );
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create( rs, Element.U8_4( rs ) );
script.setRadius( myBlurRadius /* e.g. 3.f */ );
script.setInput( input );
script.forEach( output );
output.copyTo( photo );
代码示例来源:origin: cymcsg/UltimateAndroid
final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
代码示例来源:origin: Dimezis/BlurView
/**
* @param bitmap bitmap to blur
* @param blurRadius blur radius (1..25)
* @return blurred bitmap
*/
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
@Override
public final Bitmap blur(Bitmap bitmap, float blurRadius) {
//Allocation will use the same backing array of pixels as bitmap if created with USAGE_SHARED flag
Allocation inAllocation = Allocation.createFromBitmap(renderScript, bitmap);
if (!canReuseAllocation(bitmap)) {
if (outAllocation != null) {
outAllocation.destroy();
}
outAllocation = Allocation.createTyped(renderScript, inAllocation.getType());
lastBitmapWidth = bitmap.getWidth();
lastBitmapHeight = bitmap.getHeight();
}
blurScript.setRadius(blurRadius);
blurScript.setInput(inAllocation);
//do not use inAllocation in forEach. it will cause visual artifacts on blurred Bitmap
blurScript.forEach(outAllocation);
outAllocation.copyTo(bitmap);
inAllocation.destroy();
return bitmap;
}
代码示例来源:origin: CameraKit/blurkit-android
public Bitmap blur(Bitmap src, int radius) {
final Allocation input = Allocation.createFromBitmap(rs, src);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius);
script.setInput(input);
script.forEach(output);
output.copyTo(src);
return src;
}
代码示例来源:origin: wasabeef/glide-transformations
input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
output = Allocation.createTyped(rs, input.getType());
blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
代码示例来源:origin: wasabeef/Blurry
input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
output = Allocation.createTyped(rs, input.getType());
blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
代码示例来源:origin: multidots/android-app-common-tasks
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs,
input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,
Element.U8_4(rs));
代码示例来源:origin: multidots/android-app-common-tasks
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs,
input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,
Element.U8_4(rs));
代码示例来源:origin: Blizzard-liu/AndroidUtils
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs,
input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,
Element.U8_4(rs));
代码示例来源:origin: jingle1267/android-utils
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs,
input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs,
Element.U8_4(rs));
代码示例来源:origin: sunfusheng/GlideImageView
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap rsBlur(Context context, Bitmap toTransform, int radius) {
RenderScript renderScript = RenderScript.create(context);
Allocation input = Allocation.createFromBitmap(renderScript, toTransform);
Allocation output = Allocation.createTyped(renderScript, input.getType());
ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
scriptIntrinsicBlur.setInput(input);
scriptIntrinsicBlur.setRadius(radius);
scriptIntrinsicBlur.forEach(output);
output.copyTo(toTransform);
renderScript.destroy();
return toTransform;
}
代码示例来源:origin: stackoverflow.com
public void copyDoublesTo(double[] entries, Allocation target) {
if (!target.getType().getElement().isCompatible(Element.F64(mRS))) {
throw new RSRuntimeException("Type mismatch: Element != F64");
}
if (target.getType().getCount() != entries.length) {
throw new RSRuntimeException("Type mismatch: wrong # of entries");
}
mScript.bind_target(target);
for(int i=0; i!=entries.length; ++i) {
mScript.invoke_setTargetEntry(i, entries[i]);
}
}
代码示例来源:origin: guolindev/giffun
input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
output = Allocation.createTyped(rs, input.getType());
blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
代码示例来源:origin: stackoverflow.com
Bitmap inputBitmap = Bitmap.createScaledBitmap(artistImage, artistImage.getWidth(), artistImage.getHeight(), false);
Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap);
RenderScript rs = RenderScript.create(context);
for (int i = 0; i < 10; i++){
final Allocation input = Allocation.createFromBitmap(rs, outputBitmap); //use this constructor for best performance, because it uses USAGE_SHARED mode which reuses memory
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(25F);
script.setInput(input);
script.forEach(output);
output.copyTo(outputBitmap);
}
代码示例来源:origin: stackoverflow.com
Bitmap screen = [screenshot bitmap];
RenderScript rs = RenderScript.create(context);
Allocation input = Allocation.createFromBitmap(rs, screen,
Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(25);
script.setInput(input);
script.forEach(output);
output.copyTo(screen);
return screen;
代码示例来源:origin: stackoverflow.com
Bitmap blackbitmap = Bitmap.createBitmap(bitmap.getWidth(),bitmap.getHeight(),bitmap.getConfig());
RenderScript mRS = RenderScript.create(TouchEmbroidery.activity);
ScriptC_blackcheck script = new ScriptC_blackcheck(mRS);
Allocation allocationRaster0 = Allocation.createFromBitmap(
mRS,
bitmap,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT
);
Allocation allocationRaster1 = Allocation.createTyped(mRS, allocationRaster0.getType());
script.forEach_root(allocationRaster0, allocationRaster1);
allocationRaster1.copyTo(blackbitmap);
代码示例来源:origin: stackoverflow.com
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private static Bitmap fastblur16(Bitmap source, int radius, Context ctx) {
Bitmap bitmap = source.copy(source.getConfig(), true);
RenderScript rs = RenderScript.create(ctx);
Allocation input = Allocation.createFromBitmap(rs, source, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
}
代码示例来源:origin: stackoverflow.com
// Whatever.java
public void copyDoublesTo(double[] entries, Allocation target)
throws IOException {
if (!target.getType().getElement().isCompatible(Element.F64(mRS)))
throw new RSRuntimeException("Type mismatch: Element != F64");
if (target.getType().getCount() != entries.length)
throw new RSRuntimeException("Type mismatch: wrong # of entries");
mScript.bind_target(target);
ByteArrayOutputStream bytes = new ByteArrayOutputStream(Double.SIZE * dim);
DataOutputStream longs = new DataOutputStream(bytes);
long temp;
for(int i=0; i!=dim; ++i) {
temp = Double.doubleToLongBits(entries[i]);
// reverse byte order:
temp = Long.reverseBytes(temp);
longs.writeLong(temp);
}
target.copyFromUnchecked(bytes.toByteArray());
}
代码示例来源:origin: dabutaizha/juzimi
private static Bitmap blurRenderScript(Context context, Bitmap smallBitmap, int radius) {
RenderScript rs = RenderScript.create(context);
Bitmap blurredBitmap = smallBitmap.copy(Bitmap.Config.ARGB_8888, true);
Allocation input = Allocation.createFromBitmap(rs, blurredBitmap, Allocation.MipmapControl.MIPMAP_FULL, Allocation.USAGE_SHARED);
Allocation output = Allocation.createTyped(rs, input.getType());
// Load up an instance of the specific script that we want to use.
ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setInput(input);
script.setRadius(radius);
script.forEach(output);
output.copyTo(blurredBitmap);
return blurredBitmap;
}
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