com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite.texture()方法的使用及代码示例

x33g5p2x  于2022-02-05 转载在 其他  
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本文整理了Java中com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite.texture()方法的一些代码示例,展示了YogSprite.texture()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。YogSprite.texture()方法的具体详情如下:
包路径:com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite
类名称:YogSprite
方法名:texture

YogSprite.texture介绍

暂无

代码示例

代码示例来源:origin: 00-Evan/shattered-pixel-dungeon

public YogSprite() {
  super();
  perspectiveRaise = 0.2f;
  texture( Assets.YOG );
  
  TextureFilm frames = new TextureFilm( texture, 20, 19 );
  
  idle = new Animation( 10, true );
  idle.frames( frames, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 5, 6, 6, 5 );
  
  run = new Animation( 12, true );
  run.frames( frames, 0 );
  
  attack = new Animation( 12, false );
  attack.frames( frames, 0 );
  
  die = new Animation( 10, false );
  die.frames( frames, 0, 7, 8, 9 );
  
  play( idle );
}

代码示例来源:origin: 00-Evan/shattered-pixel-dungeon-gdx

public YogSprite() {
  super();
  perspectiveRaise = 0.2f;
  texture( Assets.YOG );
  
  TextureFilm frames = new TextureFilm( texture, 20, 19 );
  
  idle = new Animation( 10, true );
  idle.frames( frames, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 5, 6, 6, 5 );
  
  run = new Animation( 12, true );
  run.frames( frames, 0 );
  
  attack = new Animation( 12, false );
  attack.frames( frames, 0 );
  
  die = new Animation( 10, false );
  die.frames( frames, 0, 7, 8, 9 );
  
  play( idle );
}

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