javafx.scene.Node.setTranslateZ()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中javafx.scene.Node.setTranslateZ()方法的一些代码示例,展示了Node.setTranslateZ()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.setTranslateZ()方法的具体详情如下:
包路径:javafx.scene.Node
类名称:Node
方法名:setTranslateZ

Node.setTranslateZ介绍

暂无

代码示例

代码示例来源:origin: us.ihmc/robot-environment-awareness-visualizers

  1. public static void translateNode(Node nodeToTranslate, Tuple3DBasics translation)
  2. {
  3. nodeToTranslate.setTranslateX(nodeToTranslate.getTranslateX() + translation.getX());
  4. nodeToTranslate.setTranslateY(nodeToTranslate.getTranslateY() + translation.getY());
  5. nodeToTranslate.setTranslateZ(nodeToTranslate.getTranslateZ() + translation.getZ());
  6. }

代码示例来源:origin: stackoverflow.com

  1. node.setTranslateZ(z);

代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls

  1. private void updateSize() {
  2. @Nullable
  3. Node content = this.contentProperty.get();
  4. if (content != null) {
  5. double width = content.getLayoutBounds().getWidth();
  6. double height = content.getLayoutBounds().getHeight();
  7. double depth = content.getLayoutBounds().getDepth();
  8. content.setTranslateX(+7.8 - width / 2);
  9. content.setTranslateY(height / 2);
  10. content.setTranslateZ(+7.8 - depth / 2);
  11. this.cameraPosition.setX(getWidth() / -2);
  12. this.cameraPosition.setY(getHeight() / -2);
  13. }
  14. }

代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls

  1. private void updateSize() {
  2. @Nullable
  3. Node content = this.contentProperty.get();
  4. if (content != null) {
  5. double width = content.getLayoutBounds().getWidth();
  6. double height = content.getLayoutBounds().getHeight();
  7. double depth = content.getLayoutBounds().getDepth();
  8. content.setTranslateX(+7.8 - width / 2);
  9. content.setTranslateY(height / 2);
  10. content.setTranslateZ(+7.8 - depth / 2);
  11. this.cameraPosition.setX(getWidth() / -2);
  12. this.cameraPosition.setY(getHeight() / -2);
  13. }
  14. }

代码示例来源:origin: com.guigarage/ui-basics

  1. @Override
  2. public void run() {
  3. node.getTransforms().addAll(xRotate, yRotate);
  4. scene.setOnMousePressed(e -> {
  5. mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
  6. });
  7. scene.setOnZoom((e) -> {
  8. System.out.println(node.getTranslateZ());
  9. node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
  10. });
  11. scene.setOnMouseDragged(e -> {
  12. double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
  13. double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
  14. mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
  15. xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
  16. yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
  17. });
  18. }
  19. }.run();

代码示例来源:origin: com.guigarage/ui-basics

  1. @Override
  2. public void run() {
  3. node.getTransforms().addAll(xRotate, yRotate);
  4. scene.setOnMousePressed(e -> {
  5. mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
  6. });
  7. scene.setOnZoom((e) -> {
  8. System.out.println(node.getTranslateZ());
  9. node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
  10. });
  11. scene.setOnMouseDragged(e -> {
  12. double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
  13. double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
  14. mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
  15. xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
  16. yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
  17. });
  18. }
  19. }.run();

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