本文整理了Java中net.minecraft.world.WorldType.getId()
方法的一些代码示例,展示了WorldType.getId()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WorldType.getId()
方法的具体详情如下:
包路径:net.minecraft.world.WorldType
类名称:WorldType
方法名:getId
暂无
代码示例来源:origin: Vazkii/Quark
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void openGUI(InitGuiEvent.Pre event) {
if(makeRealisticDefault && event.getGui() instanceof GuiCreateWorld) {
GuiCreateWorld create = (GuiCreateWorld) event.getGui();
int index = ReflectionHelper.getPrivateValue(GuiCreateWorld.class, create, LibObfuscation.SELECTED_INDEX);
if(index == WorldType.DEFAULT.getId())
ReflectionHelper.setPrivateValue(GuiCreateWorld.class, create, realistic.getId(), LibObfuscation.SELECTED_INDEX);
}
}
代码示例来源:origin: TerraFirmaCraft/TerraFirmaCraft
@SideOnly(Side.CLIENT)
@SubscribeEvent(priority = EventPriority.HIGH)
public static void openGUI(GuiScreenEvent.InitGuiEvent.Pre event)
{
if (ConfigTFC.CLIENT.makeWorldTypeClassicDefault && event.getGui() instanceof GuiCreateWorld)
{
GuiCreateWorld gui = ((GuiCreateWorld) event.getGui());
// Only change if default is selected, because coming back from customisation, this will be set already.
if (gui.selectedIndex == WorldType.DEFAULT.getId())
gui.selectedIndex = TerraFirmaCraft.getWorldTypeTFC().getId();
}
}
代码示例来源:origin: jabelar/ExampleMod-1.12
/**
* Set the initial values of a new world to create, from the values from an existing world.
*
* Called after construction when a user selects the "Recreate" button.
*
* @param original the original
*/
public void recreateFromExistingWorld(WorldInfo original)
{
worldName = I18n.format("selectWorld.newWorld.copyOf", original.getWorldName());
worldSeed = original.getSeed() + "";
selectedIndex = original.getTerrainType().getId();
chunkProviderSettingsJson = original.getGeneratorOptions();
generateStructuresEnabled = original.isMapFeaturesEnabled();
allowCheats = original.areCommandsAllowed();
if (original.isHardcoreModeEnabled())
{
gameMode = "hardcore";
}
else if (original.getGameType().isSurvivalOrAdventure())
{
gameMode = "survival";
}
else if (original.getGameType().isCreative())
{
gameMode = "creative";
}
}
}
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