本文整理了Java中org.bukkit.entity.Zombie.setBaby()
方法的一些代码示例,展示了Zombie.setBaby()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Zombie.setBaby()
方法的具体详情如下:
包路径:org.bukkit.entity.Zombie
类名称:Zombie
方法名:setBaby
[英]Sets whether the zombie is a baby
[中]设置僵尸是否为婴儿
代码示例来源:origin: elBukkit/MagicPlugin
@Override
public void apply(Entity entity) {
if (!(entity instanceof Zombie)) return;
Zombie zombie = (Zombie)entity;
zombie.setBaby(isBaby);
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public void setBaby(boolean isBaby) {
getHandle().setBaby(isBaby);
}
}
代码示例来源:origin: libraryaddict/LibsDisguises
((Zombie) bukkitEntity).setBaby(true);
代码示例来源:origin: elBukkit/MagicPlugin
zombie.setBaby(false);
zombie.setBaby(true);
showEntityInfo(sender, testEntity, label, formatter);
代码示例来源:origin: garbagemule/MobArena
case "babyzombie":
case "babypigman":
((Zombie) e).setBaby(true);
break;
case "killerbunny":
代码示例来源:origin: nsporillo/GlobalWarming
case PIG_ZOMBIE:
case ZOMBIE_VILLAGER:
((Zombie)entity).setBaby(true);
break;
代码示例来源:origin: EngineHub/CommandBook
((Ageable) creature).setBaby();
} else if (creature instanceof Zombie) {
((Zombie) creature).setBaby(true);
代码示例来源:origin: EngineHub/CommandHelper
switch(ztype) {
case BABY:
z.setBaby(true);
break;
代码示例来源:origin: elBukkit/MagicPlugin
} else if (li instanceof Zombie && !((Zombie)li).isBaby()) {
context.registerModified(li);
((Zombie)li).setBaby(true);
} else if (li instanceof Slime && ((Slime)li).getSize() > 1) {
context.registerModified(li);
Entity replacement = targetLocation.getWorld().spawnEntity(targetLocation, replaceType);
if (replacement instanceof Zombie) {
((Zombie)replacement).setBaby(false);
代码示例来源:origin: elBukkit/MagicPlugin
} else {
context.registerModified(li);
((Zombie) li).setBaby(false);
代码示例来源:origin: elBukkit/MagicPlugin
((Zombie) li).setBaby(false);
代码示例来源:origin: eccentricdevotion/TARDIS
case ZOMBIE:
Zombie zombie = (Zombie) ent;
zombie.setBaby(m.isBaby());
EntityEquipment ez = zombie.getEquipment();
if (m.getEquipment() != null) {
代码示例来源:origin: elBukkit/MagicPlugin
Entity zombie = targetLocation.getWorld().spawnEntity(targetLocation, EntityType.ZOMBIE);
if (zombie instanceof Zombie) {
((Zombie)zombie).setBaby(false);
} else if (li instanceof Zombie && !((Zombie)li).isBaby()) {
registerModified(li);
((Zombie)li).setBaby(true);
} else if (li instanceof PigZombie && !((PigZombie)li).isBaby()) {
registerModified(li);
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