本文整理了Java中com.jme3.scene.shape.Box.getBuffer()
方法的一些代码示例,展示了Box.getBuffer()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Box.getBuffer()
方法的具体详情如下:
包路径:com.jme3.scene.shape.Box
类名称:Box
方法名:getBuffer
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void doUpdateGeometryIndices() {
if (getBuffer(Type.Index) == null){
setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA));
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void doUpdateGeometryNormals() {
if (getBuffer(Type.Normal) == null){
setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(GEOMETRY_NORMALS_DATA));
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
protected void doUpdateGeometryTextures() {
if (getBuffer(Type.TexCoord) == null){
setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA));
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
protected void duUpdateGeometryTextures() {
if (getBuffer(Type.TexCoord) == null){
setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA));
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
protected void duUpdateGeometryTextures() {
if (getBuffer(Type.TexCoord) == null){
setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(GEOMETRY_TEXTURE_DATA));
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
protected void duUpdateGeometryNormals() {
if (getBuffer(Type.Normal) == null){
setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(GEOMETRY_NORMALS_DATA));
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
protected void duUpdateGeometryIndices() {
if (getBuffer(Type.Index) == null){
setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA));
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
protected void duUpdateGeometryIndices() {
if (getBuffer(Type.Index) == null){
setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(GEOMETRY_INDICES_DATA));
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
protected void duUpdateGeometryNormals() {
if (getBuffer(Type.Normal) == null){
setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(GEOMETRY_NORMALS_DATA));
}
}
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