com.badlogic.gdx.physics.box2d.Body.setTransform()方法的使用及代码示例

x33g5p2x  于2022-01-17 转载在 其他  
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本文整理了Java中com.badlogic.gdx.physics.box2d.Body.setTransform()方法的一些代码示例,展示了Body.setTransform()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Body.setTransform()方法的具体详情如下:
包路径:com.badlogic.gdx.physics.box2d.Body
类名称:Body
方法名:setTransform

Body.setTransform介绍

[英]Set the position of the body's origin and rotation. This breaks any contacts and wakes the other bodies. Manipulating a body's transform may cause non-physical behavior.
[中]设置实体原点和旋转的位置。这会断开任何接触并唤醒其他物体。操纵实体的变换可能会导致非物理行为。

代码示例

代码示例来源:origin: libgdx/libgdx

private void launch () {
  m_body.setTransform(new Vector2(0, 20), 0);
  m_angularVelocity = (float)Math.random() * 100 - 50;
  m_body.setLinearVelocity(new Vector2(0, -100));
  m_body.setAngularVelocity(m_angularVelocity);
}

代码示例来源:origin: libgdx/libgdx

box.setTransform(30, 3, 0);
box = createBox(BodyType.StaticBody, 1.2f, 1.2f, 0);
box.setTransform(5, 2.4f, 0);
player = createPlayer();
player.setTransform(-40.0f, 4.0f, 0);
player.setFixedRotation(true);
  box.setTransform((float)Math.random() * 10f - (float)Math.random() * 10f, (float)Math.random() * 10 + 6,
    (float)(Math.random() * 2 * Math.PI));
  circle.setTransform((float)Math.random() * 10f - (float)Math.random() * 10f, (float)Math.random() * 10 + 6,
    (float)(Math.random() * 2 * Math.PI));

代码示例来源:origin: libgdx/libgdx

public CirclePlatform (int x, int y, float radius, float da) {
  platform = createCircle(BodyType.KinematicBody, radius, 1);
  platform.setTransform(x, y, 0);
  platform.getFixtureList().get(0).setUserData("p");
  platform.setAngularVelocity(da);
  platform.setUserData(this);
}

代码示例来源:origin: libgdx/libgdx

public MovingPlatform (float x, float y, float width, float height, float dx, float dy, float da, float maxDist) {
  platform = createBox(BodyType.KinematicBody, width, height, 1);
  pos.x = x;
  pos.y = y;
  dir.x = dx;
  dir.y = dy;
  this.maxDist = maxDist;
  platform.setTransform(pos, 0);
  platform.getFixtureList().get(0).setUserData("p");
  platform.setAngularVelocity(da);
  platform.setUserData(this);
}

代码示例来源:origin: libgdx/libgdx

private Body createEdge (BodyType type, float x1, float y1, float x2, float y2, float density) {
  BodyDef def = new BodyDef();
  def.type = type;
  Body box = world.createBody(def);
  EdgeShape poly = new EdgeShape();
  poly.set(new Vector2(0, 0), new Vector2(x2 - x1, y2 - y1));
  box.createFixture(poly, density);
  box.setTransform(x1, y1, 0);
  poly.dispose();
  return box;
}

代码示例来源:origin: libgdx/libgdx

public void create () {
  cam = new OrthographicCamera(48, 32);
  cam.position.set(0, 15, 0);
  renderer = new Box2DDebugRenderer();
  world = new World(new Vector2(0, -10), true);
  Body body = world.createBody(new BodyDef());
  CircleShape shape = new CircleShape();
  shape.setRadius(1f);
  MassData mass = new MassData();
  mass.mass = 1f;
  body.setMassData(mass);
  body.setFixedRotation(true);
  body.setType(BodyType.KinematicBody);
  body.createFixture(shape, 1);
  body.setBullet(true);
  body.setTransform(new Vector2(0, 0), body.getAngle());
  body.setLinearVelocity(new Vector2(50f, 0));
}

代码示例来源:origin: libgdx/libgdx

player.setLinearVelocity(vel.x, 0);
System.out.println("jump before: " + player.getLinearVelocity());
player.setTransform(pos.x, pos.y + 0.01f, 0);
player.applyLinearImpulse(0, 40, pos.x, pos.y, true);
System.out.println("jump, " + player.getLinearVelocity());

代码示例来源:origin: oakes/libgdx-examples

public void moveBody(Body body, float x, float y) {
    x = x/scale;
    y = y/scale;

    body.setTransform(x, y, 0);
  }
}

代码示例来源:origin: dozingcat/Vector-Pinball

public void setStartAndAngle(float x1, float y1, float angle) {
  this.x1 = x1;
  this.y1 = y1;
  this.x2 = x1 + (float)(this.length * Math.cos(angle));
  this.y2 = y1 + (float)(this.length * Math.sin(angle));
  // The "origin" is the midpoint of the wall, so we reposition it by calling
  // setTransform with the midpoint.
  wallBody.setTransform((x1+x2) / 2f, (y1+y2) / 2f, angle);
}

代码示例来源:origin: manuelbua/uracer-kotd

public void setWorldPosMt (Vector2 worldPosition, float orientationRads) {
  body.setTransform(worldPosition, orientationRads);
  resetState();
}

代码示例来源:origin: dozingcat/Vector-Pinball

public void applyRotation(Field field, double dt) {
  currentAngle += dt*rotationSpeed;
  if (currentAngle>TAU) currentAngle -= TAU;
  if (currentAngle<0) currentAngle += TAU;
  for(int i=0; i<elementIDs.length; i++) {
    double angle = currentAngle + angleIncrement*i;
    FieldElement element = field.getFieldElementById(elementIDs[i]);
    Body body = element.getBodies().get(0);
    double x = centerX + radius*Math.cos(angle);
    double y = centerY + radius*Math.sin(angle);
    body.setTransform((float)x, (float)y, body.getAngle());
  }
}

代码示例来源:origin: danialgoodwin/dev

public void stopDodge() {
  dodging = false;
  // If the runner is hit don't force him back to the running position
  if (!hit) {
    body.setTransform(getUserData().getRunningPosition(), 0f);
  }
}

代码示例来源:origin: lycying/c2d-engine

public void setRotation(float degrees){
  super.setRotation(degrees);
  model.body.setTransform(model.body.getPosition(), degrees*MathUtils.degreesToRadians);
}

代码示例来源:origin: manuelbua/uracer-kotd

public void setWorldPosMt (Vector2 worldPosition) {
  body.setTransform(worldPosition, body.getAngle());
  resetState();
}

代码示例来源:origin: narfman0/GDXWorld

private void shift(){
  if(lastTouchedPolygon != null){
    lastTouchedPolygon.getCenter().set(coordinates);
    lastTouchedPolygon.setCenter(coordinates);
    if(bodies.containsKey(lastTouchedPolygon))
      bodies.get(lastTouchedPolygon).setTransform(coordinates, 0);
  }else if(lastTouchedVertex != null){
    lastTouchedVertex.set(coordinates);
    polygonWindow.repopulate();
  }
  tiledMeshRenderer = null;
}

代码示例来源:origin: manuelbua/uracer-kotd

protected void toNormalRelativeAngle () {
    // normalize body angle since it can grows unbounded
    float angle = AMath.normalRelativeAngle(body.getAngle());
    body.setTransform(body.getPosition(), angle);
  }
}

代码示例来源:origin: dsaltares/libgdx-cookbook

@Override
public boolean mouseMoved(int screenX, int screenY) {
  viewport.getCamera().unproject(point.set(screenX, screenY, 0));
  pointerBody.setTransform(point.x, point.y, pointerBody.getAngle() + 5 * MathUtils.degreesToRadians);
  return true;
}

代码示例来源:origin: danialgoodwin/dev

public void dodge() {
  if (!(jumping || hit)) {
    body.setTransform(getUserData().getDodgePosition(), getUserData().getDodgeAngle());
    dodging = true;
  }
}

代码示例来源:origin: lycying/c2d-engine

/**
 * set the position use the camera's viewPort . the zero-zero is on the left bottom 
 */
public void setPosition(final float x,final float y){
  super.setPosition(x, y);
  model.body.setTransform(new Vector2(x,y).add(model.drawableOffsetX,model.drawableOffsetY).scl(1/RADIO), model.body.getAngle());
}

代码示例来源:origin: narfman0/GDXWorld

public static Body createEdge(World world, BodyType type, float x1, float y1, 
    float x2, float y2, float density) {
  synchronized(world){
    BodyDef def = new BodyDef();
    def.type = type;
    Body box = world.createBody(def);
    EdgeShape boxShape = new EdgeShape();		
    boxShape.set(new Vector2(0, 0), new Vector2(x2 - x1, y2 - y1));
    /*Fixture fixture = */box.createFixture(boxShape, density);
    box.setTransform(x1, y1, 0);
    boxShape.dispose();
    return box;
  }
}

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