本文整理了Java中com.badlogic.gdx.physics.box2d.Body.isActive()
方法的一些代码示例,展示了Body.isActive()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Body.isActive()
方法的具体详情如下:
包路径:com.badlogic.gdx.physics.box2d.Body
类名称:Body
方法名:isActive
[英]Get the active state of the body.
[中]获取身体的活动状态。
代码示例来源:origin: libgdx/libgdx
private Color getColorByBody (Body body) {
if (body.isActive() == false)
return SHAPE_NOT_ACTIVE;
else if (body.getType() == BodyType.StaticBody)
return SHAPE_STATIC;
else if (body.getType() == BodyType.KinematicBody)
return SHAPE_KINEMATIC;
else if (body.isAwake() == false)
return SHAPE_NOT_AWAKE;
else
return SHAPE_AWAKE;
}
代码示例来源:origin: libgdx/libgdx
private void renderBodies (World world) {
renderer.begin(ShapeType.Line);
if (drawBodies || drawAABBs) {
world.getBodies(bodies);
for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) {
Body body = iter.next();
if (body.isActive() || drawInactiveBodies) renderBody(body);
}
}
if (drawJoints) {
world.getJoints(joints);
for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) {
Joint joint = iter.next();
drawJoint(joint);
}
}
renderer.end();
if (drawContacts) {
renderer.begin(ShapeType.Point);
for (Contact contact : world.getContactList())
drawContact(contact);
renderer.end();
}
}
代码示例来源:origin: libgdx/libgdx
private void renderBodies (World world) {
renderer.begin(ShapeType.Line);
if (drawBodies || drawAABBs) {
world.getBodies(bodies);
for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) {
Body body = iter.next();
if (body.isActive() || drawInactiveBodies) renderBody(body);
}
}
if (drawJoints) {
world.getJoints(joints);
for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) {
Joint joint = iter.next();
drawJoint(joint);
}
}
renderer.end();
if (drawContacts) {
renderer.begin(ShapeType.Point);
for (Contact contact : world.getContactList())
drawContact(contact);
renderer.end();
}
}
代码示例来源:origin: libgdx/libgdx
protected void renderBody (Body body) {
Transform transform = body.getTransform();
int len = body.getFixtureList().size;
Array<Fixture> fixtures = body.getFixtureList();
for (int i = 0; i < len; i++) {
Fixture fixture = fixtures.get(i);
if (drawBodies) {
if (body.isActive() == false && drawInactiveBodies)
drawShape(fixture, transform, SHAPE_NOT_ACTIVE);
else if (body.getType() == BodyType.StaticBody)
drawShape(fixture, transform, SHAPE_STATIC);
else if (body.getType() == BodyType.KinematicBody)
drawShape(fixture, transform, SHAPE_KINEMATIC);
else if (body.isAwake() == false)
drawShape(fixture, transform, SHAPE_NOT_AWAKE);
else
drawShape(fixture, transform, SHAPE_AWAKE);
}
if (drawAABBs) {
drawAABB(fixture, transform);
}
}
}
代码示例来源:origin: dozingcat/Vector-Pinball
public boolean isRetracted() {
return wallBody!=null && !wallBody.isActive();
}
代码示例来源:origin: manuelbua/uracer-kotd
public boolean isActive () {
return body.isActive();
}
代码示例来源:origin: dozingcat/Vector-Pinball
/** Returns true if all targets have been hit (and their corresponding bodies made inactive) */
public boolean allTargetsHit() {
int bsize = allBodies.size();
for (int i=0; i<bsize; i++) {
if (allBodies.get(i).isActive()) return false;
}
return true;
}
代码示例来源:origin: manuelbua/uracer-kotd
public void setActive (boolean active) {
if (active != body.isActive()) {
body.setActive(active);
}
}
代码示例来源:origin: dozingcat/Vector-Pinball
@Override public void draw(IFieldRenderer renderer) {
// draw line for each target
Color color = currentColor(DEFAULT_COLOR);
int bsize = allBodies.size();
for(int i=0; i<bsize; i++) {
Body body = allBodies.get(i);
if (body.isActive()) {
float[] parray = positions[i];
renderer.drawLine(parray[0], parray[1], parray[2], parray[3], color);
}
}
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-box2d
private Color getColorByBody (Body body) {
if (body.isActive() == false)
return SHAPE_NOT_ACTIVE;
else if (body.getType() == BodyType.StaticBody)
return SHAPE_STATIC;
else if (body.getType() == BodyType.KinematicBody)
return SHAPE_KINEMATIC;
else if (body.isAwake() == false)
return SHAPE_NOT_AWAKE;
else
return SHAPE_AWAKE;
}
代码示例来源:origin: dsaltares/libgdx-cookbook
public void interpolate(float alpha) {
for (Box box : activeBoxes) {
Body body = box.getBody();
if(body.isActive()) {
Transform transform = body.getTransform();
Vector2 bodyPosition = transform.getPosition();
float bodyAngle = transform.getRotation();
box.x = bodyPosition.x * alpha + box.x * (1.0f - alpha);
box.y = bodyPosition.y * alpha + box.y * (1.0f - alpha);
box.angle = bodyAngle * alpha + box.angle * (1.0f - alpha);
}
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-box2d
private void renderBodies (World world) {
renderer.begin(ShapeType.Line);
if (drawBodies || drawAABBs) {
world.getBodies(bodies);
for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) {
Body body = iter.next();
if (body.isActive() || drawInactiveBodies) renderBody(body);
}
}
if (drawJoints) {
world.getJoints(joints);
for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) {
Joint joint = iter.next();
drawJoint(joint);
}
}
renderer.end();
if (drawContacts) {
renderer.begin(ShapeType.Point);
for (Contact contact : world.getContactList())
drawContact(contact);
renderer.end();
}
}
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