本文整理了Java中org.lwjgl.glfw.GLFW.glfwMakeContextCurrent()
方法的一些代码示例,展示了GLFW.glfwMakeContextCurrent()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwMakeContextCurrent()
方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwMakeContextCurrent
[英]Makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context must only be made current on a single thread at a time and each thread can have only a single current context at a time.
When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.
By default, making a context non-current implicitly forces a pipeline flush. On machines that support GL_KHR_context_flush_control, you can control whether a context performs this flush by setting the #GLFW_CONTEXT_RELEASE_BEHAVIORwindow hint.
The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a #GLFW_NO_WINDOW_CONTEXT error.
This function may be called from any thread.
[中]
代码示例来源:origin: libgdx/libgdx
void makeCurrent() {
Gdx.graphics = graphics;
Gdx.gl30 = graphics.getGL30();
Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : graphics.getGL20();
Gdx.gl = Gdx.gl30 != null ? Gdx.gl30 : Gdx.gl20;
Gdx.input = input;
GLFW.glfwMakeContextCurrent(windowHandle);
}
代码示例来源:origin: libgdx/libgdx
void makeCurrent() {
Gdx.graphics = graphics;
Gdx.gl30 = graphics.getGL30();
Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : graphics.getGL20();
Gdx.gl = Gdx.gl30 != null ? Gdx.gl30 : Gdx.gl20;
Gdx.input = input;
GLFW.glfwMakeContextCurrent(windowHandle);
}
代码示例来源:origin: libgdx/libgdx
Lwjgl3Window.setIcon(windowHandle, config.windowIconPaths, config.windowIconFileType);
GLFW.glfwMakeContextCurrent(windowHandle);
GLFW.glfwSwapInterval(config.vSyncEnabled ? 1 : 0);
GL.createCapabilities();
代码示例来源:origin: libgdx/libgdx
Lwjgl3Window.setIcon(windowHandle, config.windowIconPaths, config.windowIconFileType);
GLFW.glfwMakeContextCurrent(windowHandle);
GLFW.glfwSwapInterval(config.vSyncEnabled ? 1 : 0);
GL.createCapabilities();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwMakeContextCurrent(window);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwMakeContextCurrent(window);
代码示例来源:origin: Renanse/Ardor3D
@Override
public void releaseContext(final boolean force) {
if (force || !SINGLE_THREADED_MODE) {
GLFW.glfwMakeContextCurrent(0);
}
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void releaseContext(final boolean force) {
if (force || !SINGLE_THREADED_MODE) {
GLFW.glfwMakeContextCurrent(0);
}
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void makeCurrent(final boolean force) {
if (force || !SINGLE_THREADED_MODE) {
GLFW.glfwMakeContextCurrent(_windowId);
}
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void makeCurrent(final boolean force) {
if (force || !SINGLE_THREADED_MODE) {
GLFW.glfwMakeContextCurrent(_windowId);
}
}
代码示例来源:origin: com.io7m.jcanephora/com.io7m.jcanephora.lwjgl3
@Override
public void contextReleaseCurrent()
{
this.checkNotDestroyed();
if (LOG.isTraceEnabled()) {
final Thread t = Thread.currentThread();
LOG.trace(
"release current (thread {} {})", Long.valueOf(t.getId()), t.getName());
}
final long actual_current = GLFW.glfwGetCurrentContext();
if (actual_current == this.context) {
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
} else {
final StringBuilder sb = new StringBuilder(128);
sb.append("Attempted to release a context that is not current.");
sb.append(System.lineSeparator());
sb.append("Context: 0x");
sb.append(Long.toHexString(this.context));
sb.append(System.lineSeparator());
sb.append("Current context: 0x");
sb.append(Long.toHexString(actual_current));
sb.append(System.lineSeparator());
sb.append("Thread: ");
sb.append(Thread.currentThread());
sb.append(System.lineSeparator());
final String m = sb.toString();
LOG.error(m);
throw new JCGLExceptionContextNotCurrent(m);
}
}
代码示例来源:origin: com.io7m.jcanephora/io7m-jcanephora-lwjgl3
@Override
public void contextReleaseCurrent()
{
this.checkNotDestroyed();
if (LWJGL3Context.LOG.isTraceEnabled()) {
final Thread t = Thread.currentThread();
LWJGL3Context.LOG.trace(
"release current (thread {} {})", Long.valueOf(t.getId()), t.getName());
}
final long actual_current = GLFW.glfwGetCurrentContext();
if (actual_current == this.context) {
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
} else {
final StringBuilder sb = new StringBuilder(128);
sb.append("Attempted to release a context that is not current.");
sb.append(System.lineSeparator());
sb.append("Context: 0x");
sb.append(Long.toHexString(this.context));
sb.append(System.lineSeparator());
sb.append("Current context: 0x");
sb.append(Long.toHexString(actual_current));
sb.append(System.lineSeparator());
sb.append("Thread: ");
sb.append(Thread.currentThread());
sb.append(System.lineSeparator());
final String m = sb.toString();
LWJGL3Context.LOG.error(m);
throw new JCGLExceptionContextNotCurrent(m);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl3
void makeCurrent() {
Gdx.graphics = graphics;
Gdx.gl30 = graphics.getGL30();
Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : graphics.getGL20();
Gdx.gl = Gdx.gl30 != null ? Gdx.gl30 : Gdx.gl20;
Gdx.input = input;
GLFW.glfwMakeContextCurrent(windowHandle);
}
代码示例来源:origin: sriharshachilakapati/SilenceEngine
/**
* <p> This method makes the OpenGL context of this window current on the calling thread. A context can only be made
* current on a single thread at a time and each thread can have only a single current context at a time.</p>
*
* <p> By default, making a context non-current implicitly forces a pipeline flush. On machines that support
* {@code GL_KHR_context_flush_control}, you can control whether a context performs this flush by setting the
* {@code GLFW_CONTEXT_RELEASE_BEHAVIOR} window hint.</p>
*/
public void makeCurrent()
{
glfwMakeContextCurrent(handle);
if (windowCapabilities == null)
windowCapabilities = GL.createCapabilities();
else
GL.setCapabilities(windowCapabilities);
}
代码示例来源:origin: com.io7m.jcanephora/com.io7m.jcanephora.lwjgl3
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(master);
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(slave);
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(master);
代码示例来源:origin: com.io7m.jcanephora/io7m-jcanephora-lwjgl3
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(master);
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(slave);
GLFW.glfwMakeContextCurrent(MemoryUtil.NULL);
GLFW.glfwMakeContextCurrent(master);
代码示例来源:origin: jsettlers/settlers-remake
public void async_init() {
if(debug) {
ec = GLFWErrorCallback.createPrint(System.err);
GLFW.glfwSetErrorCallback(ec);
}
if(!GLFW.glfwInit()) throw new Error("glfwInit() failed!");
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, debug ? GLFW.GLFW_TRUE : GLFW.GLFW_DONT_CARE);
GLFW.glfwWindowHint(GLFW.GLFW_STENCIL_BITS, 1);
glfw_wnd = GLFW.glfwCreateWindow(width + 1, width + 1, "lwjgl-offscreen", 0, 0);
GLFW.glfwMakeContextCurrent(glfw_wnd);
GLFW.glfwSwapInterval(0);
event_converter.registerCallbacks();
}
代码示例来源:origin: WarmfulDevelopment/LWJGL-3-Tutorial
public void createWindow(String title) {
window = glfwCreateWindow(width, height, title, fullscreen ? glfwGetPrimaryMonitor() : 0, 0);
if (window == 0) throw new IllegalStateException("Failed to create window!");
if (!fullscreen) {
GLFWVidMode vid = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowPos(window, (vid.width() - width) / 2, (vid.height() - height) / 2);
}
glfwShowWindow(window);
glfwMakeContextCurrent(window);
input = new Input(window);
setLocalCallbacks();
}
代码示例来源:origin: fynnfluegge/oreon-engine
public void create()
{
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
setId(glfwCreateWindow(getWidth(), getHeight(), getTitle(), 0, 0));
if(getId() == 0) {
throw new RuntimeException("Failed to create window");
}
setIcon("textures/logo/oreon_lwjgl_icon32.png");
glfwMakeContextCurrent(getId());
glfwSwapInterval(0);
GL.createCapabilities();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
glfwMakeContextCurrent(windowHandle);
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