本文整理了Java中org.lwjgl.glfw.GLFW.glfwSetWindowMaximizeCallback()
方法的一些代码示例,展示了GLFW.glfwSetWindowMaximizeCallback()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwSetWindowMaximizeCallback()
方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwSetWindowMaximizeCallback
[英]Sets the maximization callback of the specified window, which is called when the window is maximized or restored.
This function must only be called from the main thread.
[中]设置指定窗口的最大化回调,在最大化或还原窗口时调用该回调。
只能从主线程调用此函数。
代码示例来源:origin: libgdx/libgdx
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
代码示例来源:origin: libgdx/libgdx
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
代码示例来源:origin: org.lwjgl.osgi/org.lwjgl.glfw
/** See {@link GLFW#glfwSetWindowMaximizeCallback SetWindowMaximizeCallback}. */
public GLFWWindowMaximizeCallback set(long window) {
glfwSetWindowMaximizeCallback(window, this);
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl3
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
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