本文整理了Java中org.lwjgl.glfw.GLFW.glfwSetWindowFocusCallback()
方法的一些代码示例,展示了GLFW.glfwSetWindowFocusCallback()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwSetWindowFocusCallback()
方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwSetWindowFocusCallback
[英]Sets the focus callback of the specified window, which is called when the window gains or loses input focus.
After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see #glfwSetKeyCallback and #glfwSetMouseButtonCallback.
This function must only be called from the main thread.
[中]设置指定窗口的焦点回调,该回调在窗口获得或失去输入焦点时调用。
为丢失输入焦点的窗口调用焦点回调后,将为所有已按下的窗口生成合成键和鼠标按钮释放事件。有关更多信息,请参阅#glfwSetKeyCallback和#glfwSetMouseButtonCallback。
只能从主线程调用此函数。
代码示例来源:origin: libgdx/libgdx
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
代码示例来源:origin: libgdx/libgdx
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwSetWindowFocusCallback(window, windowFocusCallback = new GLFWWindowFocusCallback() {
@Override
public void invoke(final long window, final boolean focus) {
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwSetWindowFocusCallback(window, windowFocusCallback = new GLFWWindowFocusCallback() {
代码示例来源:origin: org.lwjgl.osgi/org.lwjgl.glfw
/** See {@link GLFW#glfwSetWindowFocusCallback SetWindowFocusCallback}. */
public GLFWWindowFocusCallback set(long window) {
glfwSetWindowFocusCallback(window, this);
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl3
void create(long windowHandle) {
this.windowHandle = windowHandle;
this.input = new Lwjgl3Input(this);
this.graphics = new Lwjgl3Graphics(this);
GLFW.glfwSetWindowFocusCallback(windowHandle, focusCallback);
GLFW.glfwSetWindowIconifyCallback(windowHandle, iconifyCallback);
GLFW.glfwSetWindowMaximizeCallback(windowHandle, maximizeCallback);
GLFW.glfwSetWindowCloseCallback(windowHandle, closeCallback);
GLFW.glfwSetDropCallback(windowHandle, dropCallback);
GLFW.glfwSetWindowRefreshCallback(windowHandle, refreshCallback);
if (windowListener != null) {
windowListener.created(this);
}
}
代码示例来源:origin: Renanse/Ardor3D
GLFW.glfwSetWindowFocusCallback(_windowId, _focusCallback = new GLFWWindowFocusCallback() {
@Override
public void invoke(final long window, final boolean focused) {
代码示例来源:origin: sriharshachilakapati/SilenceEngine
glfwSetScrollCallback(handle, glfwScrollCallback);
glfwSetWindowCloseCallback(handle, glfwWindowCloseCallback);
glfwSetWindowFocusCallback(handle, glfwWindowFocusCallback);
glfwSetWindowIconifyCallback(handle, glfwWindowIconifyCallback);
glfwSetWindowPosCallback(handle, glfwWindowPosCallback);
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl3
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
代码示例来源:origin: org.jmonkeyengine/jme3-lwjgl3
glfwSetWindowFocusCallback(window, windowFocusCallback = new GLFWWindowFocusCallback() {
@Override
public void invoke(final long window, final boolean focus) {
代码示例来源:origin: SpinyOwl/legui
/**
* Used to bind callbacks to OpenGL window. This method could be called only from main thread (Main OpenGL thread).
*
* @param window window to bind.
* @param keeper callback keeper with callbacks.
*/
static void registerCallbacks(long window, CallbackKeeper keeper) {
glfwSetCharCallback(window, keeper.getChainCharCallback());
glfwSetDropCallback(window, keeper.getChainDropCallback());
glfwSetKeyCallback(window, keeper.getChainKeyCallback());
glfwSetScrollCallback(window, keeper.getChainScrollCallback());
glfwSetCharModsCallback(window, keeper.getChainCharModsCallback());
glfwSetCursorEnterCallback(window, keeper.getChainCursorEnterCallback());
glfwSetFramebufferSizeCallback(window, keeper.getChainFramebufferSizeCallback());
glfwSetMouseButtonCallback(window, keeper.getChainMouseButtonCallback());
glfwSetCursorPosCallback(window, keeper.getChainCursorPosCallback());
glfwSetWindowCloseCallback(window, keeper.getChainWindowCloseCallback());
glfwSetWindowFocusCallback(window, keeper.getChainWindowFocusCallback());
glfwSetWindowIconifyCallback(window, keeper.getChainWindowIconifyCallback());
glfwSetWindowPosCallback(window, keeper.getChainWindowPosCallback());
glfwSetWindowRefreshCallback(window, keeper.getChainWindowRefreshCallback());
glfwSetWindowSizeCallback(window, keeper.getChainWindowSizeCallback());
}
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