本文整理了Java中com.jme3.scene.Mesh.updateCounts()
方法的一些代码示例,展示了Mesh.updateCounts()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.updateCounts()
方法的具体详情如下:
包路径:com.jme3.scene.Mesh
类名称:Mesh
方法名:updateCounts
[英]Update the #getVertexCount() and #getTriangleCount() counts for this mesh based on the current data. This method should be called after the Buffer#capacity() of the mesh's VertexBuffer has been altered.
[中]基于当前数据更新此网格的#getVertexCount()和#GetTriangelCount()计数。此方法应在网格的VertexBuffer的缓冲区#capacity()更改后调用。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Change the Mesh's mode. By default the mode is {@link Mode#Triangles}.
*
* @param mode The new mode to set
*
* @see Mode
*/
public void setMode(Mode mode) {
this.mode = mode;
updateCounts();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Unsets the {@link VertexBuffer} set on this mesh
* with the given type. Does nothing if the vertex buffer type is not set
* initially.
*
* @param type The buffer type to remove
*/
public void clearBuffer(VertexBuffer.Type type){
VertexBuffer vb = buffers.remove(type.ordinal());
if (vb != null){
buffersList.remove(vb);
updateCounts();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
makeLods(geomsForMat, mesh);
mesh.updateCounts();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
m.updateCounts();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
newMesh.setStatic();
newMesh.updateBound();
newMesh.updateCounts();
Geometry geom = new Geometry();
geom.setMesh(newMesh);
mesh.setStatic();
mesh.updateBound();
mesh.updateCounts();
Geometry geom = new Geometry();
geom.setMesh(mesh);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public static Mesh convert(IndexedMesh mesh) {
Mesh jmeMesh = new Mesh();
jmeMesh.setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(mesh.numTriangles * 3));
jmeMesh.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(mesh.numVertices * 3));
IndexBuffer indicess = jmeMesh.getIndexBuffer();
FloatBuffer vertices = jmeMesh.getFloatBuffer(Type.Position);
for (int i = 0; i < mesh.numTriangles * 3; i++) {
indicess.put(i, mesh.triangleIndexBase.getInt(i * 4));
}
for (int i = 0; i < mesh.numVertices * 3; i++) {
vertices.put(i, mesh.vertexBase.getFloat(i * 4));
}
jmeMesh.updateCounts();
jmeMesh.updateBound();
jmeMesh.getFloatBuffer(Type.Position).clear();
return jmeMesh;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
mesh.updateCounts();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Sets the {@link VertexBuffer} on the mesh.
* This will update the vertex/triangle counts if needed.
*
* @param vb The buffer to set
* @throws IllegalArgumentException If the buffer type is already set
*/
public void setBuffer(VertexBuffer vb){
if (buffers.containsKey(vb.getBufferType().ordinal())) {
throw new IllegalArgumentException("Buffer type already set: " + vb.getBufferType());
}
buffers.put(vb.getBufferType().ordinal(), vb);
buffersList.add(vb);
updateCounts();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
jmeMesh.updateCounts();
jmeMesh.updateBound();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Creates a {@link VertexBuffer} for the mesh or modifies
* the existing one per the parameters given.
*
* @param type The type of the buffer
* @param components Number of components
* @param format Data format
* @param buf The buffer data
*
* @throws UnsupportedOperationException If the buffer already set is
* incompatible with the parameters given.
*/
public void setBuffer(Type type, int components, Format format, Buffer buf){
VertexBuffer vb = buffers.get(type.ordinal());
if (vb == null){
vb = new VertexBuffer(type);
vb.setupData(Usage.Dynamic, components, format, buf);
setBuffer(vb);
}else{
if (vb.getNumComponents() != components || vb.getFormat() != format){
throw new UnsupportedOperationException("The buffer already set "
+ "is incompatible with the given parameters");
}
vb.updateData(buf);
updateCounts();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
batch.geometry.getMesh().updateCounts();
batch.geometry.updateModelBound();
batches.add(batch);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
ib.updateData(sib);
m.updateCounts();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
mesh.updateCounts();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
GeometryBatchFactory.mergeGeometries(geometries, mesh);
applyAtlasCoords(geometries, mesh, atlas);
mesh.updateCounts();
mesh.updateBound();
geom.setMesh(mesh);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void render() {
renderState.setBlendMode(convertBlend(blendMode));
vertexPosBuffer.flip();
vertexPos.updateData(vertexPosBuffer);
vertexTexCoordBuffer.flip();
vertexTexCoord.updateData(vertexTexCoordBuffer);
vertexColorBuffer.flip();
vertexColor.updateData(vertexColorBuffer);
indexBufferBuffer.flip();
indexBuffer.updateData(indexBufferBuffer);
tempMat.loadIdentity();
renderManager.setWorldMatrix(tempMat);
renderManager.setForcedRenderState(renderState);
material.setTexture("ColorMap", texture);
mesh.updateCounts();
material.render(meshGeometry, renderManager);
renderManager.setForcedRenderState(null);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
updateCounts();
updateBound();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleInitApp() {
Mesh mesh = new Mesh();
mesh.setBuffer(VertexBuffer.Type.Index, 1, BufferUtils.createIntBuffer(new int[]{1}));
mesh.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(new float[]{0, 0, 0}));
mesh.setMode(Mesh.Mode.Points);
mesh.setBound(new BoundingBox(new Vector3f(0, 0, 0), 10, 10, 10));
mesh.updateCounts();
Geometry geometry = new Geometry("Test", mesh);
geometry.updateGeometricState();
geometry.setMaterial(new Material(assetManager, "Materials/Geom/SimpleGeom.j3md"));
//geometry.getMaterial().getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
//geometry.setMaterial(assetManager.loadMaterial("Materials/Geom/SimpleTess.j3md"));
rootNode.attachChild(geometry);
Geometry geometry1 = new Geometry("T1", new Sphere(10, 10, 1));
geometry1.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
rootNode.attachChild(geometry1);
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* Change the Mesh's mode. By default the mode is {@link Mode#Triangles}.
*
* @param mode The new mode to set
*
* @see Mode
*/
public void setMode(Mode mode) {
this.mode = mode;
updateCounts();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* Change the Mesh's mode. By default the mode is {@link Mode#Triangles}.
*
* @param mode The new mode to set
*
* @see Mode
*/
public void setMode(Mode mode) {
this.mode = mode;
updateCounts();
}
代码示例来源:origin: info.projectkyoto/mms-engine
public List<BatchedGeometry> batch(List<Geometry> geom) {
if (mesh != null) {
geom.add(0, this);
}
Mesh m = new Mesh();
List<BatchedGeometry> l = mergeGeometries(m, geom);
mesh = m;
mesh.updateCounts();
mesh.updateBound();
return l;
}
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