本文整理了Java中com.jme3.scene.Mesh.computeNumElements()
方法的一些代码示例,展示了Mesh.computeNumElements()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mesh.computeNumElements()
方法的具体详情如下:
包路径:com.jme3.scene.Mesh
类名称:Mesh
方法名:computeNumElements
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Returns the triangle count for the given LOD level.
*
* @param lod The lod level to look up
* @return The triangle count for that LOD level
*/
public int getTriangleCount(int lod){
if (lodLevels != null){
if (lod < 0) {
throw new IllegalArgumentException("LOD level cannot be < 0");
}
if (lod >= lodLevels.length) {
throw new IllegalArgumentException("LOD level " + lod + " does not exist!");
}
return computeNumElements(lodLevels[lod].getData().limit());
}else if (lod == 0){
return elementCount;
}else{
throw new IllegalArgumentException("There are no LOD levels on the mesh!");
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Update the {@link #getVertexCount() vertex} and
* {@link #getTriangleCount() triangle} counts for this mesh
* based on the current data. This method should be called
* after the {@link Buffer#capacity() capacities} of the mesh's
* {@link VertexBuffer vertex buffers} has been altered.
*
* @throws IllegalStateException If this mesh is in
* {@link #setInterleaved() interleaved} format.
*/
public void updateCounts(){
if (getBuffer(Type.InterleavedData) != null) {
throw new IllegalStateException("Should update counts before interleave");
}
VertexBuffer pb = getBuffer(Type.Position);
VertexBuffer ib = getBuffer(Type.Index);
if (pb != null){
vertCount = pb.getData().limit() / pb.getNumComponents();
}
if (ib != null){
elementCount = computeNumElements(ib.getData().limit());
}else{
elementCount = computeNumElements(vertCount);
}
instanceCount = computeInstanceCount();
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* Returns the triangle count for the given LOD level.
*
* @param lod The lod level to look up
* @return The triangle count for that LOD level
*/
public int getTriangleCount(int lod){
if (lodLevels != null){
if (lod < 0)
throw new IllegalArgumentException("LOD level cannot be < 0");
if (lod >= lodLevels.length)
throw new IllegalArgumentException("LOD level "+lod+" does not exist!");
return computeNumElements(lodLevels[lod].getData().limit());
}else if (lod == 0){
return elementCount;
}else{
throw new IllegalArgumentException("There are no LOD levels on the mesh!");
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* Returns the triangle count for the given LOD level.
*
* @param lod The lod level to look up
* @return The triangle count for that LOD level
*/
public int getTriangleCount(int lod){
if (lodLevels != null){
if (lod < 0)
throw new IllegalArgumentException("LOD level cannot be < 0");
if (lod >= lodLevels.length)
throw new IllegalArgumentException("LOD level "+lod+" does not exist!");
return computeNumElements(lodLevels[lod].getData().limit());
}else if (lod == 0){
return elementCount;
}else{
throw new IllegalArgumentException("There are no LOD levels on the mesh!");
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
/**
* Update the {@link #getVertexCount() vertex} and
* {@link #getTriangleCount() triangle} counts for this mesh
* based on the current data. This method should be called
* after the {@link Buffer#capacity() capacities} of the mesh's
* {@link VertexBuffer vertex buffers} has been altered.
*
* @throws IllegalStateException If this mesh is in
* {@link #setInterleaved() interleaved} format.
*/
public void updateCounts(){
if (getBuffer(Type.InterleavedData) != null)
throw new IllegalStateException("Should update counts before interleave");
VertexBuffer pb = getBuffer(Type.Position);
VertexBuffer ib = getBuffer(Type.Index);
if (pb != null){
vertCount = pb.getData().limit() / pb.getNumComponents();
}
if (ib != null){
elementCount = computeNumElements(ib.getData().limit());
}else{
elementCount = computeNumElements(vertCount);
}
instanceCount = computeInstanceCount();
}
代码示例来源:origin: info.projectkyoto/mms-engine
/**
* Update the {@link #getVertexCount() vertex} and
* {@link #getTriangleCount() triangle} counts for this mesh
* based on the current data. This method should be called
* after the {@link Buffer#capacity() capacities} of the mesh's
* {@link VertexBuffer vertex buffers} has been altered.
*
* @throws IllegalStateException If this mesh is in
* {@link #setInterleaved() interleaved} format.
*/
public void updateCounts(){
// if (getBuffer(Type.InterleavedData) != null)
// throw new IllegalStateException("Should update counts before interleave");
VertexBuffer pb = getBuffer(Type.Position);
VertexBuffer ib = getBuffer(Type.Index);
if (pb != null && pb.getData() != null){
vertCount = pb.getData().capacity() / pb.getNumComponents();
}
if (ib != null){
elementCount = computeNumElements(ib.getData().limit());
}else{
elementCount = computeNumElements(vertCount);
}
}
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